public void CreateGame( string gameName, GameConstants.eDungeonSize dungeonSize, GameConstants.eDungeonDifficulty dungeonDifficulty, string ircServer, uint ircPort, bool ircEnabled, bool ircEncryptionEnabled) { if (!IsGameCreateRequestPending) { AsyncJSONRequest gameCreateRequest = AsyncJSONRequest.Create(m_createGameController.gameObject); Dictionary <string, object> requestParameters = new Dictionary <string, object>(); requestParameters["game_name"] = gameName; requestParameters["irc_enabled"] = ircEnabled; requestParameters["irc_server"] = ircServer; requestParameters["irc_port"] = ircPort; requestParameters["irc_encryption_enabled"] = ircEncryptionEnabled; requestParameters["dungeon_size"] = (int)dungeonSize; requestParameters["dungeon_difficulty"] = (int)dungeonDifficulty; IsGameCreateRequestPending = true; gameCreateRequest.POST( ServerConstants.gameCreateRequestURL, requestParameters, (AsyncJSONRequest asyncRequest) => { if (asyncRequest.GetRequestState() == AsyncJSONRequest.eRequestState.succeded) { JsonData response = asyncRequest.GetResult(); string responseResult = (string)response["result"]; if (responseResult == "Success") { m_createGameController.OnGameCreated(); } else { m_createGameController.OnRequestFailed(responseResult); Debug.LogError("Create Game Failed: " + asyncRequest.GetFailureReason()); } } else { m_createGameController.OnRequestFailed("Connection Failure!"); Debug.LogError("Create Game Failed: " + asyncRequest.GetFailureReason()); } IsGameCreateRequestPending = false; }); } }
public static int CreateGame( AsyncRPGDataContext context, int account_id, string game_name, GameConstants.eDungeonSize dungeonSize, GameConstants.eDungeonDifficulty dungeonDifficulty, bool irc_enabled, string irc_server, int irc_port, bool irc_encryption_enabled) { int new_game_id = -1; // Create a random 256-bit (32 byte) encryption key for encrypting chat string irc_encryption_key = RNGUtilities.CreateNonDeterministicRandomBase64String(256); Debug.Assert(irc_encryption_key.Length == 44); if (irc_server.Length == 0) { irc_server = IrcConstants.DEFAULT_IRC_SERVER; } if (irc_port < IrcConstants.LOWEST_VALID_IRC_PORT || irc_port > IrcConstants.HIGHEST_VALID_IRC_PORT) { irc_port = IrcConstants.DEFAULT_IRC_PORT; } { Games newGame = new Games { OwnerAccountID = account_id, Name = game_name, DungeonSize = (int)dungeonSize, DungeonDifficulty = (int)dungeonDifficulty, IrcEnabed = irc_enabled, IrcServer = irc_server, IrcPort = irc_port, IrcEncryptionKey = irc_encryption_key, IrcEncryptionEnabed = irc_encryption_enabled }; context.Games.InsertOnSubmit(newGame); context.SubmitChanges(); new_game_id = newGame.GameID; } return(new_game_id); }
// UI Event Handlers public void OnGameCreateClicked() { audio.PlayOneShot(alertSound, 1.0f); if (!m_createGameModel.IsGameCreateRequestPending) { string name = createGameView.GetGameName(); string irc_server = createGameView.GetIrcServer(); uint irc_port = createGameView.GetIrcPort(); bool irc_enabled = createGameView.GetIrcEnabled(); bool irc_encryption_enabled = createGameView.GetIrcEncryptionEnabled(); //TODO: Read the dungeon size from the game view GameConstants.eDungeonSize dungeon_size = GameConstants.eDungeonSize.small; //TODO: Read the dungeon difficulty from the game view GameConstants.eDungeonDifficulty dungeon_difficulty = GameConstants.eDungeonDifficulty.normal; if (name.Length == 0) { createGameView.SetStatusText("Enter a name!"); } else if (irc_server.Length == 0) { createGameView.SetStatusText("Enter an IRC server address!"); } else if (irc_port < ServerConstants.LOWEST_VALID_IRC_PORT || irc_port > ServerConstants.HIGHEST_VALID_IRC_PORT) { createGameView.SetStatusText("Enter a valid IRC server port!"); } else { createGameView.SetStatusText("Creating..."); m_createGameModel.CreateGame( name, dungeon_size, dungeon_difficulty, irc_server, irc_port, irc_enabled, irc_encryption_enabled); } } }
public GameCreateRequestProcessor( int account_id, string game_name, GameConstants.eDungeonSize dungeon_size, GameConstants.eDungeonDifficulty dungeon_difficulty, bool irc_enabled, string irc_server, int irc_port, bool irc_encryption_enabled) { m_account_id = account_id; m_game_name = game_name; m_dungeon_size = dungeon_size; m_dungeon_difficulty = dungeon_difficulty; m_irc_enabled = irc_enabled; m_irc_server = irc_server; m_irc_port = irc_port; m_irc_encryption_enabled = irc_encryption_enabled; m_new_game_id = -1; }
public GameCreateRequestProcessor( int account_id, string game_name, GameConstants.eDungeonSize dungeon_size, GameConstants.eDungeonDifficulty dungeon_difficulty, bool irc_enabled, string irc_server, int irc_port, bool irc_encryption_enabled) { m_account_id = account_id; m_game_name= game_name; m_dungeon_size= dungeon_size; m_dungeon_difficulty = dungeon_difficulty; m_irc_enabled= irc_enabled; m_irc_server= irc_server; m_irc_port= irc_port; m_irc_encryption_enabled= irc_encryption_enabled; m_new_game_id = -1; }
public WorldTemplate(GameConstants.eDungeonSize size, GameConstants.eDungeonDifficulty difficulty) { dungeon_size = size; dungeon_difficulty = difficulty; }
public WorldTemplate() { dungeon_size = GameConstants.eDungeonSize.small; dungeon_difficulty = GameConstants.eDungeonDifficulty.normal; }
public WorldTemplate(GameConstants.eDungeonSize size, GameConstants.eDungeonDifficulty difficulty) { dungeon_size = size; dungeon_difficulty = difficulty; }
public WorldTemplate() { dungeon_size = GameConstants.eDungeonSize.small; dungeon_difficulty = GameConstants.eDungeonDifficulty.normal; }