public void StartGame()
 {
     //launch game
     config.ChangeCursorToHandSymbol();
     openingScene.gameObject.SetActive(true);
     gameObject.SetActive(false);
 }
Ejemplo n.º 2
0
    /// <summary> Method <c>OnClickLaunchDay</c> Start the day relative to the progression </summary>
    public void OnClickLaunchDay()
    {
        am.UnmuteCurrentTrack();
        gm.ChangeCursorToHandSymbol();

        switch (gameStats.dayTracker.GetDay())
        {
        case 1:
            dayOne.gameObject.SetActive(true);
            gameObject.SetActive(false);
            break;

        case 2:
            dayTwo.gameObject.SetActive(true);
            gameObject.SetActive(false);
            break;

        case 3:
            dayThree.gameObject.SetActive(true);
            gameObject.SetActive(false);
            break;

        case 4:
            dayFour.gameObject.SetActive(true);
            gameObject.SetActive(false);
            break;

        case 5:
            dayFive.gameObject.SetActive(true);
            gameObject.SetActive(false);
            break;

        default:
            Debug.LogWarning("DAY NOT FOUND: " + gameStats.dayTracker.GetDay());
            break;
        }
    }