Ejemplo n.º 1
0
        /// <summary>
        /// Setup
        /// </summary>
        protected void Start()
        {
            GameConditionHelper.InitialiseGameConditions(_conditionReferences);
            GameActionHelper.InitialiseGameActions(_actionReferencesConditionMet);
            GameActionHelper.InitialiseGameActions(_actionReferencesConditionNotMet);

            GameConditionHelper.AddListeners(_conditionReferences, EvaluateConditionChanges);

            RunMethod(true);
        }
        /// <summary>
        /// Evaluate the current condition
        /// </summary>
        /// <returns></returns>
        public override bool EvaluateCondition(MonoBehaviour monoBehaviour)
        {
            var gameItem = GameItem;

            if (gameItem)
            {
                return(GameConditionHelper.CompareNumbers(GameItem.Score, Comparison, Value));
            }
            return(false);
        }
        /// <summary>
        /// Evaluate the current condition
        /// </summary>
        /// <returns></returns>
        public override bool Evaluate()
        {
            var gameItem = GameItem;

            if (gameItem)
            {
                return(GameConditionHelper.CompareNumbers(GameItem.Coins, Comparison, Value));
            }
            return(false);
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Called by the base class from start and optionally if a condition might have changed.
        /// </summary>
        /// <param name="isStart"></param>
        public void RunMethod(bool isStart = true)
        {
            var newIsConditionMet = GameConditionHelper.AllConditionsMet(_conditionReferences, this);

            if (isStart || newIsConditionMet != _isConditionMet)
            {
                _isConditionMet = newIsConditionMet;

                if (_isConditionMet)
                {
                    GameActionHelper.PerformActions(_actionReferencesConditionMet, this);
                }
                else
                {
                    GameActionHelper.PerformActions(_actionReferencesConditionNotMet, this);
                }
            }
        }
Ejemplo n.º 5
0
        /// <summary>
        /// Evaluate the current condition
        /// </summary>
        /// <returns></returns>
        public override bool EvaluateCondition(MonoBehaviour monoBehaviour)
        {
            var gameItem = GameItem;

            if (gameItem)
            {
                var counterReference = GameItem.GetCounter(Counter);
                Assert.IsNotNull(counterReference, string.Format("The specified Counter '{0}' was not found. Check that is exists in the game configuration.", Counter));
                if (counterReference.Configuration.CounterType == ObjectModel.CounterConfiguration.CounterTypeEnum.Int)
                {
                    return(GameConditionHelper.CompareNumbers(counterReference.IntAmount, Comparison, IntAmount));
                }
                else
                {
                    return(GameConditionHelper.CompareNumbers(counterReference.FloatAmount, Comparison, FloatAmount));
                }
            }
            return(false);
        }
 /// <summary>
 /// Evaluate the current condition
 /// </summary>
 /// <returns></returns>
 public override bool Evaluate()
 {
     Assert.IsTrue(GameManager.IsActive, "To use the Game Stars Total Condition, ensure that you have a GameManager added to your scene.");
     return(GameConditionHelper.CompareNumbers(GameManager.Instance.StarsTotal, Comparison, Value));
 }
Ejemplo n.º 7
0
 /// <summary>
 /// Destroy
 /// </summary>
 protected void OnDestroy()
 {
     GameConditionHelper.RemoveListeners(_conditionReferences, EvaluateConditionChanges);
 }
 /// <summary>
 /// Evaluate the current condition
 /// </summary>
 /// <returns></returns>
 public override bool Evaluate()
 {
     Assert.IsTrue(GameManager.IsActive, "To use the Player Score Condition, ensure that you have a GameManager added to your scene.");
     Assert.IsNotNull(GameManager.Instance.Players, "To use the Player Score Game Condition, ensure that you have configured Players to be setup in your scene.");
     return(GameConditionHelper.CompareNumbers(GameManager.Instance.Players.Selected.Score, Comparison, Value));
 }
Ejemplo n.º 9
0
 /// <summary>
 /// Evaluate the current condition
 /// </summary>
 /// <returns></returns>
 public override bool EvaluateCondition(MonoBehaviour monoBehaviour)
 {
     Assert.IsTrue(GameManager.IsActive, "To use the Level Coins Condition, ensure that you have a GameManager added to your scene.");
     Assert.IsNotNull(GameManager.Instance.Levels, "To use the Level Coins Game Condition, ensure that you have configured Levels to be setup in your scene.");
     return(GameConditionHelper.CompareNumbers(GameManager.Instance.Levels.Selected.Coins, Comparison, Value));
 }