static void HandleLog(string logString, string stackTrace, LogType type) { DetaTimeString = "[" + DateTime.Now.ToLocalTime().ToString() + "] " + logString; mWriteTxt.Add(DetaTimeString); // if (type == LogType.Error || type == LogType.Exception) { Log(logString); if (type == LogType.Error || type == LogType.Exception) { Log(stackTrace); #if !UNITY_EDITOR GameCommon.SendMail(DetaTimeString + stackTrace); #endif mWriteTxt.Add(stackTrace); } } }