Ejemplo n.º 1
0
        public override void CalculateSteps()
        {
            tilemapChip = engine.tilemapChip;
            totalTiles  = tilemapChip.total;
            gameChip    = engine.gameChip;

            var colorMapChip = engine.chipManager.GetChip(ColorMapParser.chipName, false) as ColorChip;

            colors = colorMapChip == null ? engine.colorChip.colors : colorMapChip.colors;

            var spriteChip = engine.spriteChip;

            width  = spriteChip.width * tilemapChip.columns;
            height = spriteChip.height * tilemapChip.rows;

            spriteSize = gameChip.SpriteSize();

            var size = gameChip.SpriteSize();

            totalPixels = size.x * size.y;

            loops = (int)Math.Ceiling((float)totalTiles / maxTilesPerLoop);

            base.CalculateSteps();

            CalculateProcessingSteps();
        }
Ejemplo n.º 2
0
        public Canvas(int width, int height, GameChip gameChip = null) : base(width, height)
        {
            this.gameChip = gameChip;
            pattern       = new TextureData();
            pattern.SetPixel(0, 0, 0);

            stroke = new TextureData();
            stroke.SetPixel(0, 0, 0);

            spriteSize = gameChip.SpriteSize();
        }
Ejemplo n.º 3
0
        public FlagColorExporter(string fileName, IEngineChips engineChips, ITextureFactory textureFactory)
        {
            fullFileName = fileName;

//            tilemapChip = engineChips.tilemapChip;

            totalFlags = engineChips.tilemapChip.totalFlags;

            gameChip = engineChips.gameChip;

            flagColorChip = engineChips.chipManager.GetChip(FlagColorParser.flagColorChipName, false) as ColorChip;

            tileSize = gameChip.SpriteSize();

            this.textureFactory = textureFactory;
        }