public GameCharacterMigration( SourceDbContext sourceDbContext, TargetDbContext targetDbContext, GameCharacterKeyMapper gameCharacterKeyMapper, GameRealmKeyMapper gameRealmKeyMapper) : base(sourceDbContext, targetDbContext) { _gameCharacterKeyMapper = gameCharacterKeyMapper; _gameRealmKeyMapper = gameRealmKeyMapper; }
public GameCharacterClaimMigration( SourceDbContext sourceDbContext, TargetDbContext targetDbContext, UserKeyMapper userKeyMapper, GameCharacterKeyMapper gameCharacterKeyMapper, GameCharacterClaimKeyMapper gameCharacterClaimKeyMapper) : base(sourceDbContext, targetDbContext) { _userKeyMapper = userKeyMapper; _gameCharacterKeyMapper = gameCharacterKeyMapper; _gameCharacterClaimKeyMapper = gameCharacterClaimKeyMapper; }
public InGameGuildMigration( SourceDbContext sourceDbContext, TargetDbContext targetDbContext, InGameGuildKeyMapper inGameGuildKeyMapper, GameCharacterKeyMapper gameCharacterKeyMapper, GameGuildKeyMapper gameGuildKeyMapper) : base(sourceDbContext, targetDbContext) { _inGameGuildKeyMapper = inGameGuildKeyMapper; _gameCharacterKeyMapper = gameCharacterKeyMapper; _gameGuildKeyMapper = gameGuildKeyMapper; }
public TrackedByMigration( SourceDbContext sourceDbContext, TargetDbContext targetDbContext, TrackedByKeyMapper trackedByKeyMapper, GameCharacterSourceKeyMapper gameCharacterSourceKeyMapper, GameCharacterKeyMapper gameCharacterKeyMapper) : base(sourceDbContext, targetDbContext) { _trackedByKeyMapper = trackedByKeyMapper; _gameCharacterSourceKeyMapper = gameCharacterSourceKeyMapper; _gameCharacterKeyMapper = gameCharacterKeyMapper; }
public GameCharacterVersionMigration( SourceDbContext sourceDbContext, TargetDbContext targetDbContext, GameCharacterKeyMapper gameCharacterKeyMapper, GameCharacterVersionKeyMapper gameCharacterVersionKeyMapper, GameClassKeyMapper gameClassKeyMapper, GameRaceKeyMapper gameRaceKeyMapper) : base(sourceDbContext, targetDbContext) { _gameCharacterKeyMapper = gameCharacterKeyMapper; _gameCharacterVersionKeyMapper = gameCharacterVersionKeyMapper; _gameClassKeyMapper = gameClassKeyMapper; _gameRaceKeyMapper = gameRaceKeyMapper; }