void RPCupdateGameStatus(int currentRound, GameCapturePoints.STATE state, int team_1_score, int team_2_score) { _game.CurrentRound = currentRound; _game.State = state; _game.Team_1_Score = team_1_score; _game.Team_2_Score = team_2_score; // print ("T1 : " + team_1_score.ToString() + ", T2 : " + team_2_score.ToString()); UIController.SINGLETON.Score_Team_1.text = team_1_score.ToString(); UIController.SINGLETON.Score_Team_2.text = team_2_score.ToString(); }
IEnumerator IESetState(GameCapturePoints.STATE state, float delay) { yield return(new WaitForSecondsRealtime(delay)); _game.State = state; }