Ejemplo n.º 1
0
    void RPCupdateGameStatus(int currentRound, GameCapturePoints.STATE state, int team_1_score, int team_2_score)
    {
        _game.CurrentRound = currentRound;
        _game.State        = state;
        _game.Team_1_Score = team_1_score;
        _game.Team_2_Score = team_2_score;

//		print ("T1 : " + team_1_score.ToString() + ", T2 : " + team_2_score.ToString());

        UIController.SINGLETON.Score_Team_1.text = team_1_score.ToString();
        UIController.SINGLETON.Score_Team_2.text = team_2_score.ToString();
    }
Ejemplo n.º 2
0
    IEnumerator IESetState(GameCapturePoints.STATE state, float delay)
    {
        yield return(new WaitForSecondsRealtime(delay));

        _game.State = state;
    }