Ejemplo n.º 1
0
    public void MoveButtons(GameButton button, SLIDE_DIRECTION dir)
    {
        int row = (buttonCount - (buttonCount - button.index)) / fieldSize;

        int[] indexes      = new int[(int)Mathf.Sqrt(buttonCount)];
        int   currentIndex = 0;

        for (int i = 0; i < indexes.Length; i++)
        {
            indexes[i] = -1;
        }

        switch (dir)
        {
        case SLIDE_DIRECTION.TOP:
            for (int i = button.index; i >= 0; i -= fieldSize)
            {
                if (i - fieldSize < 0)     //out of bounds
                {
                    if (buttons[i].isEmptyCell)
                    {
                        GameButton temp = buttons[emptyButtonIndex];
                        for (int j = indexes.Length - 1; j >= 0; j--)
                        {
                            if (indexes[j] >= 0)
                            {
                                buttons[indexes[j] - fieldSize] = buttons[indexes[j]];
                                buttons[indexes[j] - fieldSize].SetIndex(indexes[j] - fieldSize);
                                buttons[indexes[j]].Move(dir);
                            }
                        }
                        if (indexes[0] >= 0)
                        {
                            buttons[indexes[0]] = temp;
                            emptyButtonIndex    = indexes[0];
                            temp.SetIndex(emptyButtonIndex);
                        }
                        else
                        {
                            buttons[i].Move(dir);
                        }
                        break;
                    }
                    else
                    {
                        break;
                    }
                }
                else if (!buttons[i].isEmptyCell)
                {
                    indexes[currentIndex++] = buttons[i].index;
                }
                else if (buttons[i].isEmptyCell)
                {
                    GameButton temp = buttons[emptyButtonIndex];
                    for (int j = indexes.Length - 1; j >= 0; j--)
                    {
                        if (indexes[j] >= 0)
                        {
                            buttons[indexes[j] - fieldSize] = buttons[indexes[j]];
                            buttons[indexes[j] - fieldSize].SetIndex(indexes[j] - fieldSize);
                            buttons[indexes[j]].Move(dir);
                        }
                    }
                    if (indexes[0] >= 0)
                    {
                        buttons[indexes[0]] = temp;
                        emptyButtonIndex    = indexes[0];
                        temp.SetIndex(emptyButtonIndex);
                    }
                    else
                    {
                        buttons[i].Move(dir);
                    }
                    break;
                }
            }
            break;

        case SLIDE_DIRECTION.DOWN:
            for (int i = button.index; i < buttonCount; i += fieldSize)
            {
                if (i + fieldSize >= buttonCount)
                {
                    if (buttons[i].isEmptyCell)
                    {
                        GameButton temp = buttons[emptyButtonIndex];
                        for (int j = indexes.Length - 1; j >= 0; j--)
                        {
                            if (indexes[j] >= 0)
                            {
                                buttons[indexes[j] + fieldSize] = buttons[indexes[j]];
                                buttons[indexes[j] + fieldSize].SetIndex(indexes[j] + fieldSize);
                                buttons[indexes[j]].Move(dir);
                            }
                        }
                        if (indexes[0] >= 0)
                        {
                            buttons[indexes[0]] = temp;
                            emptyButtonIndex    = indexes[0];
                            temp.SetIndex(emptyButtonIndex);
                        }
                        else
                        {
                            buttons[i].Move(dir);
                        }
                        break;
                    }
                    else
                    {
                        break;
                    }
                }
                else if (!buttons[i].isEmptyCell)
                {
                    indexes[currentIndex++] = buttons[i].index;
                }
                if (buttons[i].isEmptyCell)
                {
                    GameButton temp = buttons[emptyButtonIndex];
                    for (int j = indexes.Length - 1; j >= 0; j--)
                    {
                        if (indexes[j] >= 0)
                        {
                            buttons[indexes[j] + fieldSize] = buttons[indexes[j]];
                            buttons[indexes[j] + fieldSize].SetIndex(indexes[j] + fieldSize);
                            buttons[indexes[j]].Move(dir);
                        }
                    }
                    if (indexes[0] >= 0)
                    {
                        buttons[indexes[0]] = temp;
                        emptyButtonIndex    = indexes[0];
                        temp.SetIndex(emptyButtonIndex);
                    }
                    else
                    {
                        buttons[i].Move(dir);
                    }
                    break;
                }
            }
            break;

        case SLIDE_DIRECTION.LEFT:
            for (int i = button.index; i >= row * fieldSize; i--)
            {
                if ((i - 1 < 0 || i % fieldSize == 0))
                {
                    if (buttons[i].isEmptyCell)
                    {
                        GameButton temp = buttons[emptyButtonIndex];
                        for (int j = indexes.Length - 1; j >= 0; j--)
                        {
                            if (indexes[j] >= 0)
                            {
                                buttons[indexes[j] - 1] = buttons[indexes[j]];
                                buttons[indexes[j] - 1].SetIndex(indexes[j] - 1);
                                buttons[indexes[j]].Move(dir);
                            }
                        }
                        if (indexes[0] >= 0)
                        {
                            buttons[indexes[0]] = temp;
                            emptyButtonIndex    = indexes[0];
                            temp.SetIndex(emptyButtonIndex);
                        }
                        else
                        {
                            buttons[i].Move(dir);
                        }
                        break;
                    }
                    else
                    {
                        break;
                    }
                }
                else if (!buttons[i].isEmptyCell)
                {
                    indexes[currentIndex++] = buttons[i].index;
                }
                if (buttons[i].isEmptyCell)
                {
                    GameButton temp = buttons[emptyButtonIndex];
                    for (int j = indexes.Length - 1; j >= 0; j--)
                    {
                        if (indexes[j] >= 0)
                        {
                            buttons[indexes[j] - 1] = buttons[indexes[j]];
                            buttons[indexes[j] - 1].SetIndex(indexes[j] - 1);
                            buttons[indexes[j]].Move(dir);
                        }
                    }
                    if (indexes[0] >= 0)
                    {
                        buttons[indexes[0]] = temp;
                        emptyButtonIndex    = indexes[0];
                        temp.SetIndex(emptyButtonIndex);
                    }
                    else
                    {
                        buttons[i].Move(dir);
                    }
                    break;
                }
            }
            break;

        case SLIDE_DIRECTION.RIGHT:
            for (int i = button.index; i <= ((row + 1) * fieldSize) - 1; i++)
            {
                if ((i + 1 > buttonCount || (i + 1) % fieldSize == 0))
                {
                    if (buttons[i].isEmptyCell)
                    {
                        GameButton temp = buttons[emptyButtonIndex];
                        for (int j = indexes.Length - 1; j >= 0; j--)
                        {
                            if (indexes[j] >= 0)
                            {
                                buttons[indexes[j] + 1] = buttons[indexes[j]];
                                buttons[indexes[j] + 1].SetIndex(indexes[j] + 1);
                                buttons[indexes[j]].Move(dir);
                            }
                        }
                        if (indexes[0] >= 0)
                        {
                            buttons[indexes[0]] = temp;
                            emptyButtonIndex    = indexes[0];
                            temp.SetIndex(emptyButtonIndex);
                        }
                        else
                        {
                            buttons[i].Move(dir);
                        }
                        break;
                    }
                    else
                    {
                        break;
                    }
                }
                else if (!buttons[i].isEmptyCell)
                {
                    indexes[currentIndex++] = buttons[i].index;
                }
                if (buttons[i].isEmptyCell)
                {
                    GameButton temp = buttons[emptyButtonIndex];
                    for (int j = indexes.Length - 1; j >= 0; j--)
                    {
                        if (indexes[j] >= 0)
                        {
                            buttons[indexes[j] + 1] = buttons[indexes[j]];
                            buttons[indexes[j] + 1].SetIndex(indexes[j] + 1);
                            buttons[indexes[j]].Move(dir);
                        }
                    }
                    if (indexes[0] >= 0)
                    {
                        buttons[indexes[0]] = temp;
                        emptyButtonIndex    = indexes[0];
                        temp.SetIndex(emptyButtonIndex);
                        break;
                    }
                    else
                    {
                        buttons[i].Move(dir);
                    }
                    break;
                }
            }
            break;
        }

        Check();
    }