void Update() { GameBuilderStage.GroundType curground = gbStage.GetGroundType(); groundMenu.QuietSelectIndex((int)curground); colorWheel.SetColor(gbStage.GetGroundColor()); }
void OnGroundSelect(int index) { GameBuilderStage.GroundType groundtype = (GameBuilderStage.GroundType)index; gbStage.SetGroundType(groundtype); }