Ejemplo n.º 1
0
		/// <summary>
		/// method to handle /boat commands from a client
		/// </summary>
		/// <param name="client"></param>
		/// <param name="args"></param>
		/// <returns></returns>
		public void OnCommand(GameClient client, string[] args)
		{
			if (IsSpammingCommand(client.Player, "boat"))
				return;

			try
			{
				switch (args[1])
				{
					case "summon":
						{
							if (!client.Player.IsSwimming)
							{
								// Not in water
								client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.NotInWater"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
								return;
							}

							// Check to see if player has boat
							int boatFound = 0;
							GameBoat curBoat = BoatMgr.GetBoatByOwner(client.Player.InternalID);
							if (curBoat != null)
							{
								if (curBoat.OwnerID == client.Player.InternalID)
									boatFound = 1;
								else
									curBoat = null;
							}
							else
								curBoat = null;

							if (curBoat == null && boatFound != 1)
							{
								if (GameBoat.PlayerHasItem(client.Player, "scout_boat"))
								{
									GameBoat playerBoat = new GameBoat();
									InventoryItem item = client.Player.Inventory.GetFirstItemByID("scout_boat", eInventorySlot.Min_Inv, eInventorySlot.Max_Inv);
									playerBoat.BoatID = System.Guid.NewGuid().ToString();
									playerBoat.Name = client.Player.Name + "'s scout boat";
									playerBoat.X = client.Player.X;
									playerBoat.Y = client.Player.Y;
									playerBoat.Z = client.Player.Z;
									playerBoat.Model = 2648;
									playerBoat.Heading = client.Player.Heading;
									playerBoat.Realm = client.Player.Realm;
									playerBoat.CurrentRegionID = client.Player.CurrentRegionID;
									playerBoat.OwnerID = client.Player.InternalID;
									playerBoat.MaxSpeedBase = 500;
									client.Player.Inventory.RemoveItem(item);
									InventoryLogging.LogInventoryAction(client.Player, "(ground)", eInventoryActionType.Other, item.Template, item.Count);
									playerBoat.Riders = new GamePlayer[8];
									BlankBrain brain = new BlankBrain();
									playerBoat.SetOwnBrain(brain);
									playerBoat = BoatMgr.CreateBoat(client.Player, playerBoat);
									if (client.Player.Guild != null)
									{
										if (client.Player.Guild.Emblem != 0)
											playerBoat.Emblem = (ushort)client.Player.Guild.Emblem;

										playerBoat.GuildName = client.Player.Guild.Name;
									}
									playerBoat.AddToWorld();
									client.Player.MountSteed(playerBoat, true);
									client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.Summoned", playerBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
								}
								else if (GameBoat.PlayerHasItem(client.Player, "warship"))
								{
									GameBoat playerBoat = new GameBoat();
									InventoryItem item = client.Player.Inventory.GetFirstItemByID("warship", eInventorySlot.Min_Inv, eInventorySlot.Max_Inv);
									playerBoat.BoatID = System.Guid.NewGuid().ToString();
									playerBoat.Name = client.Player.Name + "'s warship";
									playerBoat.X = client.Player.X;
									playerBoat.Y = client.Player.Y;
									playerBoat.Z = client.Player.Z;
									playerBoat.Model = 2647;
									playerBoat.Heading = client.Player.Heading;
									playerBoat.Realm = client.Player.Realm;
									playerBoat.CurrentRegionID = client.Player.CurrentRegionID;
									playerBoat.OwnerID = client.Player.InternalID;
									playerBoat.MaxSpeedBase = 400;
									client.Player.Inventory.RemoveItem(item);
									InventoryLogging.LogInventoryAction(client.Player, "(ground)", eInventoryActionType.Other, item.Template, item.Count);
									playerBoat.Riders = new GamePlayer[32];
									BlankBrain brain = new BlankBrain();
									playerBoat.SetOwnBrain(brain);
									playerBoat = BoatMgr.CreateBoat(client.Player, playerBoat);
									if (client.Player.Guild != null)
									{
										if (client.Player.Guild.Emblem != 0)
											playerBoat.Emblem = (ushort)client.Player.Guild.Emblem;

										playerBoat.GuildName = client.Player.Guild.Name;
									}
									playerBoat.AddToWorld();
									client.Player.MountSteed(playerBoat, true);
									client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.Summoned", playerBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
								}
								else if (GameBoat.PlayerHasItem(client.Player, "galleon"))
								{
									GameBoat playerBoat = new GameBoat();
									InventoryItem item = client.Player.Inventory.GetFirstItemByID("galleon", eInventorySlot.Min_Inv, eInventorySlot.Max_Inv);
									playerBoat.BoatID = System.Guid.NewGuid().ToString();
									playerBoat.Name = client.Player.Name + "'s galleon";
									playerBoat.X = client.Player.X;
									playerBoat.Y = client.Player.Y;
									playerBoat.Z = client.Player.Z;
									playerBoat.Model = 2646;
									playerBoat.Heading = client.Player.Heading;
									playerBoat.Realm = client.Player.Realm;
									playerBoat.CurrentRegionID = client.Player.CurrentRegionID;
									playerBoat.OwnerID = client.Player.InternalID;
									playerBoat.MaxSpeedBase = 300;
									client.Player.Inventory.RemoveItem(item);
									InventoryLogging.LogInventoryAction(client.Player, "(ground)", eInventoryActionType.Other, item.Template, item.Count);
									playerBoat.Riders = new GamePlayer[16];
									BlankBrain brain = new BlankBrain();
									playerBoat.SetOwnBrain(brain);
									playerBoat = BoatMgr.CreateBoat(client.Player, playerBoat);
									if (client.Player.Guild != null)
									{
										if (client.Player.Guild.Emblem != 0)
											playerBoat.Emblem = (ushort)client.Player.Guild.Emblem;

										playerBoat.GuildName = client.Player.Guild.Name;
									}
									playerBoat.AddToWorld();
									client.Player.MountSteed(playerBoat, true);
									client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.Summoned", playerBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
								}
								else if (GameBoat.PlayerHasItem(client.Player, "skiff"))
								{
									GameBoat playerBoat = new GameBoat();
									InventoryItem item = client.Player.Inventory.GetFirstItemByID("skiff", eInventorySlot.Min_Inv, eInventorySlot.Max_Inv);
									playerBoat.BoatID = System.Guid.NewGuid().ToString();
									playerBoat.Name = client.Player.Name + "'s skiff";
									playerBoat.X = client.Player.X;
									playerBoat.Y = client.Player.Y;
									playerBoat.Z = client.Player.Z;
									playerBoat.Model = 1616;
									playerBoat.Heading = client.Player.Heading;
									playerBoat.Realm = client.Player.Realm;
									playerBoat.CurrentRegionID = client.Player.CurrentRegionID;
									playerBoat.OwnerID = client.Player.InternalID;
									playerBoat.MaxSpeedBase = 250;
									client.Player.Inventory.RemoveItem(item);
									InventoryLogging.LogInventoryAction(client.Player, "(ground)", eInventoryActionType.Other, item.Template, item.Count);
									playerBoat.Riders = new GamePlayer[8];
									BlankBrain brain = new BlankBrain();
									playerBoat.SetOwnBrain(brain);
									playerBoat = BoatMgr.CreateBoat(client.Player, playerBoat);
									if (client.Player.Guild != null)
									{
										if (client.Player.Guild.Emblem != 0)
											playerBoat.Emblem = (ushort)client.Player.Guild.Emblem;

										playerBoat.GuildName = client.Player.Guild.Name;
									}
									playerBoat.AddToWorld();
									client.Player.MountSteed(playerBoat, true);
									client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.Summoned", playerBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
								}
								else if (GameBoat.PlayerHasItem(client.Player, "Viking_Longship"))
								{
									GameBoat playerBoat = new GameBoat();
									InventoryItem item = client.Player.Inventory.GetFirstItemByID("Viking_Longship", eInventorySlot.Min_Inv, eInventorySlot.Max_Inv);
									playerBoat.BoatID = System.Guid.NewGuid().ToString();
									playerBoat.Name = client.Player.Name + "'s Viking longship";
									playerBoat.X = client.Player.X;
									playerBoat.Y = client.Player.Y;
									playerBoat.Z = client.Player.Z;
									playerBoat.Model = 1615;
									playerBoat.Heading = client.Player.Heading;
									playerBoat.Realm = client.Player.Realm;
									playerBoat.CurrentRegionID = client.Player.CurrentRegionID;
									playerBoat.OwnerID = client.Player.InternalID;
									playerBoat.MaxSpeedBase = 500;
									client.Player.Inventory.RemoveItem(item);
									InventoryLogging.LogInventoryAction(client.Player, "(ground)", eInventoryActionType.Other, item.Template, item.Count);
									playerBoat.Riders = new GamePlayer[32];
									BlankBrain brain = new BlankBrain();
									playerBoat.SetOwnBrain(brain);
									playerBoat = BoatMgr.CreateBoat(client.Player, playerBoat);
									if (client.Player.Guild != null)
									{
										if (client.Player.Guild.Emblem != 0)
											playerBoat.Emblem = (ushort)client.Player.Guild.Emblem;

										playerBoat.GuildName = client.Player.Guild.Name;
									}
									playerBoat.AddToWorld();
									client.Player.MountSteed(playerBoat, true);
									client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.Summoned", playerBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
								}
								else if (GameBoat.PlayerHasItem(client.Player, "ps_longship"))
								{
									GameBoat playerBoat = new GameBoat();
									InventoryItem item = client.Player.Inventory.GetFirstItemByID("ps_longship", eInventorySlot.Min_Inv, eInventorySlot.Max_Inv);
									playerBoat.BoatID = System.Guid.NewGuid().ToString();
									playerBoat.Name = client.Player.Name + "'s Longship";
									playerBoat.X = client.Player.X;
									playerBoat.Y = client.Player.Y;
									playerBoat.Z = client.Player.Z;
									playerBoat.Model = 1595;
									playerBoat.Heading = client.Player.Heading;
									playerBoat.Realm = client.Player.Realm;
									playerBoat.CurrentRegionID = client.Player.CurrentRegionID;
									playerBoat.OwnerID = client.Player.InternalID;
									playerBoat.MaxSpeedBase = 600;
									client.Player.Inventory.RemoveItem(item);
									InventoryLogging.LogInventoryAction(client.Player, "(ground)", eInventoryActionType.Other, item.Template, item.Count);
									playerBoat.Riders = new GamePlayer[31];
									BlankBrain brain = new BlankBrain();
									playerBoat.SetOwnBrain(brain);
									playerBoat = BoatMgr.CreateBoat(client.Player, playerBoat);
									if (client.Player.Guild != null)
									{
										if (client.Player.Guild.Emblem != 0)
											playerBoat.Emblem = (ushort)client.Player.Guild.Emblem;

										playerBoat.GuildName = client.Player.Guild.Name;
									}
									playerBoat.AddToWorld();
									client.Player.MountSteed(playerBoat, true);
									client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.Summoned", playerBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
								}
								else if (GameBoat.PlayerHasItem(client.Player, "stygian_ship"))
								{
									GameBoat playerBoat = new GameBoat();
									InventoryItem item = client.Player.Inventory.GetFirstItemByID("stygian_ship", eInventorySlot.Min_Inv, eInventorySlot.Max_Inv);
									playerBoat.BoatID = System.Guid.NewGuid().ToString();
									playerBoat.Name = client.Player.Name + "'s Stygian ship";
									playerBoat.X = client.Player.X;
									playerBoat.Y = client.Player.Y;
									playerBoat.Z = client.Player.Z;
									playerBoat.Model = 1612;
									playerBoat.Heading = client.Player.Heading;
									playerBoat.Realm = client.Player.Realm;
									playerBoat.CurrentRegionID = client.Player.CurrentRegionID;
									playerBoat.OwnerID = client.Player.InternalID;
									playerBoat.MaxSpeedBase = 500;
									client.Player.Inventory.RemoveItem(item);
									InventoryLogging.LogInventoryAction(client.Player, "(ground)", eInventoryActionType.Other, item.Template, item.Count);
									playerBoat.Riders = new GamePlayer[24];
									BlankBrain brain = new BlankBrain();
									playerBoat.SetOwnBrain(brain);
									playerBoat = BoatMgr.CreateBoat(client.Player, playerBoat);
									if (client.Player.Guild != null)
									{
										if (client.Player.Guild.Emblem != 0)
											playerBoat.Emblem = (ushort)client.Player.Guild.Emblem;

										playerBoat.GuildName = client.Player.Guild.Name;
									}
									playerBoat.AddToWorld();
									client.Player.MountSteed(playerBoat, true);
									client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.Summoned", playerBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
								}
								else if (GameBoat.PlayerHasItem(client.Player, "atlantean_ship"))
								{
									GameBoat playerBoat = new GameBoat();
									InventoryItem item = client.Player.Inventory.GetFirstItemByID("atlantean_ship", eInventorySlot.Min_Inv, eInventorySlot.Max_Inv);
									playerBoat.BoatID = System.Guid.NewGuid().ToString();
									playerBoat.Name = client.Player.Name + "'s Atlantean ship";
									playerBoat.X = client.Player.X;
									playerBoat.Y = client.Player.Y;
									playerBoat.Z = client.Player.Z;
									playerBoat.Model = 1613;
									playerBoat.Heading = client.Player.Heading;
									playerBoat.Realm = client.Player.Realm;
									playerBoat.CurrentRegionID = client.Player.CurrentRegionID;
									playerBoat.OwnerID = client.Player.InternalID;
									playerBoat.MaxSpeedBase = 800;
									client.Player.Inventory.RemoveItem(item);
									InventoryLogging.LogInventoryAction(client.Player, "(ground)", eInventoryActionType.Other, item.Template, item.Count);
									playerBoat.Riders = new GamePlayer[64];
									BlankBrain brain = new BlankBrain();
									playerBoat.SetOwnBrain(brain);
									playerBoat = BoatMgr.CreateBoat(client.Player, playerBoat);
									if (client.Player.Guild != null)
									{
										if (client.Player.Guild.Emblem != 0)
											playerBoat.Emblem = (ushort)client.Player.Guild.Emblem;

										playerBoat.GuildName = client.Player.Guild.Name;
									}
									playerBoat.AddToWorld();
									client.Player.MountSteed(playerBoat, true);
									client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.Summoned", playerBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
								}
								else if (GameBoat.PlayerHasItem(client.Player, "British_Cog"))
								{
									GameBoat playerBoat = new GameBoat();
									InventoryItem item = client.Player.Inventory.GetFirstItemByID("British_Cog", eInventorySlot.Min_Inv, eInventorySlot.Max_Inv);
									playerBoat.BoatID = System.Guid.NewGuid().ToString();
									playerBoat.Name = client.Player.Name + "'s British Cog";
									playerBoat.X = client.Player.X;
									playerBoat.Y = client.Player.Y;
									playerBoat.Z = client.Player.Z;
									playerBoat.Model = 1614;
									playerBoat.Heading = client.Player.Heading;
									playerBoat.Realm = client.Player.Realm;
									playerBoat.CurrentRegionID = client.Player.CurrentRegionID;
									playerBoat.OwnerID = client.Player.InternalID;
									playerBoat.MaxSpeedBase = 700;
									client.Player.Inventory.RemoveItem(item);
									InventoryLogging.LogInventoryAction(client.Player, "(ground)", eInventoryActionType.Other, item.Template, item.Count);
									playerBoat.Riders = new GamePlayer[33];
									BlankBrain brain = new BlankBrain();
									playerBoat.SetOwnBrain(brain);
									playerBoat = BoatMgr.CreateBoat(client.Player, playerBoat);
									if (client.Player.Guild != null)
									{
										if (client.Player.Guild.Emblem != 0)
											playerBoat.Emblem = (ushort)client.Player.Guild.Emblem;

										playerBoat.GuildName = client.Player.Guild.Name;
									}
									playerBoat.AddToWorld();
									client.Player.MountSteed(playerBoat, true);
									client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.Summoned", playerBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
								}
								else
								{
									client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.NotOwnBoat"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
									return;
								}
								BoatMgr.SaveAllBoats();
							}
							else if (boatFound == 1)
							{
								if (client.Player.Guild != null)
								{
									if (client.Player.Guild.Emblem != 0)
										curBoat.Emblem = (ushort)client.Player.Guild.Emblem;

									curBoat.GuildName = client.Player.Guild.Name;
								}

								curBoat.X = client.Player.X;
								curBoat.Y = client.Player.Y;
								curBoat.Z = client.Player.Z;
								curBoat.Heading = client.Player.Heading;
								curBoat.Realm = client.Player.Realm;
								curBoat.CurrentRegionID = client.Player.CurrentRegionID;
								curBoat.Riders = new GamePlayer[32];
								BlankBrain brain = new BlankBrain();
								curBoat.SetOwnBrain(brain);
								curBoat.AddToWorld();
								client.Player.MountSteed(curBoat, true);
								client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.Summoned", curBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
							}
							else
							{
								client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.NotOwnBoat"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
							}
							break;
						}
					case "unsummon":
						{
							GameBoat playerBoat = BoatMgr.GetBoatByOwner(client.Player.InternalID);

							if (playerBoat != null)
							{
								if (client.Player.InternalID == playerBoat.OwnerID)
								{
									client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.Unsummoned", playerBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
									playerBoat.SaveIntoDatabase();
									playerBoat.RemoveFromWorld();
								}
							}
							else
							{
								client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.NotOwnBoat"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
							}
							break;
						}
					case "board":
						{
							GameBoat playerBoat = BoatMgr.GetBoatByName(client.Player.TargetObject.Name);
							if (client.Player.TargetObject == null)
							{
								client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.NoBoatSelected"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
								break;
							}

							if (playerBoat.MAX_PASSENGERS > 1)
							{
								client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.YouBoard", playerBoat.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
								client.Player.MountSteed(playerBoat, true);
							}
							else
							{
								client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.FullBoat"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
							}
							break;
						}
					case "follow":
						{
							GameBoat targetBoat = BoatMgr.GetBoatByName(client.Player.TargetObject.Name);

							if (client.Player.Steed.OwnerID == client.Player.InternalID)// needs to be player on own boat
							{
								if (client.Player.TargetObject == null)
								{
									client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.NoBoatSelected"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
									break;
								}

								client.Player.Steed.Follow(targetBoat, 800, 5000);
								client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.MoveFollow", client.Player.TargetObject.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
							}
							else
							{
								client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.NotOwnBoat"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
							}
							break;
						}
					case "stopfollow":
						{
							if (client.Player.Steed.OwnerID == client.Player.InternalID)// needs to be player on own boat
							{
								client.Player.Steed.StopFollowing();
								client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.StopFollow"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
							}
							else
							{
								client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.NotOwnBoat"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
							}
							break;
						}
					case "invite":
						{
							break;
						}
					case "delete":
						{
							if (client.Player.TargetObject == null)
							{
								client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.NoBoatSelected"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
								break;
							}
							GameBoat playerBoat = BoatMgr.GetBoatByName(client.Player.TargetObject.Name);

							if (client.Player.InternalID == playerBoat.OwnerID)
								client.Player.Out.SendCustomDialog(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.DeleteConfirmation", playerBoat.Name), new CustomDialogResponse(BoatDeleteConfirmation));
							else
								client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.NotOwnBoat"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);

							break;
						}
					case "boot":
						{
							GameBoat playerBoat = BoatMgr.GetBoatByOwner(client.Player.InternalID);

							if (client.Player.InternalID == playerBoat.OwnerID)
							{
								if (client.Player.TargetObject == null)
								{
									// no player selected
									break;
								}

								GamePlayer target = (client.Player.TargetObject as GamePlayer);
								if (playerBoat.RiderSlot(target) != -1)
								{
									target.DismountSteed(true);
									target.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.BootedBy", client.Player.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
									client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.BootedTarget", target.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
								}
								else
								{
									client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.TargetNotInBoat", target.Name), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
								}
							}
							else
							{
								client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.NotOwnBoat"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
							}
							break;
						}
					default:
						{
							client.Player.Out.SendMessage(LanguageMgr.GetTranslation(client, "Scripts.Player.Boat.UnknownCommand"), eChatType.CT_Guild, eChatLoc.CL_SystemWindow);
							DisplayHelp(client);
						}
						break;
				}
			}
			catch (Exception)
			{
				DisplayHelp(client);
			}
		}