void OnCollisionEnter(Collision collision) { if (collision.gameObject.name == "Player") { Destroy(this.transform.parent.gameObject); gameManager.Items += 1; Debug.Log("Item collected!"); } gameManager.PrintLootReport(); }
void OnCollisionEnter(Collision collision) { if (collision.gameObject.name == "Player") { Destroy(this.transform.parent.gameObject); Debug.Log("Item collected!"); collision.gameObject.GetComponent <PlayerBehavior>().bulletSpeed *= 4f; gameManager.Items += 1; gameManager.PrintLootReport(); } }