Ejemplo n.º 1
0
        private static void OnDBConnect(bool isSucceed)
        {
            if (isSucceed)
            {
                Log.Instance().WriteLog("dbserver connect success!");
                //认证


                GameBase.Network.Internal.OpenLoginSession pack = new GameBase.Network.Internal.OpenLoginSession();
                mTcpClient.SendData(pack.GetBuff());
            }
            else
            {
                Log.Instance().WriteLog("dbserver connect error!");
                Log.Instance().WriteLog("Reconnect  dbserver ip:" + mTcpClient.GetConnectIP() +
                                        " port:" + mTcpClient.GetConnectPort().ToString());
                System.Threading.Thread.Sleep(5000);
                mTcpClient.ReConnect();
            }
        }
Ejemplo n.º 2
0
        private static void OnDBConnect(bool isSucceed)
        {
            if (isSucceed)
            {
                Log.Instance().WriteLog("dbserver connect success!");
                //认证

                GameBase.Network.Internal.OpenLoginSession pack = new GameBase.Network.Internal.OpenLoginSession();
                mTcpClient.SendData(pack.GetBuff());
            }
            else
            {
                Log.Instance().WriteLog("dbserver connect error!");
                Log.Instance().WriteLog("Reconnect  dbserver ip:" + mTcpClient.GetConnectIP() +
                    " port:" + mTcpClient.GetConnectPort().ToString());
                System.Threading.Thread.Sleep(5000);
                mTcpClient.ReConnect();
            }
        }