Ejemplo n.º 1
0
    //
    //  amount: what to decrease it by
    public void reduceHealth(int amount)
    {
        hp -= amount;
        StartCoroutine(redFlash());

        // Checks if enemie's health is zero
        if (hp <= 0)
        {
            // Gives player certian amount of money
            PlayerStats.changeMoneyAmount(moneyForDefeating);

            // Lessens one less enemie alive in the world
            --WaveSpawner.EnemiesAlive;

            SoundManager.PlaySound(SoundManager.Sound.CashPickup);

            SoundManager.PlaySound(SoundManager.Sound.AlienBeam);
            destroy(GameAssets.SpriteToGameObject(GameAssets.i.dustCloud)).transform.position = transform.position + new Vector3(gameObject.GetComponent <Collider2D>().offset.x, gameObject.GetComponent <Collider2D>().offset.y, 0);
            Destroy(gameObject);
        }
    }