Ejemplo n.º 1
0
 private void getFood(PlayerStatus aPlayer, int aFood, Action aCallback)
 {
     if (aFood != 0)
     {
         MySoundPlayer.playSe("decision22");
     }
     aPlayer.mFood += aFood;
     sortPlayerRank();
     GameAnimation.getFood(mElement.mPlayerStatusDisplay[aPlayer.mPlayerNumber], aFood, aCallback);
 }
Ejemplo n.º 2
0
 private void lostFood(PlayerStatus aPlayer, int aFood, Action aCallback)
 {
     if (aFood != 0)
     {
         MySoundPlayer.playSe("decision14");
     }
     aPlayer.mFood -= aFood;
     sortPlayerRank();
     GameAnimation.getFood(mElement.mPlayerStatusDisplay[aPlayer.mPlayerNumber], -aFood, () => {
         if (aPlayer.mFood >= 0)
         {
             aCallback();
         }
         else
         {
             endanger(aPlayer, aCallback);
         }
     });
 }
Ejemplo n.º 3
0
    private void moveFood(PlayerStatus aGetter, PlayerStatus aPayer, int aFood, Action aCallback)
    {
        MySoundPlayer.playSe("decision14");
        aGetter.mFood += aFood;
        aPayer.mFood  -= aFood;
        sortPlayerRank();
        CallbackSystem tSystem = new CallbackSystem();

        GameAnimation.getFood(mElement.mPlayerStatusDisplay[aGetter.mPlayerNumber], aFood, tSystem.getCounter());
        GameAnimation.getFood(mElement.mPlayerStatusDisplay[aPayer.mPlayerNumber], -aFood, tSystem.getCounter());
        tSystem.then(() => {
            if (aPayer.mFood < 0)
            {
                endanger(aPayer, aCallback);
                return;
            }
            aCallback();
        });
    }