Ejemplo n.º 1
0
        public override void Deserialize(IDataReader reader)
        {
            int effectsCount = reader.ReadUShort();
            int effectsIndex;

            m_effects = new System.Collections.Generic.List <FightDispellableEffectExtendedInformations>();
            for (effectsIndex = 0; (effectsIndex < effectsCount); effectsIndex = (effectsIndex + 1))
            {
                FightDispellableEffectExtendedInformations objectToAdd = new FightDispellableEffectExtendedInformations();
                objectToAdd.Deserialize(reader);
                m_effects.Add(objectToAdd);
            }
            int marksCount = reader.ReadUShort();
            int marksIndex;

            m_marks = new System.Collections.Generic.List <GameActionMark>();
            for (marksIndex = 0; (marksIndex < marksCount); marksIndex = (marksIndex + 1))
            {
                GameActionMark objectToAdd = new GameActionMark();
                objectToAdd.Deserialize(reader);
                m_marks.Add(objectToAdd);
            }
            m_gameTurn   = reader.ReadVarUhShort();
            m_fightStart = reader.ReadInt();
            int idolsCount = reader.ReadUShort();
            int idolsIndex;

            m_idols = new System.Collections.Generic.List <Idol>();
            for (idolsIndex = 0; (idolsIndex < idolsCount); idolsIndex = (idolsIndex + 1))
            {
                Idol objectToAdd = new Idol();
                objectToAdd.Deserialize(reader);
                m_idols.Add(objectToAdd);
            }
        }
Ejemplo n.º 2
0
        public override void Deserialize(IDataReader reader)
        {
            var effectsCount = reader.ReadUShort();

            Effects = new List <FightDispellableEffectExtendedInformations>();
            for (var effectsIndex = 0; effectsIndex < effectsCount; effectsIndex++)
            {
                var objectToAdd = new FightDispellableEffectExtendedInformations();
                objectToAdd.Deserialize(reader);
                Effects.Add(objectToAdd);
            }
            var marksCount = reader.ReadUShort();

            Marks = new List <GameActionMark>();
            for (var marksIndex = 0; marksIndex < marksCount; marksIndex++)
            {
                var objectToAdd = new GameActionMark();
                objectToAdd.Deserialize(reader);
                Marks.Add(objectToAdd);
            }
            GameTurn   = reader.ReadVarUhShort();
            FightStart = reader.ReadInt();
            var idolsCount = reader.ReadUShort();

            Idols = new List <Idol>();
            for (var idolsIndex = 0; idolsIndex < idolsCount; idolsIndex++)
            {
                var objectToAdd = new Idol();
                objectToAdd.Deserialize(reader);
                Idols.Add(objectToAdd);
            }
        }
Ejemplo n.º 3
0
        public override void Deserialize(ICustomDataInput reader)
        {
            var countEffects = reader.ReadShort();

            Effects = new List <FightDispellableEffectExtendedInformations>();
            for (short i = 0; i < countEffects; i++)
            {
                FightDispellableEffectExtendedInformations type = new FightDispellableEffectExtendedInformations();
                type.Deserialize(reader);
                Effects.Add(type);
            }
            var countMarks = reader.ReadShort();

            Marks = new List <GameActionMark>();
            for (short i = 0; i < countMarks; i++)
            {
                GameActionMark type = new GameActionMark();
                type.Deserialize(reader);
                Marks.Add(type);
            }
            GameTurn   = reader.ReadVarShort();
            FightStart = reader.ReadInt();
            var countIdols = reader.ReadShort();

            Idols = new List <Idol>();
            for (short i = 0; i < countIdols; i++)
            {
                Idol type = new Idol();
                type.Deserialize(reader);
                Idols.Add(type);
            }
        }
Ejemplo n.º 4
0
        public override void Deserialize(IDataReader reader)
        {
            uint num1 = (uint)reader.ReadUShort();

            for (int index = 0; (long)index < (long)num1; ++index)
            {
                FightDispellableEffectExtendedInformations extendedInformations = new FightDispellableEffectExtendedInformations();
                extendedInformations.Deserialize(reader);
                this.effects.Add(extendedInformations);
            }
            uint num2 = (uint)reader.ReadUShort();

            for (int index = 0; (long)index < (long)num2; ++index)
            {
                GameActionMark gameActionMark = new GameActionMark();
                gameActionMark.Deserialize(reader);
                this.marks.Add(gameActionMark);
            }
            this.gameTurn = (uint)reader.ReadVarUhShort();
            if (this.gameTurn < 0U)
            {
                throw new Exception("Forbidden value (" + (object)this.gameTurn + ") on element of GameFightSpectateMessage.gameTurn.");
            }
            this.fightStart = (uint)reader.ReadInt();
            if (this.fightStart < 0U)
            {
                throw new Exception("Forbidden value (" + (object)this.fightStart + ") on element of GameFightSpectateMessage.fightStart.");
            }
            uint num3 = (uint)reader.ReadUShort();

            for (int index = 0; (long)index < (long)num3; ++index)
            {
                Idol idol = new Idol();
                idol.Deserialize(reader);
                this.idols.Add(idol);
            }
            uint num4 = (uint)reader.ReadUShort();

            for (int index = 0; (long)index < (long)num4; ++index)
            {
                GameFightEffectTriggerCount effectTriggerCount = new GameFightEffectTriggerCount();
                effectTriggerCount.Deserialize(reader);
                this.fxTriggerCounts.Add(effectTriggerCount);
            }
        }
 public override void Deserialize(IDataReader reader)
 {
     base.Deserialize(reader);
     Mark = new GameActionMark();
     Mark.Deserialize(reader);
 }
Ejemplo n.º 6
0
 public override void Deserialize(ICustomDataInput reader)
 {
     base.Deserialize(reader);
     Mark = new GameActionMark();
     Mark.Deserialize(reader);
 }