Ejemplo n.º 1
0
        private static void OnMapChangedHook(ActionMap __instance)
        {
            if (__instance.mapRoot == null || __instance.isMapLoading)
            {
                return;
            }

            if (__instance.no == 23) // training center break room
            {
                if (GetFeatureLevel() > 0)
                {
                    try
                    {
                        // Probably don't need to dispose at all since changing map removes all custom points but too lazy to test
                        if (_instance != null)
                        {
                            _instance.Dispose();
                        }

                        if (_icon == null)
                        {
                            _icon = LewdCrestXPlugin.Bundle.LoadAsset <Texture2D>("action_icon_crest_kks") ??
                                    throw new Exception("asset not found - action_icon_crest_kks");
                            Object.DontDestroyOnLoad(_icon);
                        }

                        // Only immediate so it has to always be manaully spawned
                        _instance = GameAPI.AddActionIcon(
                            mapNo: 23,
                            position: new Vector3(27.1f, 0.0f, -130.6f),
                            icon: _icon,
                            color: new Color(0.72f, 0.32f, 0.72f),
                            popupText: "Cursed Drawing Board",
                            onOpen: () => ClubInterface.ShowWindow = true,
                            onCreated: evt => evt.OnGUIAsObservable().Subscribe(ClubInterface.OnGui),
                            delayed: false,
                            immediate: true);
                    }
                    catch (Exception e)
                    {
                        UnityEngine.Debug.LogError(e);
                    }
                }
            }
        }