public void Update() { if (currentState == Game3State.SawState) { if (leftBranchFtc.floatValue > 1 && leftBranchSawed == false) { leftBranchSawAnimation.Play(); leftBranchSawed = true; } if (rightBranchFtc.floatValue > 1 && rightBranchSawed == false) { rightBranchSawAnimation.Play(); rightBranchSawed = true; } if (rightBranchFtc.floatValue > 1 && leftBranchFtc.floatValue > 1) { waterButton.gameObject.SetActive(true); currentState = Game3State.NormalState; ForceHideAll(); } } else if (currentState == Game3State.WateringState) { if (leaf1Ftc.floatValue > 1 && leaf2Ftc.floatValue > 1) { currentState = Game3State.NormalState; ForceHideAll(); ending.StartSequence(SequenceType.Win); } } }
void UpdateTimer() { timer -= Time.deltaTime; if (timer >= 0f) { timerText.text = Mathf.CeilToInt(timer).ToString(); } else { timerText.text = "Time's Up!"; state = Game3State.ChoosingPause; newState = true; for (int i = 0; i < players.Length; i++) { if (!players[i].guess) { var randomSide = UnityEngine.Random.value < 0.5f ? true : false; if (randomSide) { players[i].guess = true; StartCoroutine(MoveCharacters(players[i], leftDoor.position + Vector3.right * (amtInLeft * 0.45f))); //players[i].transform.position = leftDoor.position + Vector3.right * (amtInLeft * 0.45f); //players[i].transform.localScale = Vector3.one * 0.35f; leftPath.Add(players[i]); } else { players[i].guess = true; StartCoroutine(MoveCharacters(players[i], rightDoor.position + Vector3.left * (amtInRight * 0.45f))); //players[i].transform.position = rightDoor.position + Vector3.left * (amtInRight * 0.45f); //players[i].transform.localScale = Vector3.one * 0.35f; rightPath.Add(players[i]); } amtLeft--; } } } }
private void Update() { if (gameRunning) { float t = Time.time - startTime; if (voiceActive == true) { //Checking if 5 seconds has passed since clicking the red button if (t >= 5f) { showAnswerTextbox(); hideMicIcon(); keywordRecognizer.Stop(); voiceActive = false; } } //check if voice input has been activated i.e. red button is clicked. if (redButtonIsPushed == false) { redButton.transform.GetComponent <RectTransform>().rect.Set(value1, value1, value1, value1); if (Input.GetKeyDown(KeyCode.P)) { roundNumber = 6; } if (state == Game3State.Choosing) { if (newState) { newState = false; timer = 10f; leftPath.Clear(); rightPath.Clear(); amtLeft = 4; foreach (var item in players) { item.guess = false; } PlaceImages(); roundText.text = "Round " + roundNumber; PlacePlayers(); } UpdateTimer(); for (int i = 1; i < players.Length; i++) { if (!players[i].guess) { var randomChance = UnityEngine.Random.value; if (randomChance < 0.005f) { var randomSide = UnityEngine.Random.value < 0.5f ? true : false; if (randomSide) { players[i].guess = true; StartCoroutine(MoveCharacters(players[i], leftDoor.position + Vector3.right * (amtInLeft * 0.45f))); //players[i].transform.position = leftDoor.position + Vector3.right * (amtInLeft * 0.45f); //players[i].transform.localScale = Vector3.one * 0.35f; leftPath.Add(players[i]); } else { players[i].guess = true; StartCoroutine(MoveCharacters(players[i], rightDoor.position + Vector3.left * (amtInRight * 0.45f))); //players[i].transform.position = rightDoor.position + Vector3.left * (amtInRight * 0.45f); //players[i].transform.localScale = Vector3.one * 0.35f; rightPath.Add(players[i]); } amtLeft--; } } } if (amtLeft == 0) { state = Game3State.ChoosingPause; newState = true; timerText.text = ""; } } else if (state == Game3State.ChoosingPause) { if (newState) { newState = false; timer = 2f; } timer -= Time.deltaTime; if (timer <= 0f) { state = Game3State.DisplayAnswer; newState = true; } } else if (state == Game3State.DisplayAnswer) { if (newState) { newState = false; if (AudioManager.instance) { AudioManager.instance.PlayCorrectSound(); } timer = 2f; checkmark.gameObject.SetActive(true); checkmark.transform.position = winningSide ? leftImage.transform.position : rightImage.transform.position; foreach (var item in winningSide ? leftPath : rightPath) { item.UpdateScore(10); var temp = Instantiate(addPointsPrefab, item.scoreText.transform.position, Quaternion.identity); temp.transform.localScale = Vector3.one * 0.5f; temp.GetComponent <TextMeshPro>().color = item.character.color; } } timer -= Time.deltaTime; if (timer <= 0f) { if (roundNumber > 4 && !endGame) { endGame = true; print("ENDING GAME"); EndGame(); } if (!endGame) { roundNumber++; state = Game3State.Choosing; newState = true; } } } } else { redButton.transform.GetComponent <RectTransform>().rect.Set(value2, value2, value2, value2); } } }
private void Start() { voiceActive = false; //------------------- Start of Voice Recognition Section -------------------- //Adding to dictionary //"forgot" answer/animation actions.Add("forgot", Forgot); //"Ran out of milk" answer/animation actions.Add("ran out of", RanOut); actions.Add("ran out", RanOut); actions.Add("ran", RanOut); //"Broke" answer/animation actions.Add("broke", Broke); //"Dropped" answer/animation actions.Add("dropped", Dropped); keywordRecognizer = new KeywordRecognizer(actions.Keys.ToArray()); keywordRecognizer.OnPhraseRecognized += RecognizedSpeech; //------------------- End of Voice Recognition Section ---------------------- if (gameStart == false) { gameStart = true; InputFieldAnswer.transform.localScale = new Vector3(0, 0, 0); confirmTextButton.transform.localScale = new Vector3(0, 0, 0); micIcon.transform.localScale = new Vector3(0, 0, 0); } redButton.GetComponent <Button>(); redButtonIsPushed = false; state = Game3State.Choosing; amtLeft = 4; newState = true; roundNumber = 1; maxRounds = 5; endGame = false; gameRunning = false; if (MenuSelection.instance) { MenuSelection.instance.FadeIn(1f); } if (IntroController.instance) { var listOfplayers = IntroController.instance.charactersInGame; for (int i = 0; i < listOfplayers.Count; i++) { players[i].character = listOfplayers[i]; players[i].ChangeSprite(); } } if (AudioManager.instance) { AudioManager.instance.musicSource.clip = AudioManager.instance.game1; AudioManager.instance.musicSource.Play(); } startPositions = new Vector3[4]; foreach (var item in players) { startPositions[item.i] = item.transform.position; } InitGame(); }
public void WaterButtonPress() { waterButton.enabled = false; currentState = Game3State.WateringState; }
public void SawButtonPress() { sawButton.enabled = false; currentState = Game3State.SawState; }