public void ReplaceGameInputButton(Game.InputButton newInputButton, Game.InputState newInputState)
    {
        var index     = InputComponentsLookup.GameInputButton;
        var component = (Game.InputButtonComponent)CreateComponent(index, typeof(Game.InputButtonComponent));

        component.InputButton = newInputButton;
        component.InputState  = newInputState;
        ReplaceComponent(index, component);
    }
    public InputEntity SetGameInputButton(Game.InputButton newInputButton, Game.InputState newInputState)
    {
        if (hasGameInputButton)
        {
            throw new Entitas.EntitasException("Could not set GameInputButton!\n" + this + " already has an entity with Game.InputButtonComponent!",
                                               "You should check if the context already has a gameInputButtonEntity before setting it or use context.ReplaceGameInputButton().");
        }
        var entity = CreateEntity();

        entity.AddGameInputButton(newInputButton, newInputState);
        return(entity);
    }
    public void ReplaceGameInputButton(Game.InputButton newInputButton, Game.InputState newInputState)
    {
        var entity = gameInputButtonEntity;

        if (entity == null)
        {
            entity = SetGameInputButton(newInputButton, newInputState);
        }
        else
        {
            entity.ReplaceGameInputButton(newInputButton, newInputState);
        }
    }