public void TestEverybodySet() { Game.Game g = new Game.Game(); //int rand = g.Rand.Next(); Village selectedVillage = g.Villages[0]; Family family = selectedVillage.FamiliesList[1]; Villager villager = family.FamilyMembers[0]; double lifeExpectancyIni = villager.LifeExpectancy; epidemic = new Game.GodSpell.Epidemic(g, villager); selectedVillage.JobsList.Tailor.AddPerson2(villager); JobsModel job = villager.Job; epidemic.LaunchEpidemic(); g.NextStep(); Assert.That(villager.LifeExpectancy < lifeExpectancyIni); g.NextStep(); Assert.That(villager.LifeExpectancy == lifeExpectancyIni - 2); List<Villager> sickVillagers= new List<Villager>(); for (int i = 0; i < 16; i++) { g.NextStep(); } Assert.That(family != null, "family is already dead"); foreach (Villager v in family.FamilyMembers) { if((v.Health & Healths.SICK)!=0) sickVillagers.Add(v); } Assert.That((sickVillagers.Count>1 || family.FamilyMembers.Count<2), "no family members got sick!!!"); sickVillagers.Clear(); foreach (Villager v in job.Workers) { if ((v.Health & Healths.SICK) != 0) sickVillagers.Add(v); } Assert.That((sickVillagers.Count > 1 || job.Workers.Count < 2), "no workers got sick!!!"); for (int i = 0; i < 16; i++) { g.NextStep(); } foreach (Villager v in job.Workers) { Assert.That(v.Faith < 91, "villager's faith has not changed!"); } }
public void killPopulation() { var myGame = new Game.Game(); var villager = myGame.Villages[0].FamiliesList[0].Father; Game.GodSpell.Epidemic epidemic = new Game.GodSpell.Epidemic(myGame, villager); var MyWindow = new Tests.IWindowImplementationForTests(); do { myGame.NextStep(); foreach (IEvent e in myGame.EventList) { e.PublishMessage(MyWindow); e.Do(MyWindow); } } while (MyWindow.nb_pushAlert == 0); //Assert.That(MyWindow.nb_pushAlert, Is.EqualTo(1)); }