public AI(Game.Difficulty diff, Algorith algo) { _algo = algo; _depth = _algo == Algorith.AlphaBeta ? (int)diff * 3 : (int)diff * 2; }
static void checkFishShape(Game.Difficulty diff) { IBoardShapes boardShape = new BoardFish(); int[][] fields = boardShape.GetField(diff); assert(fields[0].Equals(fields[1]) == false); }
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e) { switch ((sender as ComboBox).SelectedIndex) { case 0: difficulty = Game.Difficulty.Easy; tbHeigth.Enabled = false; tbWidth.Enabled = false; tbNOMines.Enabled = false; tbCellH.Enabled = false; tbCellW.Enabled = false; break; case 1: difficulty = Game.Difficulty.Medium; tbHeigth.Enabled = false; tbWidth.Enabled = false; tbNOMines.Enabled = false; tbCellH.Enabled = false; tbCellW.Enabled = false; break; case 2: difficulty = Game.Difficulty.Hard; tbHeigth.Enabled = false; tbWidth.Enabled = false; tbNOMines.Enabled = false; tbCellH.Enabled = false; tbCellW.Enabled = false; break; case 3: difficulty = Game.Difficulty.Custom; tbHeigth.Enabled = true; tbWidth.Enabled = true; tbNOMines.Enabled = true; tbCellH.Enabled = true; tbCellW.Enabled = true; break; default: difficulty = Game.Difficulty.Medium; tbHeigth.Enabled = false; tbWidth.Enabled = false; tbNOMines.Enabled = false; tbCellH.Enabled = false; tbCellW.Enabled = false; break; } }
void startNewGame(Game.Difficulty difficulty, int width, int height) { time = 0; toolStripContainer1.ContentPanel.Controls.Clear( ); Game game = new Game(width, height, difficulty); toolStripContainer1.ContentPanel.Controls.Add(game); game.Dock = DockStyle.Fill; game.t.Tick += new EventHandler(t_Tick); toolStripLabel1.Text = game.mineCount( ).ToString( ) + " mines."; }
public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { Game.Difficulty difficulty = (Game.Difficulty)value; switch (difficulty) { case Game.Difficulty.Easy: return("Players will have 15 seconds and 5 (3 in ffa) trials to guess"); case Game.Difficulty.Medium: return("Players will have 10 seconds and 5 (3 in ffa) trials to guess"); case Game.Difficulty.Hard: return("Players will have 5 seconds and 5 (3 in ffa) trials to guess"); default: return(""); } }
static void checkDiamondShape(Game.Difficulty diff) { IBoardShapes boardShape = new BoardDiamond(); int[][] fields = boardShape.GetField(diff); int notnull = 0; for (int y = 0; y < fields.GetLength(0); y++) { for (int x = 0; x < fields[y].GetLength(0); x++) { if (fields[y][x] == 1) { notnull++; } } } assert((fields.Length * fields[0].Length) + 1 == notnull * 2); assert(fields[0][(fields.Length / 2)] == 1 && fields[fields.Length - 1][(fields.Length / 2)] == 1 && fields[(fields.Length / 2)][0] == 1 && fields[(fields.Length / 2)][fields.Length - 1] == 1); }
public Square(int xPos, int yPos, Game.Difficulty d) { if (Program.random((int)d) == 0) { isMine = true; } this.FlatStyle = FlatStyle.Popup; this.Appearance = Appearance.Button; this.AutoCheck = false; this.BackColor = Color.Green; this.Width = SIZE; this.Height = SIZE; this.Left = xPos * SIZE; this.Top = yPos * SIZE; this.Font = new System.Drawing.Font(new System.Drawing.FontFamily(System.Drawing.Text.GenericFontFamilies.SansSerif), 10, System.Drawing.FontStyle.Bold); _X = xPos; _Y = yPos; ContextMenuStrip = new ContextMenuStrip( ); EventHandler ehDig = new EventHandler(Menu_Dig); ContextMenuStrip.Items.Add(new ToolStripMenuItem("Dig", Minesweeper.Properties.Resources.down, ehDig)); EventHandler ehFlag = new EventHandler(Menu_Flag); ContextMenuStrip.Items.Add(new ToolStripMenuItem("Flag", Minesweeper.Properties.Resources.flag, ehFlag)); EventHandler ehTrigger = new EventHandler(Menu_TriggerSurrounding); ContextMenuStrip.Items.Add(new ToolStripMenuItem("Trigger Surroundings", Minesweeper.Properties.Resources.redled, ehTrigger)); ContextMenuStrip.Items[2].Enabled = false; }
void startNewGame(Game.Difficulty difficulty) { startNewGame(difficulty, 20, 15); }
public static void CreateNewGameMenu() { MenuElement root = new MenuElement(); MenuSpriteElement bg = new MenuSpriteElement("GUI/newgame_menu.jpg", new Rectangle(0, 0, GameManager.Width, GameManager.Height)); root.AddChild(bg); { Rectangle exitRect = new Rectangle(GameManager.Width - 152, 1, 151, 71); MenuButtonElement exitButton = new MenuButtonElement(exitRect, delegate() { CreateMainMenu(); }); exitButton.AddChild(new MenuSpriteElement("GUI/button_bg", exitRect, "BACK")); bg.AddChild(exitButton); } Rectangle musicRect = new Rectangle(GameManager.Width - 500, 1, 151, 71); MenuButtonElement musicButton = new MenuButtonElement(musicRect, delegate() { if (!music) { music = true; musicText = "MUSIC: ON"; } else { music = false; musicText = "MUSIC: OFF"; } musicSpriteElement.Text = musicText; }); musicSpriteElement = new MenuSpriteElement("GUI/button_bg", musicRect, musicText); musicButton.AddChild(musicSpriteElement); bg.AddChild(musicButton); Rectangle vibRect = new Rectangle(GameManager.Width - 345, 1, 190, 71); MenuButtonElement vibButton = new MenuButtonElement(vibRect, delegate() { if (!vibration) { vibration = true; vibText = "VIBRATION: ON"; } else { vibration = false; vibText = "VIBRATION: OFF"; } vibrationSpriteElement.Text = vibText; }); vibrationSpriteElement = new MenuSpriteElement("GUI/button_bg", vibRect, vibText); vibButton.AddChild(vibrationSpriteElement); bg.AddChild(vibButton); { DifficultySelector selector = new DifficultySelector(); bg.AddChild(selector); int baseX = Convert.ToInt32(0.279 * GameManager.Width); int baseY = Convert.ToInt32(0.359 * GameManager.Height); int YDiff = Convert.ToInt32(0.085 * GameManager.Height); { Rectangle easyRect = new Rectangle(baseX, baseY + YDiff * 0, Convert.ToInt32(0.078 * GameManager.Width), Convert.ToInt32(0.077 * GameManager.Height)); MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate() { selectedDifficulty = Game.Difficulty.EASY; }); easyButton.AddChild(new MenuSpriteElement(null, easyRect, "EASY", 1.5f)); selector.AddElementForDifficulty(Game.Difficulty.EASY, easyButton); } { Rectangle easyRect = new Rectangle(baseX, baseY + YDiff * 1, Convert.ToInt32(0.078 * GameManager.Width), Convert.ToInt32(0.077 * GameManager.Height)); MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate() { selectedDifficulty = Game.Difficulty.NORMAL; }); easyButton.AddChild(new MenuSpriteElement(null, easyRect, "NORMAL", 1.5f)); selector.AddElementForDifficulty(Game.Difficulty.NORMAL, easyButton); } { Rectangle easyRect = new Rectangle(baseX, baseY + YDiff * 2, Convert.ToInt32(0.078 * GameManager.Width), Convert.ToInt32(0.077 * GameManager.Height)); MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate() { selectedDifficulty = Game.Difficulty.HARD; }); easyButton.AddChild(new MenuSpriteElement(null, easyRect, "HARD", 1.5f)); selector.AddElementForDifficulty(Game.Difficulty.HARD, easyButton); } } { GameModeSelector selector = new GameModeSelector(); bg.AddChild(selector); int baseX = Convert.ToInt32(0.1 * GameManager.Width); int baseY = Convert.ToInt32(0.388 * GameManager.Height); int YDiff = Convert.ToInt32(0.085 * GameManager.Height); { Rectangle easyRect = new Rectangle(baseX, baseY + YDiff * 0, Convert.ToInt32(0.078 * GameManager.Width), Convert.ToInt32(0.077 * GameManager.Height)); MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate() { selectedGameMode = Game.GameMode.NORMAL; }); easyButton.AddChild(new MenuSpriteElement(null, easyRect, "NORMAL", 1.5f)); selector.AddElementForDifficulty(Game.GameMode.NORMAL, easyButton); } { Rectangle easyRect = new Rectangle(baseX, baseY + YDiff * 1, Convert.ToInt32(0.078 * GameManager.Width), Convert.ToInt32(0.077 * GameManager.Height)); MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate() { selectedGameMode = Game.GameMode.ENDLESS; }); easyButton.AddChild(new MenuSpriteElement(null, easyRect, "ENDLESS", 1.5f)); selector.AddElementForDifficulty(Game.GameMode.ENDLESS, easyButton); } { Rectangle easyRect = new Rectangle(baseX, baseY + YDiff * 2, Convert.ToInt32(0.078 * GameManager.Width), Convert.ToInt32(0.077 * GameManager.Height)); MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate() { selectedGameMode = Game.GameMode.TIME; }); easyButton.AddChild(new MenuSpriteElement(null, easyRect, "TIME", 1.5f)); selector.AddElementForDifficulty(Game.GameMode.TIME, easyButton); } } { Rectangle playRect = new Rectangle(Convert.ToInt32(0.78125 * GameManager.Width), Convert.ToInt32(0.444 * GameManager.Height), Convert.ToInt32(0.114 * GameManager.Width), Convert.ToInt32(0.0583 * GameManager.Height)); MenuButtonElement playButton = new MenuButtonElement(playRect, delegate() { //GameManager.Instance.SwitchScene(new Prototype()); GameManager.Instance.SwitchScene(new Game.GameModel(imageDatabase, selectedGameMode, selectedDifficulty, music, vibration)); } ); bg.AddChild(playButton); playButton.AddChild(new MenuSpriteElement("GUI/button_play.png", playRect)); } GameManager.Instance.SwitchScene(new Menu(root)); }
public void AddElementForDifficulty(Game.Difficulty diff, MenuElement elem) { elements[diff] = elem; AddChild(elem); }