Ejemplo n.º 1
0
 public DeathException(Game.Agents.Agent source)
 {
     this.source = source;
 }
Ejemplo n.º 2
0
 public DeathException(string message, Exception inner, Game.Agents.Agent source)
     : base(message, inner)
 {
     this.source = source;
 }
Ejemplo n.º 3
0
        public override List <string> nextTurn()
        {
            if (turnList.Count == 0)
            {
                FillTurnList();
            }

            var messages = new List <string>();

            Game.Agents.Agent             currentAgent = turnList.Dequeue();
            KeyValuePair <string, string> action       = new KeyValuePair <string, string>("", "");

            try
            {
                if (currentAgent.GetAgentType().Equals("Player"))
                {
                    action = currentAgent.GetAction(GetMonstersCondition(currentAgent.GetName()), GetPlayersCondition(currentAgent.GetName()));
                }
                else
                {
                    action = currentAgent.GetAction(GetPlayersCondition(currentAgent.GetName()), GetMonstersCondition(currentAgent.GetName()));
                }
            }
            catch (NullReferenceException e)
            {
                Console.WriteLine(e.Message);
                messages.Add(currentAgent.GetName() + " has skipped their turn.");
            }

            if (action.Value.Equals("PhysAttack"))
            {
                Console.WriteLine(currentAgent.GetName() + " is physically attacking " + action.Key);
                messages.Add(currentAgent.GetName() + " is physically attacking " + action.Key);
                try
                {
                    if (currentAgent.GetAgentType().Equals("Player"))
                    {
                        var damage = currentAgent.PhysAttack();
                        Console.WriteLine(damage);
                        monsters.Find(x => x.GetName().Equals(action.Key)).TakeDamage(damage, "Physical", null);
                    }
                    else
                    {
                        var damage = currentAgent.PhysAttack();
                        Console.WriteLine(damage);
                        playerList.Find(x => x.GetName().Equals(action.Key)).TakeDamage(damage, "Physical", null);
                    }
                }
                catch (Exceptions.DeathException death)
                {
                    if (death.getObject().GetAgentType().Equals("Player"))
                    {
                        deadPlayers.Add(death.getObject());
                        playerList.RemoveAt(playerList.IndexOf(death.getObject()));
                        Console.WriteLine(death.Message);
                        messages.Add(death.Message);
                    }
                    else
                    {
                        deadMonsters.Add(death.getObject());
                        monsters.RemoveAt(monsters.IndexOf(death.getObject()));
                        Console.WriteLine(death.Message);
                        messages.Add(death.Message);
                    }
                    checkCompletion(messages);
                }
            }
            else if (action.Value.Equals("MagAttack"))
            {
                Console.WriteLine(currentAgent.GetName() + " is attacking " + action.Key + " with magic");
                messages.Add(currentAgent.GetName() + " is attacking " + action.Key + " with magic");

                try
                {
                    if (currentAgent.GetAgentType().Equals("Player"))
                    {
                        monsters.Find(x => x.GetName().Equals(action.Key)).TakeDamage(currentAgent.PhysAttack(), "Magical", null);
                    }
                    else
                    {
                        playerList.Find(x => x.GetName().Equals(action.Key)).TakeDamage(currentAgent.PhysAttack(), "Magical", null);
                    }
                }
                catch (Exceptions.DeathException death)
                {
                    if (death.getObject().GetAgentType().Equals("Player"))
                    {
                        deadPlayers.Add(death.getObject());
                        playerList.RemoveAt(playerList.IndexOf(death.getObject()));
                        Console.WriteLine(death.Message);
                        messages.Add(death.Message);
                    }
                    else
                    {
                        deadMonsters.Add(death.getObject());
                        monsters.RemoveAt(monsters.IndexOf(death.getObject()));
                        Console.WriteLine(death.Message);
                        messages.Add(death.Message);
                    }
                    checkCompletion(messages);
                }
            }
            else if (action.Value.Equals("Heal"))
            {
                Console.WriteLine(currentAgent.GetName() + " is healing " + action.Key + ".");
                messages.Add(currentAgent.GetName() + " is healing " + action.Key + ".");
                if (currentAgent.GetAgentType().Equals("Player"))
                {
                    playerList.Find(x => x.GetName().Equals(action.Key)).GetHealed(currentAgent.Heal(), null);
                }
                else
                {
                    monsters.Find(x => x.GetName().Equals(action.Key)).GetHealed(currentAgent.Heal(), null);
                }
            }
            else if (action.Value.Contains("Skill"))
            {
                var target    = action.Key.Substring(0, action.Key.IndexOf(" "));
                var type      = action.Key.Substring(action.Key.IndexOf(" "), action.Key.Length - target.Length).Trim();
                var skillname = action.Value.Substring(0, action.Value.IndexOf(" "));
                try
                {
                    if (type.Equals("Monster"))
                    {
                        var message = currentAgent.UseSkill(monsters.Find(x => x.GetName().Equals(target)), skillname);
                        //Console.WriteLine(message);
                        messages.Add(message);
                    }
                    else
                    {
                        var message = currentAgent.UseSkill(playerList.Find(x => x.GetName().Equals(target)), skillname);
                        //Console.WriteLine(message);
                        messages.Add(message);
                    }
                }
                catch (Exceptions.DeathException death)
                {
                    if (death.getObject().GetAgentType().Equals("Player"))
                    {
                        deadPlayers.Add(death.getObject());
                        playerList.RemoveAt(playerList.IndexOf(death.getObject()));
                        Console.WriteLine(death.Message);
                        messages.Add(death.Message);
                    }
                    else
                    {
                        deadMonsters.Add(death.getObject());
                        monsters.RemoveAt(monsters.IndexOf(death.getObject()));
                        Console.WriteLine(death.Message);
                        messages.Add(death.Message);
                    }
                    checkCompletion(messages);
                }
            }

            return(messages);
        }