// Use this for initialization void Start() { normalGacha = (Instantiate(normalGachaPrefab) as GameObject).GetComponent <Gacha>(); rareGacha = (Instantiate(rareGachaPrefab) as GameObject).GetComponent <Gacha>(); guiState = StateRoot; }
public void SpinGacha(Asset asset) { isSpinning = true; LoadingSpinner.Instance.EnableLoadingSpinner(); string assetName = "fight " + ((string)asset.GetCustom("Class", "ENG")); // npnf feature: Grabbing gacha for this asset this.gacha = Gacha.GetCachedByName(assetName); if (this.gacha != null) { OnGachaLoaded(); } else { NPNF.Gachas.Gacha.GetByName(assetName, (Gacha gacha, NPNFError error) => { if (gacha != null) { this.gacha = gacha; OnGachaLoaded(); } else { LoadingSpinner.Instance.DisableLoadingSpinner(); isSpinning = false; Debug.LogError("Get Gacha Failed: " + error); AppController.Instance.IsNetworkError(error); } }); } }
private Task DownloadGachaCard(Gacha gacha, string savePath) { return(new Task(() => { foreach (var card in gacha.CardList) { GetCard.SaveFileAndDecrypt(card.Id, savePath); } })); }
public async Task AzulotAsync() { var(x, y, z) = Gacha.Execute(); await ReplyAsync("<:S_azumi2:667170520923635732>"); await ReplyAsync("ドゥルルルル"); await ReplyAsync($"{x} {y} {z}"); if (x == y && y == z) { await ReplyAsync("<:S_harudai21:668615102341185537>"); } else { await ReplyAsync("あぁ~"); } }
public void StartModule() { if (ModuleHelpers.IsThisModuleActive(this.gameObject)) { // npnf feature: Getting all Energy Bars Gacha.GetAll((List <Gacha> gachaDict, NPNFError error) => { GachaInput.GetAll((List <GachaInput> gachaInputList, NPNFError inputError) => { if (error == null && inputError == null) { SetReady(); } else { AppController.Instance.IsNetworkError(inputError); } }); }); } }
// Use this for initialization void Start() { GameObject GameInstancer = GameObject.FindGameObjectWithTag("GameInstancer"); gacha = GetComponent <Gacha>(); if (GameInstancer != null) { instance = GameInstancer.GetComponent <scr_GameInstance> (); } Timer = -999f; CrystalSpawnStart = CrystalSpawn.transform; CrystalSpawn.SetActive(false); btnGoBack.onClick.AddListener(GoBack); btnNext.onClick.AddListener(Next); btnSinglePull.onClick.AddListener(SingleRoll); btnTriplePull.onClick.AddListener(TripleRoll); btnAddCrystals.onClick.AddListener(AddCrystalsDebug); }
public Gacha ParseGachaResult() { var gachaResult = _resultJsonObject["gachaResult"]; var getCardList = gachaResult["getCardList"] as JArray; var Gacha = new Gacha { CardList = new List <Card>() }; foreach (var card in getCardList) { Gacha.CardList.Add(new Card { Id = (int)card["cardId"] }); } return(Gacha); }
// Update the text ---------------------------------------------------------------------------- public void UpdateGachaText(string gachaCubeId) { GameObject[] gachaCubes = GameObject.FindGameObjectsWithTag("GachaCube"); foreach (GameObject gachaCube in gachaCubes) { Gacha gacha = gachaCube.GetComponent <Gacha>(); if (gacha.GachaObjectId == gachaCubeId) { // Update "Cost" text string costStr = string.Format("Cost: {0:#,0}", gacha.Cost); transform.Find("CostText").GetComponent <TextManager>().SetText(costStr); // Update the "Rewards" texts int NumOfReward = gacha.CountRewards(); for (int i = 0; i < NumOfReward; i++) { uint reward = gacha.GetReward(i); string rewardStr = string.Format("{0:#,0} pt", reward); transform.Find("Rewards/Reward" + (i + 1).ToString() + "Text") .GetComponent <TextManager>().SetText(rewardStr); } } } }
void NormalGacha() { var topleft = Camera.main.ViewportToScreenPoint( new Vector3(0.3f, 0.5f, 0.0f)); var size = Camera.main.ViewportToScreenPoint( new Vector3(0.4f, 0.2f, 0.0f)); var area = new Rect( topleft.x, topleft.y, size.x, size.y); GUILayout.BeginArea(area); GUILayout.FlexibleSpace(); var guiStyle = new GUIStyle(GUI.skin.GetStyle("label")); guiStyle.alignment = TextAnchor.MiddleCenter; guiStyle.fontSize = 20; GUILayout.Label( "ノーマルガチャ", guiStyle); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("ノーマル1回\n(HP 10)", GUILayout.MinWidth(120), GUILayout.MinHeight(40))) { if (PlayerHealth.health > 10) { PlayerHealth.AddHealth(-10); normalGacha.Draw(1); gacha = normalGacha; guiState = StateGacha; } else { guiState = StateLack; } } GUILayout.FlexibleSpace(); if (GUILayout.Button("ノーマル11連\n(HP 100)", GUILayout.MinWidth(120), GUILayout.MinHeight(40))) { if (PlayerHealth.health > 100) { PlayerHealth.AddHealth(-100); normalGacha.Draw(11); gacha = normalGacha; guiState = StateGacha11; } else { guiState = StateLack; } } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.FlexibleSpace(); GUILayout.EndArea(); }
void RareGacha() { var backupColor = GUI.color; GUI.color = Color.yellow; var topleft = Camera.main.ViewportToScreenPoint( new Vector3(0.3f, 0.1f, 0.0f)); var size = Camera.main.ViewportToScreenPoint( new Vector3(0.4f, 0.35f, 0.0f)); var area = new Rect( topleft.x, topleft.y, size.x, size.y); GUILayout.BeginArea(area); GUILayout.FlexibleSpace(); var guiStyle = new GUIStyle(GUI.skin.GetStyle("label")); guiStyle.alignment = TextAnchor.MiddleCenter; guiStyle.fontSize = 30; GUILayout.Label( "☆☆☆レアガチャ☆☆☆", guiStyle, GUILayout.MinHeight(60)); //GUILayout.FlexibleSpace(); // GUI.color = Color.red; // guiStyle.fontSize = 20; // // GUILayout.Label( // "11連でSR1枚確定キャンペーン中!!!", // guiStyle); GUI.color = Color.yellow; //GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("レア1回\n(最大HP 10)", GUILayout.MinWidth(120), GUILayout.MinHeight(60))) { if (PlayerHealth.maxHealth >= 10) { PlayerHealth.AddMaxHealth(-10); rareGacha.Draw(1); gacha = rareGacha; guiState = StateGacha; } else { guiState = StateLack; } } GUILayout.FlexibleSpace(); if (GUILayout.Button("レア11連\n(最大HP 100)", GUILayout.MinWidth(120), GUILayout.MinHeight(60))) { if (PlayerHealth.maxHealth >= 100) { PlayerHealth.AddMaxHealth(-100); rareGacha.Draw(11); gacha = rareGacha; guiState = StateGacha11; } else { guiState = StateLack; } } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.FlexibleSpace(); GUILayout.EndArea(); GUI.color = backupColor; }
// Use this for initialization void Start() { normalGacha = (Instantiate(normalGachaPrefab) as GameObject).GetComponent<Gacha>(); rareGacha = (Instantiate(rareGachaPrefab) as GameObject).GetComponent<Gacha>(); guiState = StateRoot; }
void RareGacha() { var backupColor = GUI.color; GUI.color = Color.yellow; var topleft = Camera.main.ViewportToScreenPoint( new Vector3(0.3f, 0.1f, 0.0f)); var size = Camera.main.ViewportToScreenPoint( new Vector3(0.4f, 0.35f, 0.0f)); var area = new Rect( topleft.x, topleft.y, size.x, size.y); GUILayout.BeginArea(area); GUILayout.FlexibleSpace(); var guiStyle = new GUIStyle(GUI.skin.GetStyle("label")); guiStyle.alignment = TextAnchor.MiddleCenter; guiStyle.fontSize = 30; GUILayout.Label( "☆☆☆レアガチャ☆☆☆", guiStyle, GUILayout.MinHeight(60)); //GUILayout.FlexibleSpace(); // GUI.color = Color.red; // guiStyle.fontSize = 20; // // GUILayout.Label( // "11連でSR1枚確定キャンペーン中!!!", // guiStyle); GUI.color = Color.yellow; //GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if(GUILayout.Button("レア1回\n(最大HP 10)", GUILayout.MinWidth(120), GUILayout.MinHeight(60))) { if(PlayerHealth.maxHealth >= 10) { PlayerHealth.AddMaxHealth(-10); rareGacha.Draw(1); gacha = rareGacha; guiState = StateGacha; } else { guiState = StateLack; } } GUILayout.FlexibleSpace(); if(GUILayout.Button("レア11連\n(最大HP 100)", GUILayout.MinWidth(120), GUILayout.MinHeight(60))) { if(PlayerHealth.maxHealth >= 100) { PlayerHealth.AddMaxHealth(-100); rareGacha.Draw(11); gacha = rareGacha; guiState = StateGacha11; } else { guiState = StateLack; } } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.FlexibleSpace(); GUILayout.EndArea(); GUI.color = backupColor; }
void NormalGacha() { var topleft = Camera.main.ViewportToScreenPoint( new Vector3(0.3f, 0.5f, 0.0f)); var size = Camera.main.ViewportToScreenPoint( new Vector3(0.4f, 0.2f, 0.0f)); var area = new Rect( topleft.x, topleft.y, size.x, size.y); GUILayout.BeginArea(area); GUILayout.FlexibleSpace(); var guiStyle = new GUIStyle(GUI.skin.GetStyle("label")); guiStyle.alignment = TextAnchor.MiddleCenter; guiStyle.fontSize = 20; GUILayout.Label( "ノーマルガチャ", guiStyle); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if(GUILayout.Button("ノーマル1回\n(HP 10)", GUILayout.MinWidth(120), GUILayout.MinHeight(40))) { if(PlayerHealth.health > 10) { PlayerHealth.AddHealth(-10); normalGacha.Draw(1); gacha = normalGacha; guiState = StateGacha; } else { guiState = StateLack; } } GUILayout.FlexibleSpace(); if(GUILayout.Button("ノーマル11連\n(HP 100)", GUILayout.MinWidth(120), GUILayout.MinHeight(40))) { if(PlayerHealth.health > 100) { PlayerHealth.AddHealth(-100); normalGacha.Draw(11); gacha = normalGacha; guiState = StateGacha11; } else { guiState = StateLack; } } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.FlexibleSpace(); GUILayout.EndArea(); }
protected abstract void PlayErrorHandler(Gacha gacha, GachaTrigger trigger, NPNFError error);
protected abstract void PlayDoneHandler(Gacha gacha, GachaTrigger trigger, List<Entitlement> results);
void Start() { gachaMachine = GetComponent <Gacha>(); StartTussle(); }