Ejemplo n.º 1
0
    private void Moviment()
    {
        if (CanMove() && Input.GetKey(KeyCode.LeftArrow))
        {
            // transform.Translate(Vector2.left * G_Walk_Speed * Time.deltaTime);
            G_Rigibody2D.velocity = new Vector2(Vector2.left.x * G_Walk_Speed, G_Rigibody2D.velocity.y);
            transform.localScale  = new Vector2(-G_Normal_Scale.x, G_Normal_Scale.y);
            G_In_Walk             = true;
            G_Anim.SetBool("InWalk", G_In_Walk);
        }
        if (CanMove() && Input.GetKey(KeyCode.RightArrow))
        {
            // transform.Translate(Vector2.right * G_Walk_Speed * Time.deltaTime);
            G_Rigibody2D.velocity = new Vector2(Vector2.right.x * G_Walk_Speed, G_Rigibody2D.velocity.y);
            transform.localScale  = new Vector2(G_Normal_Scale.x, G_Normal_Scale.y);
            G_In_Walk             = true;
            G_Anim.SetBool("InWalk", G_In_Walk);
        }

        if (Input.GetKeyUp(KeyCode.LeftArrow) || Input.GetKeyUp(KeyCode.RightArrow))
        {
            G_In_Walk = false;
        }

        Jump();
    }
Ejemplo n.º 2
0
 void FixedUpdate()
 {
     G_Anim.SetBool("InWalk", G_In_Walk);
     G_Anim.SetBool("Ground", inTheGround);
 }