Ejemplo n.º 1
0
 // Method to check death when health is below 0 or equal to 0
 private void checkDeath()
 {
     if (health <= 0)
     {
         health = 0;
         setHeathUI();
         Destroy(player, 1);
         GUIScripts.GameOver();
         player.GetComponent <PlayerController>().deathStop();
     }
 }
Ejemplo n.º 2
0
    private void DrawPart(CutPart part)
    {
        GUILayout.Space(10);
        GUIScripts.GuiLine(3);
        GUILayout.Space(5);
        part.partTitle = GUIScripts.TextField(part.partTitle, "Part Title Here (Blank Fills Automatically)");

        GUILayout.Space(5);
        GUIScripts.GuiLine(1);
        GUILayout.Space(5);

        part.DrawInspectorPart(scene.GetArrayElementAtIndex(index), null, cutscene);
    }
Ejemplo n.º 3
0
    public override void OnInspectorGUI()
    {
        serializedObject.Update();
        list.DoLayoutList();
        EditorStyles.textField.wordWrap = true;

        GUIStyle fontStyle = new GUIStyle(GUI.skin.button);

        fontStyle.alignment = TextAnchor.MiddleLeft;

        if (cutscene != null)
        {
            if (cutscene.parts == null)
            {
                cutscene.parts = new List <CutPart>();
            }

            if (cutscene.parts.Count > 0)
            {
                index = list.index;
                if (index < cutscene.parts.Count && index >= 0)
                {
                    GUILayout.Space(-10);
                    GUILayout.BeginHorizontal();
                    if (GUILayout.Button("New Part"))
                    {
                        AddPart(index + 1);
                    }
                    createCutType = (CutPartType)EditorGUILayout.EnumPopup(createCutType);
                    GUILayout.EndHorizontal();
                    GUILayout.Space(3);
                    GUILayout.BeginHorizontal();
                    if (GUILayout.Button("Duplicate"))
                    {
                        DuplicatePart(index);
                    }
                    if (GUILayout.Button("Delete"))
                    {
                        DeletePart(index);
                    }
                    GUILayout.EndHorizontal();

                    //Draw Part Starts Here

                    if (index < cutscene.parts.Count)
                    {
                        DrawPart(cutscene.parts[index]);
                    }
                }
                else
                {
                    GUILayout.Space(-10);
                    GUILayout.BeginHorizontal();
                    if (GUILayout.Button("New Part"))
                    {
                        AddPart(index + 1);
                    }
                    createCutType = (CutPartType)EditorGUILayout.EnumPopup(createCutType);
                    GUILayout.EndHorizontal();
                    GUILayout.Space(10);
                }
            }
            else
            {
                GUILayout.Space(-10);
                GUILayout.BeginHorizontal();
                if (GUILayout.Button("New Part"))
                {
                    AddPart(index + 1);
                }
                createCutType = (CutPartType)EditorGUILayout.EnumPopup(createCutType);
                GUILayout.EndHorizontal();
                GUILayout.Space(10);
            }

            GUILayout.Space(5);
            GUIScripts.GuiLine(3);
            GUILayout.Space(5);
            EditorGUILayout.LabelField("--- Cutscene Settings", EditorStyles.boldLabel);
            cutscene.stopsBattle = EditorGUILayout.Toggle("Cutscene Stops Battle: ", cutscene.stopsBattle);

            GUILayout.Space(20);
            serializedObject.ApplyModifiedProperties();
            //selectedPart = GUILayout.SelectionGrid(selectedPart, partNames.ToArray(), 1, fontStyle);



            if (GUI.changed)
            {
                if (index >= 0 && index < cutscene.parts.Count)
                {
                    cutscene.parts[index].GetTitle();
                }
                EditorUtility.SetDirty(cutscene);
                //EditorSceneManager.MarkSceneDirty(cutscene.gameObject.scene);
            }
        }
    }