Ejemplo n.º 1
0
        public CameraPreview(Camera camera, GUIPanel previewsPanel)
        {
            Camera       = camera;
            previewPanel = previewsPanel.AddPanel();

            // Render texture GUI
            renderTexturePanel = previewPanel.AddPanel();
            renderTextureGUI   = new GUIRenderTexture(null);
            renderTexturePanel.AddElement(renderTextureGUI);

            // Control GUI
            controlsPanel = previewPanel.AddPanel(-1);
            GUILayoutX controlsLayout = controlsPanel.AddLayoutX();

            controlsLayout.SetHeight(16);

            cameraNameLabel = new GUILabel(string.Empty);
            pinButton       = new GUIButton(string.Empty);
            pinButton.SetWidth(16);
            pinButton.SetHeight(16);
            pinButton.OnClick += () =>
            {
                IsPinned = !IsPinned;
                UpdatePinButton();
            };

            controlsLayout.AddElement(cameraNameLabel);
            controlsLayout.AddFlexibleSpace();
            controlsLayout.AddElement(pinButton);

            UpdatePinButton();
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Common code called by both Initialize() overloads.
        /// </summary>
        /// <param name="mainGui">Primary GUI panel to add the GUI elements to.</param>
        /// <param name="previewGui">Secondary GUI panel located at the bottom of the inspector window, aimed primarily for
        /// resource previews, but can be used for any purpose.</param>
        /// <param name="persistent">A set of properties that the inspector can read/write. They will be persisted even
        ///                          after the inspector is closed and restored when it is re-opened.</param>
        private void InitializeBase(GUIPanel mainGui, GUIPanel previewGui, SerializableProperties persistent)
        {
            rootGUI         = mainGui;
            this.persistent = persistent;

            GUILayout contentLayoutX = mainGui.AddLayoutX();

            contentLayoutX.AddSpace(5);
            GUILayout contentLayoutY = contentLayoutX.AddLayoutY();

            contentLayoutY.AddSpace(5);
            GUIPanel contentPanel = contentLayoutY.AddPanel();

            contentLayoutY.AddSpace(5);
            contentLayoutX.AddSpace(5);

            GUIPanel   backgroundPanel    = mainGui.AddPanel(START_BACKGROUND_DEPTH);
            GUITexture inspectorContentBg = new GUITexture(null, EditorStylesInternal.InspectorContentBg);

            backgroundPanel.AddElement(inspectorContentBg);

            mainPanel    = contentPanel;
            previewPanel = previewGui;
            layout       = GUI.AddLayoutY();
        }
Ejemplo n.º 3
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        /// <inheritdoc/>
        protected internal override void Initialize()
        {
            LoadResource();

            PlainText plainText = InspectedObject as PlainText;

            if (plainText == null)
            {
                return;
            }

            GUIPanel  textPanel   = Layout.AddPanel();
            GUILayout textLayoutY = textPanel.AddLayoutY();

            textLayoutY.AddSpace(5);
            GUILayout textLayoutX = textLayoutY.AddLayoutX();

            textLayoutX.AddSpace(5);
            textLayoutX.AddElement(textLabel);
            textLayoutX.AddSpace(5);
            textLayoutY.AddSpace(5);

            GUIPanel textBgPanel = textPanel.AddPanel(1);

            textBgPanel.AddElement(textBg);
        }
Ejemplo n.º 4
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        /// <summary>
        /// Initializes the inspector. Must be called after construction.
        /// </summary>
        /// <param name="gui">GUI panel to add the GUI elements to.</param>
        /// <param name="instance">Instance of the object whose fields to display GUI for.</param>
        /// <param name="persistent">A set of properties that the inspector can read/write. They will be persisted even
        ///                          after the inspector is closed and restored when it is re-opened.</param>
        internal virtual void Initialize(GUIPanel gui, object instance, SerializableProperties persistent)
        {
            rootGUI         = gui;
            this.persistent = persistent;

            GUILayout contentLayoutX = gui.AddLayoutX();

            contentLayoutX.AddSpace(5);
            GUILayout contentLayoutY = contentLayoutX.AddLayoutY();

            contentLayoutY.AddSpace(5);
            GUIPanel contentPanel = contentLayoutY.AddPanel();

            contentLayoutY.AddSpace(5);
            contentLayoutX.AddSpace(5);

            GUIPanel   backgroundPanel    = gui.AddPanel(START_BACKGROUND_DEPTH);
            GUITexture inspectorContentBg = new GUITexture(null, EditorStyles.InspectorContentBg);

            backgroundPanel.AddElement(inspectorContentBg);

            mainPanel       = contentPanel;
            layout          = GUI.AddLayoutY();
            inspectedObject = instance;

            Initialize();
            Refresh();
        }
Ejemplo n.º 5
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        private void OnInitialize()
        {
            GUILayoutY mainLayout = GUI.AddLayoutY();

            string[] aspectRatioTitles = new string[aspectRatios.Length + 1];
            aspectRatioTitles[0] = "Free";

            for (int i = 0; i < aspectRatios.Length; i++)
            {
                aspectRatioTitles[i + 1] = aspectRatios[i].width + ":" + aspectRatios[i].height;
            }

            GUIListBoxField aspectField = new GUIListBoxField(aspectRatioTitles, new LocEdString("Aspect ratio"));

            aspectField.OnSelectionChanged += OnAspectRatioChanged;

            GUILayoutY buttonLayoutVert = mainLayout.AddLayoutY();
            GUILayoutX buttonLayout     = buttonLayoutVert.AddLayoutX();

            buttonLayout.AddElement(aspectField);
            buttonLayout.AddFlexibleSpace();
            buttonLayoutVert.AddFlexibleSpace();

            renderTextureGUI = new GUIRenderTexture(null);
            renderTextureBg  = new GUITexture(Builtin.WhiteTexture);
            renderTextureBg.SetTint(BG_COLOR);

            noCameraLabel = new GUILabel(new LocEdString("(No main camera in scene)"));

            GUIPanel rtPanel = mainLayout.AddPanel();

            rtPanel.AddElement(renderTextureGUI);

            GUIPanel bgPanel = rtPanel.AddPanel(1);

            bgPanel.AddElement(renderTextureBg);

            GUILayoutY alignLayoutY = rtPanel.AddLayoutY();

            alignLayoutY.AddFlexibleSpace();
            GUILayoutX alignLayoutX = alignLayoutY.AddLayoutX();

            alignLayoutX.AddFlexibleSpace();
            alignLayoutX.AddElement(noCameraLabel);
            alignLayoutX.AddFlexibleSpace();
            alignLayoutY.AddFlexibleSpace();

            UpdateRenderTexture(Width, Height);

            currentCamera = Scene.Camera;
            bool hasMainCamera = currentCamera != null;

            renderTextureGUI.Active = hasMainCamera;
            noCameraLabel.Active    = !hasMainCamera;

            ToggleOnDemandDrawing(EditorApplication.IsOnDemandDrawingEnabled());
            NotifyNeedsRedraw();
        }
Ejemplo n.º 6
0
        /// <summary>
        /// Sets a resource whose GUI is to be displayed in the inspector. Clears any previous contents of the window.
        /// </summary>
        /// <param name="resourcePath">Resource path relative to the project of the resource to inspect.</param>
        private void SetObjectToInspect(String resourcePath)
        {
            activeResourcePath = resourcePath;
            if (!ProjectLibrary.Exists(resourcePath))
            {
                return;
            }

            ResourceMeta meta         = ProjectLibrary.GetMeta(resourcePath);
            Type         resourceType = meta.Type;

            currentType = InspectorType.Resource;

            inspectorScrollArea = new GUIScrollArea();
            GUI.AddElement(inspectorScrollArea);
            inspectorLayout = inspectorScrollArea.Layout;

            GUIPanel titlePanel = inspectorLayout.AddPanel();

            titlePanel.SetHeight(RESOURCE_TITLE_HEIGHT);

            GUILayoutY titleLayout = titlePanel.AddLayoutY();

            titleLayout.SetPosition(PADDING, PADDING);

            string name = Path.GetFileNameWithoutExtension(resourcePath);
            string type = resourceType.Name;

            LocString title      = new LocEdString(name + " (" + type + ")");
            GUILabel  titleLabel = new GUILabel(title);

            titleLayout.AddFlexibleSpace();
            GUILayoutX titleLabelLayout = titleLayout.AddLayoutX();

            titleLabelLayout.AddElement(titleLabel);
            titleLayout.AddFlexibleSpace();

            GUIPanel titleBgPanel = titlePanel.AddPanel(1);

            GUITexture titleBg = new GUITexture(null, EditorStylesInternal.InspectorTitleBg);

            titleBgPanel.AddElement(titleBg);

            inspectorLayout.AddSpace(COMPONENT_SPACING);

            inspectorResource       = new InspectorResource();
            inspectorResource.panel = inspectorLayout.AddPanel();

            var persistentProperties = persistentData.GetProperties(meta.UUID.ToString());

            inspectorResource.inspector = InspectorUtility.GetInspector(resourceType);
            inspectorResource.inspector.Initialize(inspectorResource.panel, activeResourcePath, persistentProperties);

            inspectorLayout.AddFlexibleSpace();
        }
Ejemplo n.º 7
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            /// <inheritdoc/>
            public override void BuildGUI()
            {
                main     = Layout.AddPanel(0, 1, 1, GUIOption.FixedHeight(ENTRY_HEIGHT));
                overlay  = main.AddPanel(-1, 0, 0, GUIOption.FixedHeight(ENTRY_HEIGHT));
                underlay = main.AddPanel(1, 0, 0, GUIOption.FixedHeight(ENTRY_HEIGHT));

                GUILayoutX mainLayout     = main.AddLayoutX();
                GUILayoutY overlayLayout  = overlay.AddLayoutY();
                GUILayoutY underlayLayout = underlay.AddLayoutY();

                icon          = new GUITexture(null, GUIOption.FixedWidth(32), GUIOption.FixedHeight(32));
                messageLabel  = new GUILabel(new LocEdString(""), EditorStyles.MultiLineLabel, GUIOption.FixedHeight(MESSAGE_HEIGHT));
                functionLabel = new GUILabel(new LocEdString(""), GUIOption.FixedHeight(CALLER_LABEL_HEIGHT));

                mainLayout.AddSpace(PADDING);
                GUILayoutY iconLayout = mainLayout.AddLayoutY();

                iconLayout.AddFlexibleSpace();
                iconLayout.AddElement(icon);
                iconLayout.AddFlexibleSpace();

                mainLayout.AddSpace(PADDING);
                GUILayoutY messageLayout = mainLayout.AddLayoutY();

                messageLayout.AddSpace(PADDING);
                messageLayout.AddElement(messageLabel);
                messageLayout.AddElement(functionLabel);
                messageLayout.AddSpace(PADDING);
                mainLayout.AddFlexibleSpace();
                mainLayout.AddSpace(PADDING);

                background = new GUITexture(Builtin.WhiteTexture, GUIOption.FixedHeight(ENTRY_HEIGHT));
                underlayLayout.AddElement(background);

                GUIButton button = new GUIButton(new LocEdString(""), EditorStyles.Blank, GUIOption.FixedHeight(ENTRY_HEIGHT));

                overlayLayout.AddElement(button);

                button.OnClick       += OnClicked;
                button.OnDoubleClick += OnDoubleClicked;
            }
Ejemplo n.º 8
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        /// <inheritdoc/>
        protected internal override void Initialize()
        {
            LoadResource();

            ScriptCode scriptCode = InspectedObject as ScriptCode;

            if (scriptCode == null)
            {
                return;
            }

            importOptions = GetImportOptions();

            isEditorField.OnChanged += x =>
            {
                importOptions.EditorScript = x;
            };

            GUIPanel  textPanel   = Layout.AddPanel();
            GUILayout textLayoutY = textPanel.AddLayoutY();

            textLayoutY.AddSpace(5);
            GUILayout textLayoutX = textLayoutY.AddLayoutX();

            textLayoutX.AddSpace(5);
            textLayoutX.AddElement(textLabel);
            textLayoutX.AddSpace(5);
            textLayoutY.AddSpace(5);

            GUIPanel textBgPanel = textPanel.AddPanel(1);

            textBgPanel.AddElement(textBg);

            Layout.AddElement(isEditorField);

            GUIButton reimportButton = new GUIButton(new LocEdString("Reimport"));

            reimportButton.OnClick += TriggerReimport;

            GUILayout reimportButtonLayout = Layout.AddLayoutX();

            reimportButtonLayout.AddElement(reimportButton);
            reimportButtonLayout.AddFlexibleSpace();
        }
        /// <inheritdoc/>
        protected internal override void Initialize()
        {
            LoadResource();

            ScriptCode scriptCode = InspectedObject as ScriptCode;

            if (scriptCode == null)
            {
                return;
            }

            importOptions = GetImportOptions();

            isEditorField.OnChanged += x =>
            {
                importOptions.EditorScript = x;
            };

            GUIPanel  textPanel   = Layout.AddPanel();
            GUILayout textLayoutY = textPanel.AddLayoutY();

            textLayoutY.AddSpace(5);
            GUILayout textLayoutX = textLayoutY.AddLayoutX();

            textLayoutX.AddSpace(5);
            textLayoutX.AddElement(textLabel);
            textLayoutX.AddSpace(5);
            textLayoutY.AddSpace(5);

            GUIPanel textBgPanel = textPanel.AddPanel(1);

            textBgPanel.AddElement(textBg);

            Layout.AddElement(isEditorField);
            Layout.AddSpace(10);

            reimportButton = new GUIReimportButton(InspectedResourcePath, Layout, () =>
            {
                ProjectLibrary.Reimport(InspectedResourcePath, importOptions, true);
            });

            UpdateGUIValues();
        }
Ejemplo n.º 10
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        /// <inheritdoc/>
        protected internal override void Initialize(int index)
        {
            guiLayout = layout.AddLayoutY(index);

            GUILayoutX guiTitleLayout = guiLayout.AddLayoutX();

            GUIToggle guiFoldout = new GUIToggle(title, EditorStyles.Foldout);

            guiFoldout.Value           = isExpanded;
            guiFoldout.AcceptsKeyFocus = false;
            guiFoldout.OnToggled      += OnFoldoutToggled;
            guiTitleLayout.AddElement(guiFoldout);

            GUILayoutX categoryContentLayout = guiLayout.AddLayoutX();

            categoryContentLayout.AddSpace(IndentAmount);

            guiContentPanel = categoryContentLayout.AddPanel();
            GUILayoutX guiIndentLayoutX = guiContentPanel.AddLayoutX();

            guiIndentLayoutX.AddSpace(IndentAmount);
            GUILayoutY guiIndentLayoutY = guiIndentLayoutX.AddLayoutY();

            guiIndentLayoutY.AddSpace(IndentAmount);
            ChildLayout = guiIndentLayoutY.AddLayoutY();
            guiIndentLayoutY.AddSpace(IndentAmount);
            guiIndentLayoutX.AddSpace(IndentAmount);
            categoryContentLayout.AddSpace(IndentAmount);

            short  backgroundDepth = (short)(Inspector.START_BACKGROUND_DEPTH - depth - 1);
            string bgPanelStyle    = depth % 2 == 0
                ? EditorStylesInternal.InspectorContentBgAlternate
                : EditorStylesInternal.InspectorContentBg;
            GUIPanel   backgroundPanel    = guiContentPanel.AddPanel(backgroundDepth);
            GUITexture inspectorContentBg = new GUITexture(null, bgPanelStyle);

            backgroundPanel.AddElement(inspectorContentBg);

            guiContentPanel.Active = isExpanded;
        }
        /// <summary>
        /// Creates a new GUI layout of the specified type, with a texture background.
        /// </summary>
        /// <typeparam name="T">Type of layout to create.</typeparam>
        /// <param name="layout">Parent layout to add the layout to.</param>
        /// <param name="background">Texture to display on the background.</param>
        /// <param name="backgroundColor">Color to apply to the background texture.</param>
        /// <param name="padding">Optional padding to apply between element borders and content.</param>
        /// <returns>New GUI layout with background object.</returns>
        public static GUILayoutWithBackground Create <T>(GUILayout layout, SpriteTexture background, Color backgroundColor,
                                                         RectOffset padding = new RectOffset()) where T : GUILayout, new()
        {
            GUIPanel   mainPanel  = layout.AddPanel();
            GUILayoutX mainLayout = mainPanel.AddLayoutX();

            GUILayout contentLayout;

            if (padding.top > 0 || padding.bottom > 0)
            {
                GUILayoutY paddingVertLayout = mainLayout.AddLayoutY();

                if (padding.top > 0)
                {
                    paddingVertLayout.AddSpace(padding.top);
                }

                if (padding.left > 0 || padding.right > 0)
                {
                    GUILayoutX paddingHorzLayout = paddingVertLayout.AddLayoutX();

                    if (padding.left > 0)
                    {
                        paddingHorzLayout.AddSpace(padding.left);
                    }

                    contentLayout = new T();
                    paddingHorzLayout.AddElement(contentLayout);

                    if (padding.right > 0)
                    {
                        paddingHorzLayout.AddSpace(padding.right);
                    }
                }
                else
                {
                    contentLayout = new T();
                    paddingVertLayout.AddElement(contentLayout);
                }

                if (padding.bottom > 0)
                {
                    paddingVertLayout.AddSpace(padding.bottom);
                }
            }
            else
            {
                if (padding.left > 0 || padding.right > 0)
                {
                    GUILayoutX paddingHorzLayout = mainLayout.AddLayoutX();

                    if (padding.left > 0)
                    {
                        paddingHorzLayout.AddSpace(padding.left);
                    }

                    contentLayout = new T();
                    paddingHorzLayout.AddElement(contentLayout);

                    if (padding.right > 0)
                    {
                        paddingHorzLayout.AddSpace(padding.right);
                    }
                }
                else
                {
                    contentLayout = new T();
                    mainLayout.AddElement(contentLayout);
                }
            }

            GUIPanel   bgPanel   = mainPanel.AddPanel(1);
            GUITexture bgTexture = new GUITexture(Builtin.WhiteTexture);

            bgTexture.SetTint(backgroundColor);
            bgPanel.AddElement(bgTexture);

            return(new GUILayoutWithBackground(mainPanel, contentLayout));
        }
Ejemplo n.º 12
0
        /// <summary>
        /// Rebuilds the GUI object header if needed.
        /// </summary>
        /// <param name="layoutIndex">Index at which to insert the GUI elements.</param>
        protected void BuildGUI(int layoutIndex)
        {
            Action BuildEmptyGUI = () =>
            {
                guiInternalTitleLayout = guiTitleLayout.InsertLayoutX(0);

                guiInternalTitleLayout.AddElement(new GUILabel(title));
                guiInternalTitleLayout.AddElement(new GUILabel("Empty", GUIOption.FixedWidth(100)));

                if (!property.IsValueType)
                {
                    GUIContent createIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Create),
                                                           new LocEdString("Create"));
                    guiCreateBtn          = new GUIButton(createIcon, GUIOption.FixedWidth(30));
                    guiCreateBtn.OnClick += OnCreateButtonClicked;
                    guiInternalTitleLayout.AddElement(guiCreateBtn);
                }
            };

            Action BuildFilledGUI = () =>
            {
                guiInternalTitleLayout = guiTitleLayout.InsertLayoutX(0);

                GUIToggle guiFoldout = new GUIToggle(title, EditorStyles.Foldout);
                guiFoldout.Value           = isExpanded;
                guiFoldout.AcceptsKeyFocus = false;
                guiFoldout.OnToggled      += OnFoldoutToggled;
                guiInternalTitleLayout.AddElement(guiFoldout);

                if (!style.StyleFlags.HasFlag(InspectableFieldStyleFlags.NotNull))
                {
                    GUIContent clearIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Clear),
                                                          new LocEdString("Clear"));
                    GUIButton clearBtn = new GUIButton(clearIcon, GUIOption.FixedWidth(20));
                    clearBtn.OnClick += OnClearButtonClicked;
                    guiInternalTitleLayout.AddElement(clearBtn);
                }

                if (isExpanded)
                {
                    SerializableObject  serializableObject = property.GetObject();
                    SerializableField[] fields             = serializableObject.Fields;

                    if (fields.Length > 0)
                    {
                        guiChildLayout = guiLayout.AddLayoutX();
                        guiChildLayout.AddSpace(IndentAmount);

                        GUIPanel   guiContentPanel  = guiChildLayout.AddPanel();
                        GUILayoutX guiIndentLayoutX = guiContentPanel.AddLayoutX();
                        guiIndentLayoutX.AddSpace(IndentAmount);
                        GUILayoutY guiIndentLayoutY = guiIndentLayoutX.AddLayoutY();
                        guiIndentLayoutY.AddSpace(IndentAmount);
                        GUILayoutY guiContentLayout = guiIndentLayoutY.AddLayoutY();
                        guiIndentLayoutY.AddSpace(IndentAmount);
                        guiIndentLayoutX.AddSpace(IndentAmount);
                        guiChildLayout.AddSpace(IndentAmount);

                        short  backgroundDepth = (short)(Inspector.START_BACKGROUND_DEPTH - depth - 1);
                        string bgPanelStyle    = depth % 2 == 0
                           ? EditorStylesInternal.InspectorContentBgAlternate
                           : EditorStylesInternal.InspectorContentBg;
                        GUIPanel   backgroundPanel    = guiContentPanel.AddPanel(backgroundDepth);
                        GUITexture inspectorContentBg = new GUITexture(null, bgPanelStyle);
                        backgroundPanel.AddElement(inspectorContentBg);

                        int currentIndex = 0;
                        foreach (var field in fields)
                        {
                            if (!field.Flags.HasFlag(SerializableFieldAttributes.Inspectable))
                            {
                                continue;
                            }

                            string childPath = path + "/" + field.Name;

                            InspectableField inspectable = CreateInspectable(parent, field.Name, childPath,
                                                                             currentIndex, depth + 1, new InspectableFieldLayout(guiContentLayout), field.GetProperty(), InspectableFieldStyle.Create(field));

                            children.Add(inspectable);
                            currentIndex += inspectable.GetNumLayoutElements();
                        }
                    }
                }
                else
                {
                    guiChildLayout = null;
                }
            };

            if (state == State.None)
            {
                if (propertyValue != null)
                {
                    BuildFilledGUI();
                    state = State.Filled;
                }
                else
                {
                    BuildEmptyGUI();

                    state = State.Empty;
                }
            }
            else if (state == State.Empty)
            {
                if (propertyValue != null)
                {
                    guiInternalTitleLayout.Destroy();
                    guiCreateBtn = null;

                    BuildFilledGUI();
                    state = State.Filled;
                }
            }
            else if (state == State.Filled)
            {
                foreach (var child in children)
                {
                    child.Destroy();
                }

                children.Clear();
                guiInternalTitleLayout.Destroy();
                guiCreateBtn = null;

                if (guiChildLayout != null)
                {
                    guiChildLayout.Destroy();
                    guiChildLayout = null;
                }

                if (propertyValue == null)
                {
                    BuildEmptyGUI();
                    state = State.Empty;
                }
                else
                {
                    BuildFilledGUI();
                }
            }
        }
Ejemplo n.º 13
0
        /// <summary>
        /// Creates inspectable fields all the fields/properties of the specified object.
        /// </summary>
        /// <param name="obj">Object whose fields the GUI will be drawn for.</param>
        /// <param name="parent">Parent Inspector to draw in.</param>
        /// <param name="path">Full path to the field this provided object was retrieved from.</param>
        /// <param name="depth">
        /// Determines how deep within the inspector nesting hierarchy is this objects. Some fields may contain other
        /// fields, in which case you should increase this value by one.
        /// </param>
        /// <param name="layout">Parent layout that all the field GUI elements will be added to.</param>
        /// <param name="overrideCallback">
        /// Optional callback that allows you to override the look of individual fields in the object. If non-null the
        /// callback will be called with information about every field in the provided object. If the callback returns
        /// non-null that inspectable field will be used for drawing the GUI, otherwise the default inspector field type
        /// will be used.
        /// </param>
        public static List <InspectableField> CreateFields(SerializableObject obj, Inspector parent, string path,
                                                           int depth, GUILayoutY layout, FieldOverrideCallback overrideCallback = null)
        {
            // Retrieve fields and sort by order
            SerializableField[] fields = obj.Fields;
            Array.Sort(fields,
                       (x, y) =>
            {
                int orderX = x.Flags.HasFlag(SerializableFieldAttributes.Order) ? x.Style.Order : 0;
                int orderY = y.Flags.HasFlag(SerializableFieldAttributes.Order) ? y.Style.Order : 0;

                return(orderX.CompareTo(orderY));
            });

            // Generate per-field GUI while grouping by category
            Dictionary <string, Tuple <int, GUILayoutY> > categories = new Dictionary <string, Tuple <int, GUILayoutY> >();

            int rootIndex = 0;
            List <InspectableField> inspectableFields = new List <InspectableField>();

            foreach (var field in fields)
            {
                if (!field.Flags.HasFlag(SerializableFieldAttributes.Inspectable))
                {
                    continue;
                }

                string category = null;
                if (field.Flags.HasFlag(SerializableFieldAttributes.Category))
                {
                    category = field.Style.CategoryName;
                }

                Tuple <int, GUILayoutY> categoryInfo = null;
                if (!string.IsNullOrEmpty(category))
                {
                    if (!categories.TryGetValue(category, out categoryInfo))
                    {
                        InspectableFieldLayout fieldLayout        = new InspectableFieldLayout(layout);
                        GUILayoutY             categoryRootLayout = fieldLayout.AddLayoutY(rootIndex);
                        GUILayoutX             guiTitleLayout     = categoryRootLayout.AddLayoutX();

                        bool isExpanded = parent.Persistent.GetBool(path + "/[" + category + "]_Expanded");

                        GUIToggle guiFoldout = new GUIToggle(category, EditorStyles.Foldout);
                        guiFoldout.Value           = isExpanded;
                        guiFoldout.AcceptsKeyFocus = false;
                        guiFoldout.OnToggled      += x =>
                        {
                            parent.Persistent.SetBool(path + "/[" + category + "]_Expanded", x);
                        };
                        guiTitleLayout.AddElement(guiFoldout);

                        GUILayoutX categoryContentLayout = categoryRootLayout.AddLayoutX();
                        categoryContentLayout.AddSpace(IndentAmount);

                        GUIPanel   guiContentPanel  = categoryContentLayout.AddPanel();
                        GUILayoutX guiIndentLayoutX = guiContentPanel.AddLayoutX();
                        guiIndentLayoutX.AddSpace(IndentAmount);
                        GUILayoutY guiIndentLayoutY = guiIndentLayoutX.AddLayoutY();
                        guiIndentLayoutY.AddSpace(IndentAmount);
                        GUILayoutY categoryLayout = guiIndentLayoutY.AddLayoutY();
                        guiIndentLayoutY.AddSpace(IndentAmount);
                        guiIndentLayoutX.AddSpace(IndentAmount);
                        categoryContentLayout.AddSpace(IndentAmount);

                        short  backgroundDepth = (short)(Inspector.START_BACKGROUND_DEPTH - depth - 1);
                        string bgPanelStyle    = depth % 2 == 0
                            ? EditorStylesInternal.InspectorContentBgAlternate
                            : EditorStylesInternal.InspectorContentBg;
                        GUIPanel   backgroundPanel    = guiContentPanel.AddPanel(backgroundDepth);
                        GUITexture inspectorContentBg = new GUITexture(null, bgPanelStyle);
                        backgroundPanel.AddElement(inspectorContentBg);

                        categories[category] = new Tuple <int, GUILayoutY>(0, categoryLayout);
                        rootIndex++;
                    }
                }

                int        currentIndex;
                GUILayoutY parentLayout;
                if (categoryInfo != null)
                {
                    currentIndex = categoryInfo.Item1;
                    parentLayout = categoryInfo.Item2;
                }
                else
                {
                    currentIndex = rootIndex;
                    parentLayout = layout;
                }

                string fieldName = field.Name;
                string childPath = string.IsNullOrEmpty(path) ? fieldName : path + "/" + fieldName;

                InspectableField inspectableField = null;

                if (overrideCallback != null)
                {
                    inspectableField = overrideCallback(field, parent, path, new InspectableFieldLayout(parentLayout),
                                                        currentIndex, depth);
                }

                if (inspectableField == null)
                {
                    inspectableField = CreateField(parent, fieldName, childPath,
                                                   currentIndex, depth, new InspectableFieldLayout(parentLayout), field.GetProperty(),
                                                   InspectableFieldStyle.Create(field));
                }

                inspectableFields.Add(inspectableField);
                currentIndex += inspectableField.GetNumLayoutElements();

                if (categoryInfo != null)
                {
                    categories[category] = new Tuple <int, GUILayoutY>(currentIndex, parentLayout);
                }
                else
                {
                    rootIndex = currentIndex;
                }
            }

            return(inspectableFields);
        }
Ejemplo n.º 14
0
        private void OnInitialize()
        {
            Title = "Project Manager";

            Width  = 500;
            Height = 290;

            GUILayout vertLayout = GUI.AddLayoutY();

            vertLayout.AddSpace(5);
            GUILayout firstRow = vertLayout.AddLayoutX();

            vertLayout.AddFlexibleSpace();
            GUILayout secondRow = vertLayout.AddLayoutX();

            vertLayout.AddSpace(5);
            GUILayout thirdRow = vertLayout.AddLayoutX();

            vertLayout.AddFlexibleSpace();
            GUILayout fourthRow = vertLayout.AddLayoutX();

            vertLayout.AddSpace(5);

            projectInputBox       = new GUITextField(new LocEdString("Project path"), 70, false, "", GUIOption.FixedWidth(398));
            projectInputBox.Value = EditorSettings.LastOpenProject;

            GUIButton openBtn = new GUIButton(new LocEdString("Open"), GUIOption.FixedWidth(75));

            openBtn.OnClick += OpenProject;

            firstRow.AddSpace(5);
            firstRow.AddElement(projectInputBox);
            firstRow.AddSpace(15);
            firstRow.AddElement(openBtn);
            firstRow.AddSpace(5);

            GUILabel recentProjectsLabel = new GUILabel(new LocEdString("Recent projects:"));

            secondRow.AddSpace(5);
            secondRow.AddElement(recentProjectsLabel);
            secondRow.AddFlexibleSpace();
            GUIButton browseBtn = new GUIButton(new LocEdString("Browse"), GUIOption.FixedWidth(75));

            browseBtn.OnClick += BrowseClicked;
            secondRow.AddElement(browseBtn);
            secondRow.AddSpace(5);

            thirdRow.AddSpace(5);
            GUIPanel recentProjectsPanel = thirdRow.AddPanel();

            thirdRow.AddSpace(15);
            GUILayoutY thirdRowVertical = thirdRow.AddLayoutY();
            GUIButton  createBtn        = new GUIButton(new LocEdString("Create new"), GUIOption.FixedWidth(75));

            createBtn.OnClick += CreateClicked;
            thirdRowVertical.AddElement(createBtn);
            thirdRowVertical.AddFlexibleSpace();
            thirdRow.AddSpace(5);

            recentProjectsArea = new GUIScrollArea(GUIOption.FixedWidth(385), GUIOption.FixedHeight(170));
            GUILayoutX recentProjectsLayout = recentProjectsPanel.AddLayoutX();

            recentProjectsLayout.AddSpace(10);
            GUILayoutY recentProjectsPanelY = recentProjectsLayout.AddLayoutY();

            recentProjectsPanelY.AddSpace(5);
            recentProjectsPanelY.AddElement(recentProjectsArea);
            recentProjectsPanelY.AddSpace(5);
            recentProjectsLayout.AddFlexibleSpace();

            GUIPanel   scrollAreaBgPanel = recentProjectsPanel.AddPanel(1);
            GUITexture scrollAreaBgTex   = new GUITexture(null, true, EditorStylesInternal.ScrollAreaBg);

            scrollAreaBgPanel.AddElement(scrollAreaBgTex);

            autoLoadToggle       = new GUIToggle("");
            autoLoadToggle.Value = EditorSettings.AutoLoadLastProject;

            GUILabel autoLoadLabel = new GUILabel(new LocEdString("Automatically load last open project"));

            GUIButton cancelBtn = new GUIButton(new LocEdString("Cancel"), GUIOption.FixedWidth(75));

            cancelBtn.OnClick += CancelClicked;

            fourthRow.AddSpace(5);
            fourthRow.AddElement(autoLoadToggle);
            fourthRow.AddElement(autoLoadLabel);
            fourthRow.AddFlexibleSpace();
            fourthRow.AddElement(cancelBtn);
            fourthRow.AddSpace(5);

            RefreshRecentProjects();
        }
Ejemplo n.º 15
0
            /// <summary>
            /// Builds GUI for the specified GUI element style.
            /// </summary>
            /// <param name="layout">Layout to append the GUI elements to.</param>
            /// <param name="depth">Determines the depth at which the element is rendered.</param>
            public void BuildGUI(GUILayout layout, int depth)
            {
                short  backgroundDepth = (short)(Inspector.START_BACKGROUND_DEPTH - depth - 1);
                string bgPanelStyle    = depth % 2 == 0
                    ? EditorStylesInternal.InspectorContentBgAlternate
                    : EditorStylesInternal.InspectorContentBg;

                GUIToggle foldout = new GUIToggle(new LocEdString("Style"), EditorStyles.Foldout);

                foldout.AcceptsKeyFocus = false;

                GUITexture inspectorContentBg = new GUITexture(null, bgPanelStyle);

                layout.AddElement(foldout);
                GUIPanel panel           = layout.AddPanel();
                GUIPanel backgroundPanel = panel.AddPanel(backgroundDepth);

                backgroundPanel.AddElement(inspectorContentBg);

                GUILayoutX guiIndentLayoutX = panel.AddLayoutX();

                guiIndentLayoutX.AddSpace(IndentAmount);
                GUILayoutY guiIndentLayoutY = guiIndentLayoutX.AddLayoutY();

                guiIndentLayoutY.AddSpace(IndentAmount);
                GUILayoutY contentLayout = guiIndentLayoutY.AddLayoutY();

                guiIndentLayoutY.AddSpace(IndentAmount);
                guiIndentLayoutX.AddSpace(IndentAmount);

                fontField          = new GUIResourceField(typeof(Font), new LocEdString("Font"));
                fontSizeField      = new GUIIntField(new LocEdString("Font size"));
                horzAlignField     = new GUIEnumField(typeof(TextHorzAlign), new LocEdString("Horizontal alignment"));
                vertAlignField     = new GUIEnumField(typeof(TextVertAlign), new LocEdString("Vertical alignment"));
                imagePositionField = new GUIEnumField(typeof(GUIImagePosition), new LocEdString("Image position"));
                wordWrapField      = new GUIToggleField(new LocEdString("Word wrap"));

                contentLayout.AddElement(fontField);
                contentLayout.AddElement(fontSizeField);
                contentLayout.AddElement(horzAlignField);
                contentLayout.AddElement(vertAlignField);
                contentLayout.AddElement(imagePositionField);
                contentLayout.AddElement(wordWrapField);

                normalGUI.BuildGUI(new LocEdString("Normal"), contentLayout);
                hoverGUI.BuildGUI(new LocEdString("Hover"), contentLayout);
                activeGUI.BuildGUI(new LocEdString("Active"), contentLayout);
                focusedGUI.BuildGUI(new LocEdString("Focused"), contentLayout);
                normalOnGUI.BuildGUI(new LocEdString("NormalOn"), contentLayout);
                hoverOnGUI.BuildGUI(new LocEdString("HoverOn"), contentLayout);
                activeOnGUI.BuildGUI(new LocEdString("ActiveOn"), contentLayout);
                focusedOnGUI.BuildGUI(new LocEdString("FocusedOn"), contentLayout);

                borderGUI        = new RectOffsetGUI(new LocEdString("Border"), contentLayout);
                marginsGUI       = new RectOffsetGUI(new LocEdString("Margins"), contentLayout);
                contentOffsetGUI = new RectOffsetGUI(new LocEdString("Content offset"), contentLayout);

                fixedWidthField = new GUIToggleField(new LocEdString("Fixed width"));
                widthField      = new GUIIntField(new LocEdString("Width"));
                minWidthField   = new GUIIntField(new LocEdString("Min. width"));
                maxWidthField   = new GUIIntField(new LocEdString("Max. width"));

                fixedHeightField = new GUIToggleField(new LocEdString("Fixed height"));
                heightField      = new GUIIntField(new LocEdString("Height"));
                minHeightField   = new GUIIntField(new LocEdString("Min. height"));
                maxHeightField   = new GUIIntField(new LocEdString("Max. height"));

                contentLayout.AddElement(fixedWidthField);
                contentLayout.AddElement(widthField);
                contentLayout.AddElement(minWidthField);
                contentLayout.AddElement(maxWidthField);

                contentLayout.AddElement(fixedHeightField);
                contentLayout.AddElement(heightField);
                contentLayout.AddElement(minHeightField);
                contentLayout.AddElement(maxHeightField);

                foldout.OnToggled += x =>
                {
                    panel.Active = x;
                    isExpanded   = x;
                };

                fontField.OnChanged += x =>
                {
                    Font font = Resources.Load <Font>(x.UUID);

                    GetStyle().Font = font;
                    MarkAsModified();
                    ConfirmModify();
                };
                fontSizeField.OnChanged           += x => { GetStyle().FontSize = x; MarkAsModified(); };
                fontSizeField.OnFocusLost         += ConfirmModify;
                fontSizeField.OnConfirmed         += ConfirmModify;
                horzAlignField.OnSelectionChanged += x =>
                {
                    GetStyle().TextHorzAlign = (TextHorzAlign)x;
                    MarkAsModified();
                    ConfirmModify();
                };
                vertAlignField.OnSelectionChanged += x =>
                {
                    GetStyle().TextVertAlign = (TextVertAlign)x;
                    MarkAsModified();
                    ConfirmModify();
                };
                imagePositionField.OnSelectionChanged += x =>
                {
                    GetStyle().ImagePosition = (GUIImagePosition)x;
                    MarkAsModified();
                    ConfirmModify();
                };
                wordWrapField.OnChanged += x => { GetStyle().WordWrap = x; MarkAsModified(); ConfirmModify(); };

                normalGUI.OnChanged    += x => { GetStyle().Normal = x; MarkAsModified(); ConfirmModify(); };
                hoverGUI.OnChanged     += x => { GetStyle().Hover = x; MarkAsModified(); ConfirmModify(); };
                activeGUI.OnChanged    += x => { GetStyle().Active = x; MarkAsModified(); ConfirmModify(); };
                focusedGUI.OnChanged   += x => { GetStyle().Focused = x; MarkAsModified(); ConfirmModify(); };
                normalOnGUI.OnChanged  += x => { GetStyle().NormalOn = x; MarkAsModified(); ConfirmModify(); };
                hoverOnGUI.OnChanged   += x => { GetStyle().HoverOn = x; MarkAsModified(); ConfirmModify(); };
                activeOnGUI.OnChanged  += x => { GetStyle().ActiveOn = x; MarkAsModified(); ConfirmModify(); };
                focusedOnGUI.OnChanged += x => { GetStyle().FocusedOn = x; MarkAsModified(); ConfirmModify(); };

                borderGUI.OnChanged        += x => { GetStyle().Border = x; MarkAsModified(); };
                marginsGUI.OnChanged       += x => { GetStyle().Margins = x; MarkAsModified(); };
                contentOffsetGUI.OnChanged += x => { GetStyle().ContentOffset = x; MarkAsModified(); };

                borderGUI.OnConfirmed        += ConfirmModify;
                marginsGUI.OnConfirmed       += ConfirmModify;
                contentOffsetGUI.OnConfirmed += ConfirmModify;

                fixedWidthField.OnChanged += x => { GetStyle().FixedWidth = x; MarkAsModified(); ConfirmModify(); };
                widthField.OnChanged      += x => GetStyle().Width = x;
                widthField.OnFocusLost    += ConfirmModify;
                widthField.OnConfirmed    += ConfirmModify;
                minWidthField.OnChanged   += x => GetStyle().MinWidth = x;
                minWidthField.OnFocusLost += ConfirmModify;
                minWidthField.OnConfirmed += ConfirmModify;
                maxWidthField.OnChanged   += x => GetStyle().MaxWidth = x;
                maxWidthField.OnFocusLost += ConfirmModify;
                maxWidthField.OnConfirmed += ConfirmModify;

                fixedHeightField.OnChanged += x => { GetStyle().FixedHeight = x; MarkAsModified(); ConfirmModify(); };
                heightField.OnChanged      += x => GetStyle().Height = x;
                heightField.OnFocusLost    += ConfirmModify;
                heightField.OnConfirmed    += ConfirmModify;
                minHeightField.OnChanged   += x => GetStyle().MinHeight = x;
                minHeightField.OnFocusLost += ConfirmModify;
                minHeightField.OnConfirmed += ConfirmModify;
                maxHeightField.OnChanged   += x => GetStyle().MaxHeight = x;
                maxHeightField.OnFocusLost += ConfirmModify;
                maxHeightField.OnConfirmed += ConfirmModify;

                foldout.Value = isExpanded;
                panel.Active  = isExpanded;
            }
Ejemplo n.º 16
0
        private void OnInitialize()
        {
            mainLayout = GUI.AddLayoutY();

            GUIContent viewIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.View),
                                                 new LocEdString("View"));
            GUIContent moveIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Move),
                                                 new LocEdString("Move"));
            GUIContent rotateIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Rotate),
                                                   new LocEdString("Rotate"));
            GUIContent scaleIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Scale),
                                                  new LocEdString("Scale"));

            GUIContent localIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Local),
                                                  new LocEdString("Local"));
            GUIContent worldIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.World),
                                                  new LocEdString("World"));

            GUIContent pivotIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Pivot),
                                                  new LocEdString("Pivot"));
            GUIContent centerIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Center),
                                                   new LocEdString("Center"));

            GUIContent moveSnapIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.MoveSnap),
                                                     new LocEdString("Move snap"));
            GUIContent rotateSnapIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.RotateSnap),
                                                       new LocEdString("Rotate snap"));

            GUIToggleGroup handlesTG = new GUIToggleGroup();

            viewButton   = new GUIToggle(viewIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            moveButton   = new GUIToggle(moveIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            rotateButton = new GUIToggle(rotateIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            scaleButton  = new GUIToggle(scaleIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));

            GUIToggleGroup coordModeTG = new GUIToggleGroup();

            localCoordButton = new GUIToggle(localIcon, coordModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(75));
            worldCoordButton = new GUIToggle(worldIcon, coordModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(75));

            GUIToggleGroup pivotModeTG = new GUIToggleGroup();

            pivotButton  = new GUIToggle(pivotIcon, pivotModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            centerButton = new GUIToggle(centerIcon, pivotModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));

            moveSnapButton = new GUIToggle(moveSnapIcon, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            moveSnapInput  = new GUIFloatField("", GUIOption.FlexibleWidth(35));

            rotateSnapButton = new GUIToggle(rotateSnapIcon, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            rotateSnapInput  = new GUIFloatField("", GUIOption.FlexibleWidth(35));

            GUIContent cameraOptionsIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.SceneCameraOptions), new LocEdString("Camera options"));

            cameraOptionsButton = new GUIButton(cameraOptionsIcon);

            viewButton.OnClick   += () => OnSceneToolButtonClicked(SceneViewTool.View);
            moveButton.OnClick   += () => OnSceneToolButtonClicked(SceneViewTool.Move);
            rotateButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Rotate);
            scaleButton.OnClick  += () => OnSceneToolButtonClicked(SceneViewTool.Scale);

            localCoordButton.OnClick += () => OnCoordinateModeButtonClicked(HandleCoordinateMode.Local);
            worldCoordButton.OnClick += () => OnCoordinateModeButtonClicked(HandleCoordinateMode.World);

            pivotButton.OnClick  += () => OnPivotModeButtonClicked(HandlePivotMode.Pivot);
            centerButton.OnClick += () => OnPivotModeButtonClicked(HandlePivotMode.Center);

            moveSnapButton.OnToggled += (bool active) => OnMoveSnapToggled(active);
            moveSnapInput.OnChanged  += (float value) => OnMoveSnapValueChanged(value);

            rotateSnapButton.OnToggled += (bool active) => OnRotateSnapToggled(active);
            rotateSnapInput.OnChanged  += (float value) => OnRotateSnapValueChanged(value);

            cameraOptionsButton.OnClick += () => OnCameraOptionsClicked();

            GUILayout handlesLayout = mainLayout.AddLayoutX();

            handlesLayout.AddElement(viewButton);
            handlesLayout.AddElement(moveButton);
            handlesLayout.AddElement(rotateButton);
            handlesLayout.AddElement(scaleButton);
            handlesLayout.AddSpace(10);
            handlesLayout.AddElement(localCoordButton);
            handlesLayout.AddElement(worldCoordButton);
            handlesLayout.AddSpace(10);
            handlesLayout.AddElement(pivotButton);
            handlesLayout.AddElement(centerButton);
            handlesLayout.AddFlexibleSpace();
            handlesLayout.AddElement(moveSnapButton);
            handlesLayout.AddElement(moveSnapInput);
            handlesLayout.AddSpace(10);
            handlesLayout.AddElement(rotateSnapButton);
            handlesLayout.AddElement(rotateSnapInput);
            handlesLayout.AddSpace(10);
            handlesLayout.AddElement(cameraOptionsButton);
            handlesLayout.SetHeight(viewButton.Bounds.height);

            GUIPanel mainPanel = mainLayout.AddPanel();

            rtPanel = mainPanel.AddPanel();

            // Loading progress
            loadLabel       = new GUILabel(new LocEdString("Loading scene..."));
            loadProgressBar = new GUIProgressBar("", GUIOption.FixedWidth(200));

            progressLayout = mainPanel.AddLayoutY();
            progressLayout.AddFlexibleSpace();
            GUILayout loadLabelLayout = progressLayout.AddLayoutX();

            loadLabelLayout.AddFlexibleSpace();
            loadLabelLayout.AddElement(loadLabel);
            loadLabelLayout.AddFlexibleSpace();

            GUILayout progressBarLayout = progressLayout.AddLayoutX();

            progressBarLayout.AddFlexibleSpace();
            progressBarLayout.AddElement(loadProgressBar);
            progressBarLayout.AddFlexibleSpace();
            progressLayout.AddFlexibleSpace();

            progressLayout.Active = false;

            selectionPanel = mainPanel.AddPanel(-1);

            sceneAxesPanel = mainPanel.AddPanel(-1);
            sceneAxesGUI   = new SceneAxesGUI(this, sceneAxesPanel, HandleAxesGUISize, HandleAxesGUISize, ProjectionType.Perspective);

            focusCatcher = new GUIButton("", EditorStyles.Blank);
            focusCatcher.OnFocusGained += () => hasContentFocus = true;
            focusCatcher.OnFocusLost   += () => hasContentFocus = false;

            GUIPanel focusPanel = GUI.AddPanel(-2);

            focusPanel.AddElement(focusCatcher);

            viewToolKey   = new VirtualButton(ViewToolBinding);
            moveToolKey   = new VirtualButton(MoveToolBinding);
            rotateToolKey = new VirtualButton(RotateToolBinding);
            scaleToolKey  = new VirtualButton(ScaleToolBinding);
            frameKey      = new VirtualButton(FrameBinding);

            UpdateRenderTexture(Width, Height - HeaderHeight);
            UpdateLoadingProgress();
        }
Ejemplo n.º 17
0
        private void OnInitialize()
        {
            GUILayoutX splitLayout        = GUI.AddLayoutX();
            GUIPanel   platformPanel      = splitLayout.AddPanel();
            GUIPanel   platformForeground = platformPanel.AddPanel();
            GUILayoutY platformLayout     = platformForeground.AddLayoutY();
            GUIPanel   platformBackground = platformPanel.AddPanel(1);
            GUITexture background         = new GUITexture(Builtin.WhiteTexture);

            background.SetTint(PLATFORM_BG_COLOR);

            splitLayout.AddSpace(5);
            GUILayoutY optionsLayout = splitLayout.AddLayoutY();

            GUILabel platformsLabel = new GUILabel(new LocEdString("Platforms"), EditorStyles.LabelCentered);

            platformLayout.AddSpace(5);
            platformLayout.AddElement(platformsLabel);
            platformLayout.AddSpace(5);

            GUIToggleGroup platformToggleGroup = new GUIToggleGroup();

            PlatformType[] availablePlatforms = BuildManager.AvailablePlatforms;
            platformButtons = new GUIToggle[availablePlatforms.Length];
            for (int i = 0; i < availablePlatforms.Length; i++)
            {
                PlatformType currentPlatform = availablePlatforms[i];
                bool         isActive        = currentPlatform == BuildManager.ActivePlatform;

                string platformName = Enum.GetName(typeof(PlatformType), currentPlatform);
                if (isActive)
                {
                    platformName += " (Active)";
                }

                GUIToggle platformToggle = new GUIToggle(new LocEdString(platformName), platformToggleGroup, EditorStyles.Button);
                platformToggle.OnToggled += x => OnSelectedPlatformChanged(currentPlatform, x);
                platformLayout.AddElement(platformToggle);

                platformButtons[i] = platformToggle;

                if (isActive)
                {
                    platformToggle.Value = true;
                    selectedPlatform     = currentPlatform;
                }
            }

            platformLayout.AddFlexibleSpace();

            GUIButton changePlatformBtn = new GUIButton(new LocEdString("Set active"));

            platformLayout.AddElement(changePlatformBtn);
            changePlatformBtn.OnClick += ChangeActivePlatform;

            platformBackground.AddElement(background);

            optionsScrollArea = new GUIScrollArea();
            optionsLayout.AddElement(optionsScrollArea);

            GUIButton buildButton = new GUIButton(new LocEdString("Build"));

            optionsLayout.AddFlexibleSpace();
            optionsLayout.AddElement(buildButton);

            buildButton.OnClick += TryStartBuild;

            BuildPlatformOptionsGUI();
        }
Ejemplo n.º 18
0
        /// <summary>
        /// Refreshes the contents of the content area. Must be called at least once after construction.
        /// </summary>
        /// <param name="viewType">Determines how to display the resource tiles.</param>
        /// <param name="entriesToDisplay">Project library entries to display.</param>
        /// <param name="bounds">Bounds within which to lay out the content entries.</param>
        public void Refresh(ProjectViewType viewType, LibraryEntry[] entriesToDisplay, Rect2I bounds)
        {
            if (mainPanel != null)
            {
                mainPanel.Destroy();
            }

            entries.Clear();
            entryLookup.Clear();

            mainPanel = parent.Layout.AddPanel();

            GUIPanel contentPanel = mainPanel.AddPanel(1);

            overlay       = mainPanel.AddPanel(0);
            underlay      = mainPanel.AddPanel(2);
            deepUnderlay  = mainPanel.AddPanel(3);
            renameOverlay = mainPanel.AddPanel(-1);

            main = contentPanel.AddLayoutY();

            List <ResourceToDisplay> resourcesToDisplay = new List <ResourceToDisplay>();

            foreach (var entry in entriesToDisplay)
            {
                if (entry.Type == LibraryEntryType.Directory)
                {
                    resourcesToDisplay.Add(new ResourceToDisplay(entry.Path, LibraryGUIEntryType.Single));
                }
                else
                {
                    FileEntry      fileEntry = (FileEntry)entry;
                    ResourceMeta[] metas     = fileEntry.ResourceMetas;

                    if (metas.Length > 0)
                    {
                        if (metas.Length == 1)
                        {
                            resourcesToDisplay.Add(new ResourceToDisplay(entry.Path, LibraryGUIEntryType.Single));
                        }
                        else
                        {
                            resourcesToDisplay.Add(new ResourceToDisplay(entry.Path, LibraryGUIEntryType.MultiFirst));

                            for (int i = 1; i < metas.Length - 1; i++)
                            {
                                string path = Path.Combine(entry.Path, metas[i].SubresourceName);
                                resourcesToDisplay.Add(new ResourceToDisplay(path, LibraryGUIEntryType.MultiElement));
                            }

                            string lastPath = Path.Combine(entry.Path, metas[metas.Length - 1].SubresourceName);
                            resourcesToDisplay.Add(new ResourceToDisplay(lastPath, LibraryGUIEntryType.MultiLast));
                        }
                    }
                }
            }

            int minHorzElemSpacing = 0;

            if (viewType == ProjectViewType.List16)
            {
                tileSize           = 16;
                gridLayout         = false;
                elementsPerRow     = 1;
                minHorzElemSpacing = 0;
                int elemWidth  = bounds.width;
                int elemHeight = tileSize;

                main.AddSpace(TOP_MARGIN);

                for (int i = 0; i < resourcesToDisplay.Count; i++)
                {
                    ResourceToDisplay entry = resourcesToDisplay[i];

                    LibraryGUIEntry guiEntry = new LibraryGUIEntry(this, main, entry.path, i, elemWidth, elemHeight, 0,
                                                                   entry.type);
                    entries.Add(guiEntry);
                    entryLookup[guiEntry.path] = guiEntry;

                    if (i != resourcesToDisplay.Count - 1)
                    {
                        main.AddSpace(LIST_ENTRY_SPACING);
                    }
                }

                main.AddFlexibleSpace();
            }
            else
            {
                int elemWidth       = 0;
                int elemHeight      = 0;
                int vertElemSpacing = 0;

                switch (viewType)
                {
                case ProjectViewType.Grid64:
                    tileSize           = 64;
                    elemWidth          = tileSize;
                    elemHeight         = tileSize + 36;
                    minHorzElemSpacing = 10;
                    vertElemSpacing    = 12;
                    break;

                case ProjectViewType.Grid48:
                    tileSize           = 48;
                    elemWidth          = tileSize;
                    elemHeight         = tileSize + 36;
                    minHorzElemSpacing = 8;
                    vertElemSpacing    = 10;
                    break;

                case ProjectViewType.Grid32:
                    tileSize           = 32;
                    elemWidth          = tileSize + 16;
                    elemHeight         = tileSize + 48;
                    minHorzElemSpacing = 6;
                    vertElemSpacing    = 10;
                    break;
                }

                gridLayout = true;

                int availableWidth = bounds.width;
                elementsPerRow = MathEx.FloorToInt((availableWidth - minHorzElemSpacing) / (float)(elemWidth + minHorzElemSpacing));

                int numRows      = MathEx.CeilToInt(resourcesToDisplay.Count / (float)Math.Max(elementsPerRow, 1));
                int neededHeight = numRows * elemHeight + TOP_MARGIN;
                if (numRows > 0)
                {
                    neededHeight += (numRows - 1) * vertElemSpacing;
                }

                bool requiresScrollbar = neededHeight > bounds.height;
                if (requiresScrollbar)
                {
                    availableWidth -= parent.ScrollBarWidth;
                    elementsPerRow  = MathEx.FloorToInt((availableWidth - minHorzElemSpacing) / (float)(elemWidth + minHorzElemSpacing));
                }

                int extraRowSpace = availableWidth - minHorzElemSpacing * 2 - elementsPerRow * elemWidth;

                paddingLeft  = minHorzElemSpacing;
                paddingRight = minHorzElemSpacing;
                float horzSpacing = 0.0f;

                // Distribute the spacing to the padding, as there are not in-between spaces to apply it to
                if (extraRowSpace > 0 && elementsPerRow < 2)
                {
                    int extraPadding = extraRowSpace / 2;
                    paddingLeft  += extraPadding;
                    paddingRight += (extraRowSpace - extraPadding);

                    extraRowSpace = 0;
                }
                else
                {
                    horzSpacing = extraRowSpace / (float)(elementsPerRow - 1);
                }

                elementsPerRow = Math.Max(elementsPerRow, 1);

                main.AddSpace(TOP_MARGIN);
                GUILayoutX rowLayout = main.AddLayoutX();
                rowLayout.AddSpace(paddingLeft);

                float spacingCounter = 0.0f;
                int   elemsInRow     = 0;
                for (int i = 0; i < resourcesToDisplay.Count; i++)
                {
                    if (elemsInRow == elementsPerRow && elemsInRow > 0)
                    {
                        main.AddSpace(vertElemSpacing);
                        rowLayout = main.AddLayoutX();
                        rowLayout.AddSpace(paddingLeft);

                        elemsInRow     = 0;
                        spacingCounter = 0.0f;
                    }

                    ResourceToDisplay entry = resourcesToDisplay[i];
                    elemsInRow++;

                    if (elemsInRow != elementsPerRow)
                    {
                        spacingCounter += horzSpacing;
                    }

                    int spacing = (int)spacingCounter;
                    spacingCounter -= spacing;

                    LibraryGUIEntry guiEntry = new LibraryGUIEntry(this, rowLayout, entry.path, i, elemWidth, elemHeight,
                                                                   spacing, entry.type);
                    entries.Add(guiEntry);
                    entryLookup[guiEntry.path] = guiEntry;

                    if (elemsInRow == elementsPerRow)
                    {
                        rowLayout.AddSpace(paddingRight);
                    }

                    rowLayout.AddSpace(spacing);
                }

                int extraElements = elementsPerRow - elemsInRow;
                int extraSpacing  = 0;

                if (extraElements > 1)
                {
                    spacingCounter += (extraElements - 1) * horzSpacing;
                    extraSpacing   += (int)spacingCounter;
                }

                if (extraElements > 0)
                {
                    rowLayout.AddSpace(elemWidth * extraElements + extraSpacing + paddingRight);
                }

                main.AddFlexibleSpace();
            }

            // Fix bounds as that makes GUI updates faster
            underlay.Bounds      = main.Bounds;
            overlay.Bounds       = main.Bounds;
            deepUnderlay.Bounds  = main.Bounds;
            renameOverlay.Bounds = main.Bounds;

            for (int i = 0; i < entries.Count; i++)
            {
                LibraryGUIEntry guiEntry = entries[i];
                guiEntry.Initialize();
            }
        }
Ejemplo n.º 19
0
        /// <summary>
        /// Creates a new curve editor GUI elements.
        /// </summary>
        /// <param name="window">Parent window of the GUI element.</param>
        /// <param name="gui">GUI layout into which to place the GUI element.</param>
        /// <param name="width">Width in pixels.</param>
        /// <param name="height">Height in pixels.</param>
        public GUICurveEditor(AnimationWindow window, GUILayout gui, int width, int height)
        {
            this.window = window;
            this.gui    = gui;

            this.width  = width;
            this.height = height;

            blankContextMenu = new ContextMenu();
            blankContextMenu.AddItem("Add keyframe", AddKeyframeAtPosition);

            blankEventContextMenu = new ContextMenu();
            blankEventContextMenu.AddItem("Add event", AddEventAtPosition);

            keyframeContextMenu = new ContextMenu();
            keyframeContextMenu.AddItem("Delete", DeleteSelectedKeyframes);
            keyframeContextMenu.AddItem("Edit", EditSelectedKeyframe);
            keyframeContextMenu.AddItem("Tangents/Auto", () => { ChangeSelectionTangentMode(TangentMode.Auto); });
            keyframeContextMenu.AddItem("Tangents/Free", () => { ChangeSelectionTangentMode(TangentMode.Free); });
            keyframeContextMenu.AddItem("Tangents/In/Auto", () => { ChangeSelectionTangentMode(TangentMode.InAuto); });
            keyframeContextMenu.AddItem("Tangents/In/Free", () => { ChangeSelectionTangentMode(TangentMode.InFree); });
            keyframeContextMenu.AddItem("Tangents/In/Linear", () => { ChangeSelectionTangentMode(TangentMode.InLinear); });
            keyframeContextMenu.AddItem("Tangents/In/Step", () => { ChangeSelectionTangentMode(TangentMode.InStep); });
            keyframeContextMenu.AddItem("Tangents/Out/Auto", () => { ChangeSelectionTangentMode(TangentMode.OutAuto); });
            keyframeContextMenu.AddItem("Tangents/Out/Free", () => { ChangeSelectionTangentMode(TangentMode.OutFree); });
            keyframeContextMenu.AddItem("Tangents/Out/Linear", () => { ChangeSelectionTangentMode(TangentMode.OutLinear); });
            keyframeContextMenu.AddItem("Tangents/Out/Step", () => { ChangeSelectionTangentMode(TangentMode.OutStep); });

            eventContextMenu = new ContextMenu();
            eventContextMenu.AddItem("Delete", DeleteSelectedEvents);
            eventContextMenu.AddItem("Edit", EditSelectedEvent);

            GUIPanel timelinePanel = gui.AddPanel();

            guiTimeline = new GUIGraphTime(timelinePanel, width, TIMELINE_HEIGHT);

            GUIPanel timelineBgPanel = gui.AddPanel(1);

            GUITexture timelineBackground = new GUITexture(null, EditorStyles.Header);

            timelineBackground.Bounds = new Rect2I(0, 0, width, TIMELINE_HEIGHT + VERT_PADDING);
            timelineBgPanel.AddElement(timelineBackground);

            eventsPanel = gui.AddPanel();
            eventsPanel.SetPosition(0, TIMELINE_HEIGHT + VERT_PADDING);
            guiEvents = new GUIAnimEvents(eventsPanel, width, EVENTS_HEIGHT);

            GUIPanel eventsBgPanel = eventsPanel.AddPanel(1);

            GUITexture eventsBackground = new GUITexture(null, EditorStyles.Header);

            eventsBackground.Bounds = new Rect2I(0, 0, width, EVENTS_HEIGHT + VERT_PADDING);
            eventsBgPanel.AddElement(eventsBackground);

            drawingPanel = gui.AddPanel();
            drawingPanel.SetPosition(0, TIMELINE_HEIGHT + EVENTS_HEIGHT + VERT_PADDING);

            guiCurveDrawing = new GUICurveDrawing(drawingPanel, width, height - TIMELINE_HEIGHT - EVENTS_HEIGHT - VERT_PADDING * 2, curveInfos);
            guiCurveDrawing.SetRange(60.0f, 20.0f);

            GUIPanel sidebarPanel = gui.AddPanel(-10);

            sidebarPanel.SetPosition(0, TIMELINE_HEIGHT + EVENTS_HEIGHT + VERT_PADDING);

            guiSidebar = new GUIGraphValues(sidebarPanel, SIDEBAR_WIDTH, height - TIMELINE_HEIGHT - EVENTS_HEIGHT - VERT_PADDING * 2);
            guiSidebar.SetRange(-10.0f, 10.0f);
        }
Ejemplo n.º 20
0
        /// <summary>
        /// Sets a scene object whose GUI is to be displayed in the inspector. Clears any previous contents of the window.
        /// </summary>
        /// <param name="so">Scene object to inspect.</param>
        private void SetObjectToInspect(SceneObject so)
        {
            if (so == null)
            {
                return;
            }

            currentType = InspectorType.SceneObject;
            activeSO    = so;

            inspectorScrollArea = new GUIScrollArea();
            scrollAreaHighlight = new GUITexture(Builtin.WhiteTexture);
            scrollAreaHighlight.SetTint(HIGHLIGHT_COLOR);
            scrollAreaHighlight.Active = false;

            GUI.AddElement(inspectorScrollArea);
            GUIPanel inspectorPanel = inspectorScrollArea.Layout.AddPanel();

            inspectorLayout = inspectorPanel.AddLayoutY();
            highlightPanel  = inspectorPanel.AddPanel(-1);
            highlightPanel.AddElement(scrollAreaHighlight);

            // SceneObject fields
            CreateSceneObjectFields();
            RefreshSceneObjectFields(true);

            // Components
            Component[] allComponents = so.GetComponents();
            for (int i = 0; i < allComponents.Length; i++)
            {
                inspectorLayout.AddSpace(COMPONENT_SPACING);

                InspectorComponent data = new InspectorComponent();
                data.instanceId = allComponents[i].InstanceId;
                data.folded     = false;

                data.foldout = new GUIToggle(allComponents[i].GetType().Name, EditorStyles.Foldout);
                data.foldout.AcceptsKeyFocus = false;

                SpriteTexture xBtnIcon = EditorBuiltin.GetEditorIcon(EditorIcon.X);
                data.removeBtn = new GUIButton(new GUIContent(xBtnIcon), GUIOption.FixedWidth(30));

                data.title = inspectorLayout.AddLayoutX();
                data.title.AddElement(data.foldout);
                data.title.AddElement(data.removeBtn);
                data.panel = inspectorLayout.AddPanel();

                var persistentProperties = persistentData.GetProperties(allComponents[i].InstanceId);

                data.inspector = InspectorUtility.GetInspector(allComponents[i].GetType());
                data.inspector.Initialize(data.panel, allComponents[i], persistentProperties);

                bool isExpanded = data.inspector.Persistent.GetBool(data.instanceId + "_Expanded", true);
                data.foldout.Value = isExpanded;

                if (!isExpanded)
                {
                    data.inspector.SetVisible(false);
                }

                Type curComponentType = allComponents[i].GetType();
                data.foldout.OnToggled += (bool expanded) => OnComponentFoldoutToggled(data, expanded);
                data.removeBtn.OnClick += () => OnComponentRemoveClicked(curComponentType);

                inspectorComponents.Add(data);
            }

            inspectorLayout.AddFlexibleSpace();

            UpdateDropAreas();
        }
Ejemplo n.º 21
0
        /// <summary>
        /// Rebuilds the GUI list header if needed.
        /// </summary>
        protected void UpdateHeaderGUI()
        {
            Action BuildEmptyGUI = () =>
            {
                guiInternalTitleLayout = guiTitleLayout.InsertLayoutX(0);

                guiInternalTitleLayout.AddElement(new GUILabel(title));
                guiInternalTitleLayout.AddElement(new GUILabel("Empty", GUIOption.FixedWidth(100)));

                GUIContent createIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Create),
                                                       new LocEdString("Create"));
                GUIButton createBtn = new GUIButton(createIcon, GUIOption.FixedWidth(30));
                createBtn.OnClick += OnCreateButtonClicked;
                guiInternalTitleLayout.AddElement(createBtn);
            };

            Action BuildFilledGUI = () =>
            {
                guiInternalTitleLayout = guiTitleLayout.InsertLayoutX(0);

                GUIToggle guiFoldout = new GUIToggle(title, EditorStyles.Foldout);
                guiFoldout.Value      = isExpanded;
                guiFoldout.OnToggled += ToggleFoldout;
                guiSizeField          = new GUIIntField("", GUIOption.FixedWidth(50));
                guiSizeField.SetRange(0, int.MaxValue);

                GUIContent resizeIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Resize),
                                                       new LocEdString("Resize"));
                GUIButton guiResizeBtn = new GUIButton(resizeIcon, GUIOption.FixedWidth(30));
                guiResizeBtn.OnClick += OnResizeButtonClicked;

                GUIContent clearIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Clear),
                                                      new LocEdString("Clear"));
                GUIButton guiClearBtn = new GUIButton(clearIcon, GUIOption.FixedWidth(30));
                guiClearBtn.OnClick += OnClearButtonClicked;

                guiInternalTitleLayout.AddElement(guiFoldout);
                guiInternalTitleLayout.AddElement(guiSizeField);
                guiInternalTitleLayout.AddElement(guiResizeBtn);
                guiInternalTitleLayout.AddElement(guiClearBtn);

                guiSizeField.Value = GetNumRows();

                guiChildLayout = guiLayout.AddLayoutX();
                guiChildLayout.AddSpace(IndentAmount);
                guiChildLayout.Active = isExpanded;

                GUIPanel   guiContentPanel  = guiChildLayout.AddPanel();
                GUILayoutX guiIndentLayoutX = guiContentPanel.AddLayoutX();
                guiIndentLayoutX.AddSpace(IndentAmount);
                GUILayoutY guiIndentLayoutY = guiIndentLayoutX.AddLayoutY();
                guiIndentLayoutY.AddSpace(IndentAmount);
                guiContentLayout = guiIndentLayoutY.AddLayoutY();
                guiIndentLayoutY.AddSpace(IndentAmount);
                guiIndentLayoutX.AddSpace(IndentAmount);
                guiChildLayout.AddSpace(IndentAmount);

                short  backgroundDepth = (short)(Inspector.START_BACKGROUND_DEPTH - depth - 1);
                string bgPanelStyle    = depth % 2 == 0
                    ? EditorStyles.InspectorContentBgAlternate
                    : EditorStyles.InspectorContentBg;

                GUIPanel   backgroundPanel    = guiContentPanel.AddPanel(backgroundDepth);
                GUITexture inspectorContentBg = new GUITexture(null, bgPanelStyle);
                backgroundPanel.AddElement(inspectorContentBg);
            };

            if (state == State.None)
            {
                if (!IsNull())
                {
                    BuildFilledGUI();
                    state = State.Filled;
                }
                else
                {
                    BuildEmptyGUI();

                    state = State.Empty;
                }
            }
            else if (state == State.Empty)
            {
                if (!IsNull())
                {
                    guiInternalTitleLayout.Destroy();
                    BuildFilledGUI();
                    state = State.Filled;
                }
            }
            else if (state == State.Filled)
            {
                if (IsNull())
                {
                    guiInternalTitleLayout.Destroy();
                    guiChildLayout.Destroy();
                    BuildEmptyGUI();

                    state = State.Empty;
                }
            }
        }
Ejemplo n.º 22
0
        /// <summary>
        /// Rebuilds the GUI object header if needed.
        /// </summary>
        /// <param name="layoutIndex">Index at which to insert the GUI elements.</param>
        protected void BuildGUI(int layoutIndex)
        {
            Action BuildEmptyGUI = () =>
            {
                if (isInline)
                {
                    return;
                }

                guiInternalTitleLayout = guiTitleLayout.InsertLayoutX(0);

                guiInternalTitleLayout.AddElement(new GUILabel(title));
                guiInternalTitleLayout.AddElement(new GUILabel("Empty", GUIOption.FixedWidth(100)));

                if (!property.IsValueType)
                {
                    GUIContent createIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Create),
                                                           new LocEdString("Create"));
                    guiCreateBtn          = new GUIButton(createIcon, GUIOption.FixedWidth(30));
                    guiCreateBtn.OnClick += OnCreateButtonClicked;
                    guiInternalTitleLayout.AddElement(guiCreateBtn);
                }
            };

            Action BuildFilledGUI = () =>
            {
                if (!isInline)
                {
                    guiInternalTitleLayout = guiTitleLayout.InsertLayoutX(0);

                    GUIToggle guiFoldout = new GUIToggle(title, EditorStyles.Foldout);
                    guiFoldout.Value           = isExpanded;
                    guiFoldout.AcceptsKeyFocus = false;
                    guiFoldout.OnToggled      += OnFoldoutToggled;
                    guiInternalTitleLayout.AddElement(guiFoldout);

                    if (!property.IsValueType && (style == null || !style.StyleFlags.HasFlag(InspectableFieldStyleFlags.NotNull)))
                    {
                        GUIContent clearIcon = new GUIContent(
                            EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Clear),
                            new LocEdString("Clear"));
                        GUIButton clearBtn = new GUIButton(clearIcon, GUIOption.FixedWidth(20));
                        clearBtn.OnClick += OnClearButtonClicked;
                        guiInternalTitleLayout.AddElement(clearBtn);
                    }
                }

                if (isExpanded || isInline)
                {
                    SerializableObject  serializableObject = property.GetObject();
                    SerializableField[] fields             = serializableObject.Fields;

                    if (fields.Length > 0)
                    {
                        GUILayoutY guiContentLayout;
                        if (!isInline)
                        {
                            guiChildLayout = guiLayout.AddLayoutX();
                            guiChildLayout.AddSpace(IndentAmount);

                            GUIPanel   guiContentPanel  = guiChildLayout.AddPanel();
                            GUILayoutX guiIndentLayoutX = guiContentPanel.AddLayoutX();
                            guiIndentLayoutX.AddSpace(IndentAmount);
                            GUILayoutY guiIndentLayoutY = guiIndentLayoutX.AddLayoutY();
                            guiIndentLayoutY.AddSpace(IndentAmount);
                            guiContentLayout = guiIndentLayoutY.AddLayoutY();
                            guiIndentLayoutY.AddSpace(IndentAmount);
                            guiIndentLayoutX.AddSpace(IndentAmount);
                            guiChildLayout.AddSpace(IndentAmount);

                            short  backgroundDepth = (short)(Inspector.START_BACKGROUND_DEPTH - depth - 1);
                            string bgPanelStyle    = depth % 2 == 0
                                ? EditorStylesInternal.InspectorContentBgAlternate
                                : EditorStylesInternal.InspectorContentBg;
                            GUIPanel   backgroundPanel    = guiContentPanel.AddPanel(backgroundDepth);
                            GUITexture inspectorContentBg = new GUITexture(null, bgPanelStyle);
                            backgroundPanel.AddElement(inspectorContentBg);
                        }
                        else
                        {
                            guiContentLayout = guiLayout;
                        }

                        drawer = new InspectorFieldDrawer(context, guiContentLayout, path, depth + 1);
                        drawer.AddDefault(serializableObject);

                        if (!active)
                        {
                            foreach (var field in drawer.Fields)
                            {
                                field.Active = false;
                            }
                        }
                    }
                }
                else
                {
                    guiChildLayout = null;
                }
            };

            if (state == State.None)
            {
                if (propertyValue != null)
                {
                    BuildFilledGUI();
                    state = State.Filled;
                }
                else
                {
                    BuildEmptyGUI();

                    state = State.Empty;
                }
            }
            else if (state == State.Empty)
            {
                if (propertyValue != null)
                {
                    guiInternalTitleLayout?.Destroy();
                    guiInternalTitleLayout = null;
                    guiCreateBtn           = null;

                    BuildFilledGUI();
                    state = State.Filled;
                }
            }
            else if (state == State.Filled)
            {
                drawer?.Clear();

                guiInternalTitleLayout?.Destroy();
                guiInternalTitleLayout = null;
                guiCreateBtn           = null;

                if (guiChildLayout != null)
                {
                    guiChildLayout.Destroy();
                    guiChildLayout = null;
                }

                if (propertyValue == null)
                {
                    BuildEmptyGUI();
                    state = State.Empty;
                }
                else
                {
                    BuildFilledGUI();
                }
            }
        }
Ejemplo n.º 23
0
        /// <summary>
        /// Creates GUI elements required for displaying <see cref="SceneObject"/> fields like name, prefab data and
        /// transform (position, rotation, scale). Assumes that necessary inspector scroll area layout has already been
        /// created.
        /// </summary>
        private void CreateSceneObjectFields()
        {
            GUIPanel sceneObjectPanel = inspectorLayout.AddPanel();

            sceneObjectPanel.SetHeight(GetTitleBounds().height);

            GUILayoutY sceneObjectLayout = sceneObjectPanel.AddLayoutY();

            sceneObjectLayout.SetPosition(PADDING, PADDING);

            GUIPanel sceneObjectBgPanel = sceneObjectPanel.AddPanel(1);

            GUILayoutX nameLayout = sceneObjectLayout.AddLayoutX();

            soActiveToggle            = new GUIToggle("");
            soActiveToggle.OnToggled += OnSceneObjectActiveStateToggled;
            GUILabel nameLbl = new GUILabel(new LocEdString("Name"), GUIOption.FixedWidth(50));

            soNameInput              = new GUITextBox(false, GUIOption.FlexibleWidth(180));
            soNameInput.Text         = activeSO.Name;
            soNameInput.OnChanged   += OnSceneObjectRename;
            soNameInput.OnConfirmed += OnModifyConfirm;
            soNameInput.OnFocusLost += OnModifyConfirm;

            nameLayout.AddElement(soActiveToggle);
            nameLayout.AddSpace(3);
            nameLayout.AddElement(nameLbl);
            nameLayout.AddElement(soNameInput);
            nameLayout.AddFlexibleSpace();

            GUILayoutX mobilityLayout = sceneObjectLayout.AddLayoutX();
            GUILabel   mobilityLbl    = new GUILabel(new LocEdString("Mobility"), GUIOption.FixedWidth(50));

            soMobility       = new GUIEnumField(typeof(ObjectMobility), "", 0, GUIOption.FixedWidth(85));
            soMobility.Value = (ulong)activeSO.Mobility;
            soMobility.OnSelectionChanged += value => activeSO.Mobility = (ObjectMobility)value;
            mobilityLayout.AddElement(mobilityLbl);
            mobilityLayout.AddElement(soMobility);

            soPrefabLayout = sceneObjectLayout.AddLayoutX();

            soPos = new GUIVector3Field(new LocEdString("Position"), 50);
            sceneObjectLayout.AddElement(soPos);

            soPos.OnChanged   += OnPositionChanged;
            soPos.OnConfirmed += OnModifyConfirm;
            soPos.OnFocusLost += OnModifyConfirm;

            soRot = new GUIVector3Field(new LocEdString("Rotation"), 50);
            sceneObjectLayout.AddElement(soRot);

            soRot.OnChanged   += OnRotationChanged;
            soRot.OnConfirmed += OnModifyConfirm;
            soRot.OnFocusLost += OnModifyConfirm;

            soScale = new GUIVector3Field(new LocEdString("Scale"), 50);
            sceneObjectLayout.AddElement(soScale);

            soScale.OnChanged   += OnScaleChanged;
            soScale.OnConfirmed += OnModifyConfirm;
            soScale.OnFocusLost += OnModifyConfirm;

            sceneObjectLayout.AddFlexibleSpace();

            GUITexture titleBg = new GUITexture(null, EditorStylesInternal.InspectorTitleBg);

            sceneObjectBgPanel.AddElement(titleBg);
        }
Ejemplo n.º 24
0
        private void OnInitialize()
        {
            mainLayout = GUI.AddLayoutY();

            GUIContent viewIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.View), 
                new LocEdString("View"));
            GUIContent moveIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Move), 
                new LocEdString("Move"));
            GUIContent rotateIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Rotate), 
                new LocEdString("Rotate"));
            GUIContent scaleIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Scale), 
                new LocEdString("Scale"));

            GUIContent localIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Local), 
                new LocEdString("Local"));
            GUIContent worldIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.World), 
                new LocEdString("World"));

            GUIContent pivotIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Pivot), 
                new LocEdString("Pivot"));
            GUIContent centerIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.Center), 
                new LocEdString("Center"));

            GUIContent moveSnapIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.MoveSnap), 
                new LocEdString("Move snap"));
            GUIContent rotateSnapIcon = new GUIContent(EditorBuiltin.GetSceneWindowIcon(SceneWindowIcon.RotateSnap), 
                new LocEdString("Rotate snap"));

            GUIToggleGroup handlesTG = new GUIToggleGroup();
            viewButton = new GUIToggle(viewIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            moveButton = new GUIToggle(moveIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            rotateButton = new GUIToggle(rotateIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            scaleButton = new GUIToggle(scaleIcon, handlesTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));

            GUIToggleGroup coordModeTG = new GUIToggleGroup();
            localCoordButton = new GUIToggle(localIcon, coordModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(75));
            worldCoordButton = new GUIToggle(worldIcon, coordModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(75));

            GUIToggleGroup pivotModeTG = new GUIToggleGroup();
            pivotButton = new GUIToggle(pivotIcon, pivotModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            centerButton = new GUIToggle(centerIcon, pivotModeTG, EditorStyles.Button, GUIOption.FlexibleWidth(35));

            moveSnapButton = new GUIToggle(moveSnapIcon, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            moveSnapInput = new GUIFloatField("", GUIOption.FlexibleWidth(35));

            rotateSnapButton = new GUIToggle(rotateSnapIcon, EditorStyles.Button, GUIOption.FlexibleWidth(35));
            rotateSnapInput = new GUIFloatField("", GUIOption.FlexibleWidth(35));

            viewButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.View);
            moveButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Move);
            rotateButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Rotate);
            scaleButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Scale);

            localCoordButton.OnClick += () => OnCoordinateModeButtonClicked(HandleCoordinateMode.Local);
            worldCoordButton.OnClick += () => OnCoordinateModeButtonClicked(HandleCoordinateMode.World);

            pivotButton.OnClick += () => OnPivotModeButtonClicked(HandlePivotMode.Pivot);
            centerButton.OnClick += () => OnPivotModeButtonClicked(HandlePivotMode.Center);

            moveSnapButton.OnToggled += (bool active) => OnMoveSnapToggled(active);
            moveSnapInput.OnChanged += (float value) => OnMoveSnapValueChanged(value);

            rotateSnapButton.OnToggled += (bool active) => OnRotateSnapToggled(active);
            rotateSnapInput.OnChanged += (float value) => OnRotateSnapValueChanged(value);

            GUILayout handlesLayout = mainLayout.AddLayoutX();
            handlesLayout.AddElement(viewButton);
            handlesLayout.AddElement(moveButton);
            handlesLayout.AddElement(rotateButton);
            handlesLayout.AddElement(scaleButton);
            handlesLayout.AddSpace(10);
            handlesLayout.AddElement(localCoordButton);
            handlesLayout.AddElement(worldCoordButton);
            handlesLayout.AddSpace(10);
            handlesLayout.AddElement(pivotButton);
            handlesLayout.AddElement(centerButton);
            handlesLayout.AddFlexibleSpace();
            handlesLayout.AddElement(moveSnapButton);
            handlesLayout.AddElement(moveSnapInput);
            handlesLayout.AddSpace(10);
            handlesLayout.AddElement(rotateSnapButton);
            handlesLayout.AddElement(rotateSnapInput);

            GUIPanel mainPanel = mainLayout.AddPanel();
            rtPanel = mainPanel.AddPanel();

            GUIPanel sceneAxesPanel = mainPanel.AddPanel(-1);
            sceneAxesGUI = new SceneAxesGUI(this, sceneAxesPanel, HandleAxesGUISize, HandleAxesGUISize, ProjectionType.Perspective);

            toggleProfilerOverlayKey = new VirtualButton(ToggleProfilerOverlayBinding);
            viewToolKey = new VirtualButton(ViewToolBinding);
            moveToolKey = new VirtualButton(MoveToolBinding);
            rotateToolKey = new VirtualButton(RotateToolBinding);
            scaleToolKey = new VirtualButton(ScaleToolBinding);
            duplicateKey = new VirtualButton(DuplicateBinding);
            deleteKey = new VirtualButton(DeleteBinding);
            frameKey = new VirtualButton(FrameBinding);

            UpdateRenderTexture(Width, Height - HeaderHeight);
            UpdateProfilerOverlay();
        }
Ejemplo n.º 25
0
        private void Rebuild()
        {
            scrollArea.Layout.Clear();
            fields = null;

            if (fieldInfos == null || root == null)
            {
                return;
            }

            GUILabel header = new GUILabel(new LocEdString("Properties"), EditorStyles.Header);

            scrollArea.Layout.AddElement(header);

            layouts = new GUIAnimFieldLayouts();
            GUIPanel rootPanel       = scrollArea.Layout.AddPanel();
            GUIPanel mainPanel       = rootPanel.AddPanel();
            GUIPanel underlayPanel   = rootPanel.AddPanel(1);
            GUIPanel overlayPanel    = rootPanel.AddPanel(-1);
            GUIPanel backgroundPanel = rootPanel.AddPanel(2);

            layouts.main       = mainPanel.AddLayoutY();
            layouts.underlay   = underlayPanel.AddLayoutY();
            layouts.overlay    = overlayPanel.AddLayoutY();
            layouts.background = backgroundPanel.AddLayoutY();

            GUIButton catchAll = new GUIButton("", EditorStyles.Blank);

            catchAll.Bounds   = new Rect2I(0, 0, width, height - header.Bounds.height);
            catchAll.OnClick += () => OnEntrySelected(null);

            underlayPanel.AddElement(catchAll);

            layouts.main.AddSpace(5);
            layouts.underlay.AddSpace(5);
            layouts.overlay.AddSpace(5);
            layouts.background.AddSpace(3); // Minor hack: Background starts heigher to get it to center better

            fields = new GUIAnimFieldEntry[fieldInfos.Count];
            for (int i = 0; i < fieldInfos.Count; i++)
            {
                if (string.IsNullOrEmpty(fieldInfos[i].path))
                {
                    continue;
                }

                bool entryIsMissing;
                if (fieldInfos[i].isUserCurve)
                {
                    string pathSuffix;
                    SerializableProperty property = Animation.FindProperty(root, fieldInfos[i].path, out pathSuffix);
                    entryIsMissing = property == null;
                }
                else
                {
                    entryIsMissing = false;
                }

                if (!entryIsMissing)
                {
                    Color[] colors = new Color[fieldInfos[i].curveGroup.curveInfos.Length];
                    for (int j = 0; j < fieldInfos[i].curveGroup.curveInfos.Length; j++)
                    {
                        colors[j] = fieldInfos[i].curveGroup.curveInfos[j].color;
                    }

                    switch (fieldInfos[i].curveGroup.type)
                    {
                    case SerializableProperty.FieldType.Vector2:
                        fields[i] = new GUIAnimVec2Entry(layouts, fieldInfos[i].path, colors);
                        break;

                    case SerializableProperty.FieldType.Vector3:
                        fields[i] = new GUIAnimVec3Entry(layouts, fieldInfos[i].path, colors);
                        break;

                    case SerializableProperty.FieldType.Vector4:
                        fields[i] = new GUIAnimVec4Entry(layouts, fieldInfos[i].path, colors);
                        break;

                    case SerializableProperty.FieldType.Color:
                        fields[i] = new GUIAnimColorEntry(layouts, fieldInfos[i].path, colors);
                        break;

                    case SerializableProperty.FieldType.Bool:
                    case SerializableProperty.FieldType.Int:
                    case SerializableProperty.FieldType.Float:
                    {
                        Color color;
                        if (colors.Length > 0)
                        {
                            color = colors[0];
                        }
                        else
                        {
                            color = Color.White;
                        }

                        fields[i] = new GUIAnimSimpleEntry(layouts, fieldInfos[i].path, color);
                        break;
                    }
                    }
                }
                else
                {
                    fields[i] = new GUIAnimMissingEntry(layouts, fieldInfos[i].path);
                }

                if (fields[i] != null)
                {
                    fields[i].OnEntrySelected += OnEntrySelected;
                }
            }

            if (fieldInfos.Count == 0)
            {
                GUILabel warningLbl = new GUILabel(new LocEdString("No properties. Add a new property to begin animating."));

                GUILayoutY vertLayout = layouts.main.AddLayoutY();
                vertLayout.AddFlexibleSpace();
                GUILayoutX horzLayout = vertLayout.AddLayoutX();
                vertLayout.AddFlexibleSpace();

                horzLayout.AddFlexibleSpace();
                horzLayout.AddElement(warningLbl);
                horzLayout.AddFlexibleSpace();
            }

            layouts.main.AddSpace(5);
            layouts.underlay.AddSpace(5);
            layouts.overlay.AddSpace(5);
            layouts.background.AddSpace(5);

            layouts.main.AddFlexibleSpace();
            layouts.underlay.AddFlexibleSpace();
            layouts.overlay.AddFlexibleSpace();
            layouts.background.AddFlexibleSpace();
        }
        private void OnInitialize()
        {
            guiOK     = new GUIButton(new LocEdString("OK"));
            guiCancel = new GUIButton(new LocEdString("Cancel"));

            guiOK.OnClick     += OnOK;
            guiCancel.OnClick += OnCancel;

            GUILayout mainVertLayout = GUI.AddLayoutY();

            mainVertLayout.AddSpace(10);

            GUILayout editorHorzLayout = mainVertLayout.AddLayoutX();

            editorHorzLayout.AddSpace(EDITOR_HORZ_PADDING);
            GUIPanel gradientEditorPanel = editorHorzLayout.AddPanel();

            editorHorzLayout.AddSpace(EDITOR_HORZ_PADDING);

            mainVertLayout.AddSpace(15);

            GUILayout buttonHorzLayout = mainVertLayout.AddLayoutX();

            buttonHorzLayout.AddFlexibleSpace();
            buttonHorzLayout.AddElement(guiOK);
            buttonHorzLayout.AddSpace(10);
            buttonHorzLayout.AddElement(guiCancel);
            buttonHorzLayout.AddFlexibleSpace();

            mainVertLayout.AddFlexibleSpace();

            editorPanel = gradientEditorPanel.AddPanel(0);
            GUIPanel editorOverlay = gradientEditorPanel.AddPanel(-1);

            overlayCanvas = new GUICanvas();
            editorOverlay.AddElement(overlayCanvas);

            GUILayout editorVertLayout = editorPanel.AddLayoutY();

            GUILayout guiGradientLayout = editorVertLayout.AddLayoutX();

            guiGradientLayout.AddSpace(GradientKeyEditor.RECT_WIDTH / 2);

            texture       = Texture.Create2D(TEX_WIDTH, TEX_HEIGHT);
            spriteTexture = new SpriteTexture(texture);

            guiGradientTexture = new GUITexture(spriteTexture, GUITextureScaleMode.StretchToFit);
            guiGradientTexture.SetHeight(30);

            UpdateTexture();

            guiGradientLayout.AddElement(guiGradientTexture);
            guiGradientLayout.AddSpace(GradientKeyEditor.RECT_WIDTH / 2);

            editorVertLayout.AddSpace(10);

            editor = new GradientKeyEditor(editorVertLayout, gradient.GetKeys(), Width - EDITOR_HORZ_PADDING * 2, 20);
            editor.OnGradientModified += colorGradient =>
            {
                gradient = colorGradient;

                UpdateTexture();
                UpdateKeyLines();
            };

            editorVertLayout.AddFlexibleSpace();

            GUITexture containerBg     = new GUITexture(null, EditorStylesInternal.ContainerBg);
            Rect2I     containerBounds = editor.GetBounds(GUI);

            containerBounds.x      -= 2;
            containerBounds.y      -= 2;
            containerBounds.width  += 4;
            containerBounds.height += 6;
            containerBg.Bounds      = containerBounds;

            GUIPanel editorUnderlay = GUI.AddPanel(1);

            editorUnderlay.AddElement(containerBg);

            UpdateKeyLines();

            EditorInput.OnPointerPressed     += OnPointerPressed;
            EditorInput.OnPointerDoubleClick += OnPointerDoubleClicked;
            EditorInput.OnPointerMoved       += OnPointerMoved;
            EditorInput.OnPointerReleased    += OnPointerReleased;
            EditorInput.OnButtonUp           += OnButtonUp;
        }
Ejemplo n.º 27
0
        /// <summary>
        /// Refreshes the contents of the content area. Must be called at least once after construction.
        /// </summary>
        /// <param name="viewType">Determines how to display the resource tiles.</param>
        /// <param name="entriesToDisplay">Project library entries to display.</param>
        /// <param name="bounds">Bounds within which to lay out the content entries.</param>
        public void Refresh(ProjectViewType viewType, LibraryEntry[] entriesToDisplay, Rect2I bounds)
        {
            if (mainPanel != null)
            {
                mainPanel.Destroy();
            }

            entries.Clear();
            entryLookup.Clear();

            mainPanel = parent.Layout.AddPanel();

            GUIPanel contentPanel = mainPanel.AddPanel(1);

            overlay       = mainPanel.AddPanel(0);
            underlay      = mainPanel.AddPanel(2);
            deepUnderlay  = mainPanel.AddPanel(3);
            renameOverlay = mainPanel.AddPanel(-1);

            main = contentPanel.AddLayoutY();

            List <ResourceToDisplay> resourcesToDisplay = new List <ResourceToDisplay>();

            foreach (var entry in entriesToDisplay)
            {
                if (entry.Type == LibraryEntryType.Directory)
                {
                    resourcesToDisplay.Add(new ResourceToDisplay(entry.Path, LibraryGUIEntryType.Single));
                }
                else
                {
                    FileEntry      fileEntry = (FileEntry)entry;
                    ResourceMeta[] metas     = fileEntry.ResourceMetas;

                    if (metas.Length > 0)
                    {
                        if (metas.Length == 1)
                        {
                            resourcesToDisplay.Add(new ResourceToDisplay(entry.Path, LibraryGUIEntryType.Single));
                        }
                        else
                        {
                            resourcesToDisplay.Add(new ResourceToDisplay(entry.Path, LibraryGUIEntryType.MultiFirst));

                            for (int i = 1; i < metas.Length - 1; i++)
                            {
                                string path = Path.Combine(entry.Path, metas[i].SubresourceName);
                                resourcesToDisplay.Add(new ResourceToDisplay(path, LibraryGUIEntryType.MultiElement));
                            }

                            string lastPath = Path.Combine(entry.Path, metas[metas.Length - 1].SubresourceName);
                            resourcesToDisplay.Add(new ResourceToDisplay(lastPath, LibraryGUIEntryType.MultiLast));
                        }
                    }
                }
            }

            if (viewType == ProjectViewType.List16)
            {
                tileSize           = 16;
                gridLayout         = false;
                elementsPerRow     = 1;
                horzElementSpacing = 0;
                int elemWidth  = bounds.width;
                int elemHeight = tileSize;

                main.AddSpace(TOP_MARGIN);

                for (int i = 0; i < resourcesToDisplay.Count; i++)
                {
                    ResourceToDisplay entry = resourcesToDisplay[i];

                    LibraryGUIEntry guiEntry = new LibraryGUIEntry(this, main, entry.path, i, elemWidth, elemHeight,
                                                                   entry.type);
                    entries.Add(guiEntry);
                    entryLookup[guiEntry.path] = guiEntry;

                    if (i != resourcesToDisplay.Count - 1)
                    {
                        main.AddSpace(LIST_ENTRY_SPACING);
                    }
                }

                main.AddFlexibleSpace();
            }
            else
            {
                int elemWidth       = 0;
                int elemHeight      = 0;
                int vertElemSpacing = 0;

                switch (viewType)
                {
                case ProjectViewType.Grid64:
                    tileSize           = 64;
                    elemWidth          = tileSize;
                    elemHeight         = tileSize + 36;
                    horzElementSpacing = 10;
                    vertElemSpacing    = 12;
                    break;

                case ProjectViewType.Grid48:
                    tileSize           = 48;
                    elemWidth          = tileSize;
                    elemHeight         = tileSize + 36;
                    horzElementSpacing = 8;
                    vertElemSpacing    = 10;
                    break;

                case ProjectViewType.Grid32:
                    tileSize           = 32;
                    elemWidth          = tileSize + 16;
                    elemHeight         = tileSize + 48;
                    horzElementSpacing = 6;
                    vertElemSpacing    = 10;
                    break;
                }

                gridLayout = true;

                int availableWidth = bounds.width;

                elementsPerRow = MathEx.FloorToInt((availableWidth - horzElementSpacing) / (float)(elemWidth + horzElementSpacing));
                elementsPerRow = Math.Max(elementsPerRow, 1);

                int numRows      = MathEx.CeilToInt(resourcesToDisplay.Count / (float)elementsPerRow);
                int neededHeight = numRows * elemHeight + TOP_MARGIN;
                if (numRows > 0)
                {
                    neededHeight += (numRows - 1) * vertElemSpacing;
                }

                bool requiresScrollbar = neededHeight > bounds.height;
                if (requiresScrollbar)
                {
                    availableWidth -= parent.ScrollBarWidth;
                    elementsPerRow  = MathEx.FloorToInt((availableWidth - horzElementSpacing) / (float)(elemWidth + horzElementSpacing));
                    elementsPerRow  = Math.Max(elementsPerRow, 1);
                }

                int extraRowSpace = availableWidth - (elementsPerRow * (elemWidth + horzElementSpacing) + horzElementSpacing);

                main.AddSpace(TOP_MARGIN);
                GUILayoutX rowLayout = main.AddLayoutX();
                rowLayout.AddSpace(horzElementSpacing);

                int elemsInRow = 0;
                for (int i = 0; i < resourcesToDisplay.Count; i++)
                {
                    if (elemsInRow == elementsPerRow && elemsInRow > 0)
                    {
                        main.AddSpace(vertElemSpacing);
                        rowLayout.AddSpace(extraRowSpace);
                        rowLayout = main.AddLayoutX();
                        rowLayout.AddSpace(horzElementSpacing);

                        elemsInRow = 0;
                    }

                    ResourceToDisplay entry = resourcesToDisplay[i];

                    LibraryGUIEntry guiEntry = new LibraryGUIEntry(this, rowLayout, entry.path, i, elemWidth, elemHeight,
                                                                   entry.type);
                    entries.Add(guiEntry);
                    entryLookup[guiEntry.path] = guiEntry;

                    rowLayout.AddSpace(horzElementSpacing);

                    elemsInRow++;
                }

                int extraElements = elementsPerRow - elemsInRow;
                rowLayout.AddSpace((elemWidth + horzElementSpacing) * extraElements + extraRowSpace);

                main.AddFlexibleSpace();
            }

            for (int i = 0; i < entries.Count; i++)
            {
                LibraryGUIEntry guiEntry = entries[i];
                guiEntry.Initialize();
            }
        }
Ejemplo n.º 28
0
        /// <summary>
        /// Creates GUI elements required for displaying <see cref="SceneObject"/> fields like name, prefab data and
        /// transform (position, rotation, scale). Assumes that necessary inspector scroll area layout has already been
        /// created.
        /// </summary>
        private void CreateSceneObjectFields()
        {
            GUIPanel sceneObjectPanel = inspectorLayout.AddPanel();

            sceneObjectPanel.SetHeight(GetTitleBounds().height);

            GUILayoutY sceneObjectLayout = sceneObjectPanel.AddLayoutY();

            sceneObjectLayout.SetPosition(PADDING, PADDING);

            GUIPanel sceneObjectBgPanel = sceneObjectPanel.AddPanel(1);

            GUILayoutX nameLayout = sceneObjectLayout.AddLayoutX();

            soActiveToggle            = new GUIToggle("");
            soActiveToggle.OnToggled += OnSceneObjectActiveStateToggled;
            GUILabel nameLbl = new GUILabel(new LocEdString("Name"), GUIOption.FixedWidth(50));

            soNameInput              = new GUITextBox(false, GUIOption.FlexibleWidth(180));
            soNameInput.Text         = activeSO.Name;
            soNameInput.OnChanged   += OnSceneObjectRename;
            soNameInput.OnConfirmed += OnModifyConfirm;
            soNameInput.OnFocusLost += OnModifyConfirm;

            nameLayout.AddElement(soActiveToggle);
            nameLayout.AddSpace(3);
            nameLayout.AddElement(nameLbl);
            nameLayout.AddElement(soNameInput);
            nameLayout.AddFlexibleSpace();

            GUILayoutX mobilityLayout = sceneObjectLayout.AddLayoutX();
            GUILabel   mobilityLbl    = new GUILabel(new LocEdString("Mobility"), GUIOption.FixedWidth(50));

            soMobility       = new GUIEnumField(typeof(ObjectMobility), "", 0, GUIOption.FixedWidth(85));
            soMobility.Value = (ulong)activeSO.Mobility;
            soMobility.OnSelectionChanged += value => activeSO.Mobility = (ObjectMobility)value;
            mobilityLayout.AddElement(mobilityLbl);
            mobilityLayout.AddElement(soMobility);

            soPrefabLayout = sceneObjectLayout.AddLayoutX();

            GUILayoutX positionLayout = sceneObjectLayout.AddLayoutX();
            GUILabel   positionLbl    = new GUILabel(new LocEdString("Position"), GUIOption.FixedWidth(50));

            soPosX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FixedWidth(60));
            soPosY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FixedWidth(60));
            soPosZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FixedWidth(60));

            soPosX.OnChanged += (x) => OnPositionChanged(0, x);
            soPosY.OnChanged += (y) => OnPositionChanged(1, y);
            soPosZ.OnChanged += (z) => OnPositionChanged(2, z);

            soPosX.OnConfirmed += OnModifyConfirm;
            soPosY.OnConfirmed += OnModifyConfirm;
            soPosZ.OnConfirmed += OnModifyConfirm;

            soPosX.OnFocusLost += OnModifyConfirm;
            soPosY.OnFocusLost += OnModifyConfirm;
            soPosZ.OnFocusLost += OnModifyConfirm;

            positionLayout.AddElement(positionLbl);
            positionLayout.AddElement(soPosX);
            positionLayout.AddSpace(10);
            positionLayout.AddFlexibleSpace();
            positionLayout.AddElement(soPosY);
            positionLayout.AddSpace(10);
            positionLayout.AddFlexibleSpace();
            positionLayout.AddElement(soPosZ);
            positionLayout.AddFlexibleSpace();

            GUILayoutX rotationLayout = sceneObjectLayout.AddLayoutX();
            GUILabel   rotationLbl    = new GUILabel(new LocEdString("Rotation"), GUIOption.FixedWidth(50));

            soRotX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FixedWidth(60));
            soRotY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FixedWidth(60));
            soRotZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FixedWidth(60));

            soRotX.OnChanged += (x) => OnRotationChanged(0, x);
            soRotY.OnChanged += (y) => OnRotationChanged(1, y);
            soRotZ.OnChanged += (z) => OnRotationChanged(2, z);

            soRotX.OnConfirmed += OnModifyConfirm;
            soRotY.OnConfirmed += OnModifyConfirm;
            soRotZ.OnConfirmed += OnModifyConfirm;

            soRotX.OnFocusLost += OnModifyConfirm;
            soRotY.OnFocusLost += OnModifyConfirm;
            soRotZ.OnFocusLost += OnModifyConfirm;

            rotationLayout.AddElement(rotationLbl);
            rotationLayout.AddElement(soRotX);
            rotationLayout.AddSpace(10);
            rotationLayout.AddFlexibleSpace();
            rotationLayout.AddElement(soRotY);
            rotationLayout.AddSpace(10);
            rotationLayout.AddFlexibleSpace();
            rotationLayout.AddElement(soRotZ);
            rotationLayout.AddFlexibleSpace();

            GUILayoutX scaleLayout = sceneObjectLayout.AddLayoutX();
            GUILabel   scaleLbl    = new GUILabel(new LocEdString("Scale"), GUIOption.FixedWidth(50));

            soScaleX = new GUIFloatField(new LocEdString("X"), 10, "", GUIOption.FixedWidth(60));
            soScaleY = new GUIFloatField(new LocEdString("Y"), 10, "", GUIOption.FixedWidth(60));
            soScaleZ = new GUIFloatField(new LocEdString("Z"), 10, "", GUIOption.FixedWidth(60));

            soScaleX.OnChanged += (x) => OnScaleChanged(0, x);
            soScaleY.OnChanged += (y) => OnScaleChanged(1, y);
            soScaleZ.OnChanged += (z) => OnScaleChanged(2, z);

            soScaleX.OnConfirmed += OnModifyConfirm;
            soScaleY.OnConfirmed += OnModifyConfirm;
            soScaleZ.OnConfirmed += OnModifyConfirm;

            soScaleX.OnFocusLost += OnModifyConfirm;
            soScaleY.OnFocusLost += OnModifyConfirm;
            soScaleZ.OnFocusLost += OnModifyConfirm;

            scaleLayout.AddElement(scaleLbl);
            scaleLayout.AddElement(soScaleX);
            scaleLayout.AddSpace(10);
            scaleLayout.AddFlexibleSpace();
            scaleLayout.AddElement(soScaleY);
            scaleLayout.AddSpace(10);
            scaleLayout.AddFlexibleSpace();
            scaleLayout.AddElement(soScaleZ);
            scaleLayout.AddFlexibleSpace();

            sceneObjectLayout.AddFlexibleSpace();

            GUITexture titleBg = new GUITexture(null, EditorStylesInternal.InspectorTitleBg);

            sceneObjectBgPanel.AddElement(titleBg);
        }
Ejemplo n.º 29
0
        /// <summary>
        /// Refreshes the contents of the content area. Must be called at least once after construction.
        /// </summary>
        /// <param name="viewType">Determines how to display the resource tiles.</param>
        /// <param name="entriesToDisplay">Project library entries to display.</param>
        public void Refresh(ProjectViewType viewType, LibraryEntry[] entriesToDisplay)
        {
            if (mainPanel != null)
            {
                mainPanel.Destroy();
            }

            entries = new LibraryGUIEntry[entriesToDisplay.Length];
            entryLookup.Clear();

            mainPanel = parent.Layout.AddPanel();

            GUIPanel contentPanel = mainPanel.AddPanel(1);

            overlay       = mainPanel.AddPanel(0);
            underlay      = mainPanel.AddPanel(2);
            renameOverlay = mainPanel.AddPanel(-1);

            main = contentPanel.AddLayoutY();

            if (viewType == ProjectViewType.List16)
            {
                tileSize       = 16;
                gridLayout     = false;
                elementsPerRow = 1;
            }
            else
            {
                switch (viewType)
                {
                case ProjectViewType.Grid64:
                    tileSize = 64;
                    break;

                case ProjectViewType.Grid48:
                    tileSize = 48;
                    break;

                case ProjectViewType.Grid32:
                    tileSize = 32;
                    break;
                }

                gridLayout = true;

                Rect2I scrollBounds   = parent.Bounds;
                int    availableWidth = scrollBounds.width;

                int elemSize = tileSize + GRID_ENTRY_SPACING;
                elementsPerRow = (availableWidth - GRID_ENTRY_SPACING * 2) / elemSize;
                elementsPerRow = Math.Max(elementsPerRow, 1);

                int numRows      = MathEx.CeilToInt(entriesToDisplay.Length / (float)elementsPerRow);
                int neededHeight = numRows * (elemSize);

                bool requiresScrollbar = neededHeight > scrollBounds.height;
                if (requiresScrollbar)
                {
                    availableWidth -= parent.ScrollBarWidth;
                    elementsPerRow  = (availableWidth - GRID_ENTRY_SPACING * 2) / elemSize;
                }

                if (elementsPerRow > 0)
                {
                    labelWidth = (availableWidth - (elementsPerRow + 1) * MIN_HORZ_SPACING) / elementsPerRow;
                }
                else
                {
                    labelWidth = 0;
                }
            }

            if (viewType == ProjectViewType.List16)
            {
                for (int i = 0; i < entriesToDisplay.Length; i++)
                {
                    LibraryGUIEntry guiEntry = new LibraryGUIEntry(this, main, entriesToDisplay[i], i, labelWidth);
                    entries[i] = guiEntry;
                    entryLookup[guiEntry.path] = guiEntry;

                    if (i != entriesToDisplay.Length - 1)
                    {
                        main.AddSpace(LIST_ENTRY_SPACING);
                    }
                }

                main.AddFlexibleSpace();
            }
            else
            {
                main.AddSpace(GRID_ENTRY_SPACING / 2);
                GUILayoutX rowLayout = main.AddLayoutX();
                main.AddSpace(GRID_ENTRY_SPACING);
                rowLayout.AddFlexibleSpace();

                int elemsInRow = 0;

                for (int i = 0; i < entriesToDisplay.Length; i++)
                {
                    if (elemsInRow == elementsPerRow && elemsInRow > 0)
                    {
                        rowLayout = main.AddLayoutX();
                        main.AddSpace(GRID_ENTRY_SPACING);

                        rowLayout.AddFlexibleSpace();
                        elemsInRow = 0;
                    }

                    LibraryGUIEntry guiEntry = new LibraryGUIEntry(this, rowLayout, entriesToDisplay[i], i, labelWidth);
                    entries[i] = guiEntry;
                    entryLookup[guiEntry.path] = guiEntry;

                    rowLayout.AddFlexibleSpace();

                    elemsInRow++;
                }

                int extraElements = elementsPerRow - elemsInRow;
                for (int i = 0; i < extraElements; i++)
                {
                    rowLayout.AddSpace(labelWidth);
                    rowLayout.AddFlexibleSpace();
                }

                main.AddFlexibleSpace();
            }

            for (int i = 0; i < entries.Length; i++)
            {
                LibraryGUIEntry guiEntry = entries[i];
                guiEntry.Initialize();
            }
        }