void Start() { base.Start(); gui = new GUIEntity(); gui.name = ""; gui.displayHelp = true; //public int currentInputType; //public bool displayHelp = true; //Text[] textGui; //new private string name = ""; //Slider healthBar; //float endTime; level = new Level(); level.score = 0; level.message = ""; level.time = Time.time; gui.textGui = gameObject.GetComponentsInChildren <Text>(); gui.healthBar = gameObject.GetComponentInChildren <Slider>(); gui.healthBar.maxValue = 100; gui.healthBar.minValue = 0; gui.textGui[1].text = level.score.ToString(); completeView.SetActive(false); failedView.SetActive(false); startCard.SetActive(false); messageView.SetActive(false); controls.gameObject.GetComponent <Animator>().SetBool("display", true); gui.displayHelp = true; BossControls.SetActive(false); }
public override void LoadContent(ContentManager contentManager) { _gui = new GUIEntity(contentManager.Load <SpriteFont>("Content/font"), _pieceRenderer) { NextPiece = _nextPiece, Score = _score }; AddEntity(_gui); }