Ejemplo n.º 1
0
        /// <summary> Finishes the game. </summary>
        public override void GameOver()
        {
            ScoreInterface.Instance.StopTimeControler();

            foreach (Control c in userControls)
            {
                c.Enabled = false;
            }

            GUIElements.Remove(mainDisp);

            for (int i = 0; i < correctCombinationDisplay.NumberOfElements; i++)
            {
                correctCombinationDisplay.Update(IntToImageConverter.Instance.Convert(engine.GetCombination()[i]));
                correctCombinationDisplay.Show();

                correctCombinationDisplay.CurrentElement++;
            }

            if (engine.Check(answer))
            {
                Grader();
            }

            GameManager.Instance.NextGame();
        }
Ejemplo n.º 2
0
 public void CloseGUI()
 {
     OnClose();
     GUIActive = false;
     if (RemoveOnClose)
     {
         GUIElements.Remove(this);
     }
 }
Ejemplo n.º 3
0
        /// <summary> Finishes the game. </summary>
        public override void GameOver()
        {
            ScoreInterface.Instance.StopTimeControler();

            setUserControlsEnabled(false);

            GUIElements.Remove(mainDisp);

            showCorrectCombinationDisplay();

            Grader();

            GameManager.Instance.NextGame();
        }