public static LoadSpine ( string name, string jsonPath ) : void | ||
name | string | |
jsonPath | string | |
return | void |
void Start() { // Setup Futile FutileParams fparams = new FutileParams(true, true, true, true); fparams.AddResolutionLevel(1024.0f, 1.0f, 1.0f, ""); fparams.origin = new Vector2(0.5f, 0.5f); Futile.instance.Init(fparams); // Load the powerup sprite GSpineManager.LoadSpine("powerup", "spine/powerup/powerupJson", "spine/powerup/powerupAtlas"); powerup = new GSpineSprite("powerup"); Futile.stage.AddChild(powerup); powerup.Play("animation"); powerup.SetPosition((Futile.screen.halfWidth * 0.25f), -(Futile.screen.halfHeight * 0.5f)); _activeSprite = powerup; // load the goblin sprite GSpineManager.LoadSpine("goblin", "spine/goblin/goblinJson", "spine/goblin/goblinAtlas"); goblin = new GSpineSprite("goblin"); Futile.stage.AddChild(goblin); goblin.SetSkin("goblin"); goblin.Play("walk"); goblin.SetPosition((Futile.screen.halfWidth * 0.25f), -(Futile.screen.halfHeight * 0.5f)); goblin.isVisible = false; // load the spineboy sprite GSpineManager.LoadSpine("spineboy", "spine/spineboy/spineboyJson", "spine/spineboy/spineboyAtlas"); spineboy = new GSpineSprite("spineboy"); Futile.stage.AddChild(spineboy); spineboy.SetAnimationMix("jump", "walk", 0.4f); spineboy.Play("walk"); spineboy.SetPosition((Futile.screen.halfWidth * 0.25f), -(Futile.screen.halfHeight * 0.5f)); spineboy.isVisible = false; }
void Start() { // Setup Futile FutileParams fparams = new FutileParams(true, true, true, true); fparams.AddResolutionLevel(1024.0f, 1.0f, 1.0f, ""); fparams.origin = new Vector2(0.5f, 0.5f); Futile.instance.Init(fparams); GSpineManager.LoadSpine("powerup", "spine/powerup/powerup-spine", "spine/powerup/powerup-atlas"); sprite = new GSpineSprite("powerup"); Futile.stage.AddChild(sprite); sprite.SetPosition((Futile.screen.halfWidth * 0.25f), -(Futile.screen.halfHeight * 0.5f)); sprite.Play("animation"); }
void Start() { // Setup Futile FutileParams fparams = new FutileParams(true, true, true, true); fparams.AddResolutionLevel(1024.0f, 1.0f, 1.0f, ""); fparams.origin = new Vector2(0.5f, 0.5f); Futile.instance.Init(fparams); GSpineManager.LoadSpine("spineboy-original", "spine/spineboy-original/spineboy-original-spine", "spine/spineboy-original/spineboy-original-atlas"); sprite = new GSpineSprite("spineboy-original"); Futile.stage.AddChild(sprite); sprite.SetPosition((Futile.screen.halfWidth * 0.25f), -(Futile.screen.halfHeight * 0.5f)); sprite.Play("walk"); sprite.SetAnimationMix("jump", "walk", 0.4f); }