Ejemplo n.º 1
0
        public void Draw(SpriteBatch sb, SpriteFont sf, Color color)
        {
            for (int index = 0; index < scoreObjs.Count; index++)
            {
                GRPlusScoreObj cScore = (GRPlusScoreObj)scoreObjs[index];

                cScore.textcolor = color * cScore.opacity;

                sb.DrawString(sf, cScore.plusscorestring, new Vector2(cScore.position.X + 25, cScore.position.Y - 40), cScore.textcolor);
            }
        }
Ejemplo n.º 2
0
        public void Update(GameTime gTime, GRPlayer player)
        {
            for (int index = 0; index < scoreObjs.Count; index++)
            {
                GRPlusScoreObj cScore = (GRPlusScoreObj)scoreObjs[index];

                cScore.offset.Y += (float)gTime.ElapsedGameTime.TotalSeconds * GRPlusScoreObj.offsetacc;
                cScore.position += cScore.offset;

                //fade score out over time (currently lerp)
                cScore.opacity = 1.0f - ((GRPlusScoreObj.startingTTL - cScore.TTL) / GRPlusScoreObj.startingTTL);

                //remove if dead
                cScore.TTL -= (float)gTime.ElapsedGameTime.TotalSeconds;
                if (cScore.TTL <= 0)
                {
                    scoreObjs.RemoveAt(index);
                    index--;
                }
            }
        }