Ejemplo n.º 1
0
        public GR.Memory.ByteBuffer SaveToBuffer()
        {
            GR.Memory.ByteBuffer projectFile = new GR.Memory.ByteBuffer();

            // version
            projectFile.AppendU32(1);
            // Name
            projectFile.AppendString(Name);
            // Value table
            // number of entries
            projectFile.AppendI32(ValueTable.Values.Count);
            foreach (var entry in ValueTable.Values)
            {
                projectFile.AppendString(entry);
            }
            projectFile.AppendString(ValueTable.Formula);
            projectFile.AppendString(ValueTable.StartValue);
            projectFile.AppendString(ValueTable.EndValue);
            projectFile.AppendString(ValueTable.StepValue);

            return(projectFile);
        }
        public GR.Memory.ByteBuffer SaveToBuffer()
        {
            GR.Memory.ByteBuffer projectFile = new GR.Memory.ByteBuffer();

            // version
            projectFile.AppendU32(1);
            // Name
            projectFile.AppendString(System.IO.Path.GetFileNameWithoutExtension(Name));
            // charset Filename
            projectFile.AppendString(System.IO.Path.GetFileNameWithoutExtension(Name));

            for (int i = 0; i < 256; ++i)
            {
                projectFile.AppendI32(Characters[i].Color);
            }
            for (int i = 0; i < 256; ++i)
            {
                projectFile.AppendU8(Characters[i].Multicolor ? (byte)1 : (byte)0);
            }
            projectFile.AppendI32(BackgroundColor);
            projectFile.AppendI32(MultiColor1);
            projectFile.AppendI32(MultiColor2);

            for (int i = 0; i < 256; ++i)
            {
                // Tile colors
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                // Tile chars
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
            }

            // generic multi color
            projectFile.AppendI32(0);

            // test bed
            projectFile.Append(new GR.Memory.ByteBuffer(64));

            // charset data
            for (int i = 0; i < 256; ++i)
            {
                projectFile.Append(Characters[i].Data);
            }

            // used tiles
            projectFile.AppendU32(UsedTiles);

            // export name
            projectFile.AppendString(ExportFilename);
            // export path block table
            projectFile.AppendString("");
            // export path charset
            projectFile.AppendString("");
            // export path editor tiles
            projectFile.AppendString("");
            // categories
            projectFile.AppendI32(Categories.Count);
            foreach (System.Collections.Generic.KeyValuePair <int, string> category in Categories)
            {
                projectFile.AppendI32(category.Key);
                projectFile.AppendString(category.Value);
            }
            for (int i = 0; i < 256; ++i)
            {
                projectFile.AppendI32(Characters[i].Category);
            }
            return(projectFile);
        }
Ejemplo n.º 3
0
        public GR.Memory.ByteBuffer SaveToBuffer()
        {
            GR.Memory.ByteBuffer projectFile = new GR.Memory.ByteBuffer();

            // version
            projectFile.AppendU32(1);
            projectFile.AppendI32(Sprites.Count);
            // Name
            projectFile.AppendString(Name);
            for (int i = 0; i < Sprites.Count; ++i)
            {
                projectFile.AppendI32(Sprites[i].Color);
            }
            for (int i = 0; i < Sprites.Count; ++i)
            {
                projectFile.AppendU8(Sprites[i].Multicolor ? (byte)1 : (byte)0);
            }
            projectFile.AppendI32(BackgroundColor);
            projectFile.AppendI32(MultiColor1);
            projectFile.AppendI32(MultiColor2);
            // generic MC
            projectFile.AppendU32(0);
            for (int i = 0; i < Sprites.Count; ++i)
            {
                projectFile.Append(Sprites[i].Data);
                projectFile.AppendU8((byte)Sprites[i].Color);
            }
            projectFile.AppendU32(UsedSprites);

            // export name
            projectFile.AppendString(ExportFilename);

            // exportpath
            projectFile.AppendString("");

            // desc
            for (int i = 0; i < Sprites.Count; ++i)
            {
                projectFile.AppendString("");
            }

            // testbed (not used anymore, write 0 as number of sprites)
            projectFile.AppendI32(0);


            foreach (var layer in SpriteLayers)
            {
                GR.IO.FileChunk chunkLayer = new GR.IO.FileChunk(Types.FileChunk.SPRITESET_LAYER);

                GR.IO.FileChunk chunkLayerInfo = new GR.IO.FileChunk(Types.FileChunk.SPRITESET_LAYER_INFO);
                chunkLayerInfo.AppendString(layer.Name);
                chunkLayerInfo.AppendU8((byte)layer.BackgroundColor);
                chunkLayer.Append(chunkLayerInfo.ToBuffer());

                foreach (var sprite in layer.Sprites)
                {
                    GR.IO.FileChunk chunkLayerSprite = new GR.IO.FileChunk(Types.FileChunk.SPRITESET_LAYER_ENTRY);
                    chunkLayerSprite.AppendI32(sprite.Index);
                    chunkLayerSprite.AppendU8((byte)sprite.Color);
                    chunkLayerSprite.AppendI32(sprite.X);
                    chunkLayerSprite.AppendI32(sprite.Y);
                    chunkLayerSprite.AppendU8((byte)(sprite.ExpandX ? 1 : 0));
                    chunkLayerSprite.AppendU8((byte)(sprite.ExpandY ? 1 : 0));

                    chunkLayer.Append(chunkLayerSprite.ToBuffer());
                }
                projectFile.Append(chunkLayer.ToBuffer());
            }

            /*
             * int spriteTestCount = memIn.ReadInt32();
             * for ( int i = 0; i < spriteTestCount; ++i )
             * {
             * int spriteIndex = memIn.ReadInt32();
             * byte spriteColor = memIn.ReadUInt8();
             * bool spriteMultiColor = ( memIn.ReadUInt8() != 0 );
             * int spriteX = memIn.ReadInt32();
             * int spriteY = memIn.ReadInt32();
             * }*/
            return(projectFile);
        }
Ejemplo n.º 4
0
        public GR.Memory.ByteBuffer SaveToBuffer()
        {
            GR.Memory.ByteBuffer projectFile = new GR.Memory.ByteBuffer();

            // version
            projectFile.AppendU32(1);
            // Name
            projectFile.AppendString(System.IO.Path.GetFileNameWithoutExtension(Name));
            // charset Filename
            projectFile.AppendString(System.IO.Path.GetFileNameWithoutExtension(Name));

            for (int i = 0; i < 256; ++i)
            {
                projectFile.AppendI32(Characters[i].Color);
            }
            for (int i = 0; i < 256; ++i)
            {
                projectFile.AppendU8((byte)Characters[i].Mode);
            }
            projectFile.AppendI32(BackgroundColor);
            projectFile.AppendI32(MultiColor1);
            projectFile.AppendI32(MultiColor2);

            for (int i = 0; i < 256; ++i)
            {
                // Tile colors
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                // Tile chars
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
                projectFile.AppendI32(0);
            }

            // generic multi color
            projectFile.AppendI32(0);

            // test bed
            projectFile.Append(new GR.Memory.ByteBuffer(64));

            // charset data
            for (int i = 0; i < 256; ++i)
            {
                projectFile.Append(Characters[i].Data);
            }

            // used tiles
            projectFile.AppendU32(UsedTiles);

            // export name
            projectFile.AppendString(ExportFilename);
            // export path block table
            projectFile.AppendString("");
            // export path charset
            projectFile.AppendString("");
            // export path editor tiles
            projectFile.AppendString("");
            // categories
            projectFile.AppendI32(Categories.Count);
            for (int i = 0; i < Categories.Count; ++i)
            {
                projectFile.AppendI32(i);
                projectFile.AppendString(Categories[i]);
            }
            for (int i = 0; i < 256; ++i)
            {
                projectFile.AppendI32(Characters[i].Category);
            }
            projectFile.AppendI32(NumCharacters);
            projectFile.AppendI32(ShowGrid ? 1 : 0);
            projectFile.AppendI32(StartCharacter);
            projectFile.AppendI32(BGColor4);

            // playground
            projectFile.AppendI32(16); // w
            projectFile.AppendI32(16); // h

            for (int i = 0; i < PlaygroundChars.Count; ++i)
            {
                projectFile.AppendU16(PlaygroundChars[i]);
            }
            return(projectFile);
        }
Ejemplo n.º 5
0
 public virtual void SaveToChunk(GR.Memory.ByteBuffer OutBuffer)
 {
     OutBuffer.AppendString(DocumentInfo.DocumentFilename);
 }