public GOSequence(GORoot root) { this.root = root; this.items = new Dictionary <int, SequenceItem>(); this.startTime = Time.time; this.id = 0; this.hasCompleted = false; this.Ease = GOEase.Linear; }
static GOTween() { root = new GameObject("[GOTween]").AddComponent <GORoot>(); DontDestroyOnLoad(root); }