Ejemplo n.º 1
0
    void Awake()
    {
        Transform  = transform;
        GameObject = gameObject;

        AnimSet = GetComponent <AnimSet> ();

        Memory      = new Memory();
        WorldState  = new WorldState();
        GoapManager = new GOAPManager(this);

        CharacterController = Transform.GetComponent <CharacterController> ();
        CollisionCenter     = CharacterController.center;

        Sound = Transform.GetComponent <ComponentSounds> ();

        BlackBoard.Owner        = this;
        BlackBoard.myGameObject = GameObject;

        ResetAgent();

        SetWorldState();
        WorldState.SetWSProperty(E_PropKey.E_LOOKING_AT_TARGET, false);
        WorldState.SetWSProperty(E_PropKey.E_USE_WORLD_OBJECT, false);

        EnableCollisions();
        //t = GameObject.Find ("GameObject").transform;
    }
Ejemplo n.º 2
0
        /// <summary>
        ///  Call Repaint on OnInspectorUpdate as it repaints the windows
        ///  less times as if it was OnGUI/Update
        /// </summary>
        void OnInspectorUpdate()
        {
            if (!gOAPManager)
            {
                gOAPManager = FindObjectOfType <GOAPManager>();
            }
            allAgents = FindObjectsOfType <AgentBase>();

            Repaint();
        }
Ejemplo n.º 3
0
 void Awake()
 {
     BlackBoard          = GetComponent <BlackBoard>();
     AnimEngine          = GetComponent <Animation>();
     Transform           = GetComponent <Transform>();
     CharacterController = GetComponent <CharacterController>();
     AnimSet             = GetComponent <AnimSet>();
     _animFsm            = GetComponent <Fsm>();
     _input       = GetComponent <PlayerInput>();
     _goapMgr     = GetComponent <GOAPManager>();
     _audioEffect = GetComponent <AudioSource>();
 }
Ejemplo n.º 4
0
    void Awake()
    {
        Transform   = transform;
        GameObject  = gameObject;
        AnimSet     = GetComponent <AnimSet>();
        WorldState  = new WorldState();
        GOAPManager = new GOAPManager(this);

        CharacterController     = transform.GetComponent <CharacterController>();
        CollisionCenter         = CharacterController.center;
        BlackBoard.Owner        = this;
        BlackBoard.myGameObject = GameObject;
        AnimSet = GetComponent <AnimSet>();
        t       = GameObject.Find("GameObject").transform;
    }
Ejemplo n.º 5
0
    //only once throught whole level
    void Awake()
    {
        Transform           = transform;
        GameObject          = gameObject;
        Audio               = GetComponent <AudioSource>();
        CharacterController = Transform.GetComponent <CharacterController>();
        CollisionCenter     = CharacterController.center;

        BlackBoard.Owner        = this;
        BlackBoard.myGameObject = GameObject;

        AnimSet = GetComponent <AnimSet>();

        WorldState    = new WorldState();
        Memory        = new Memory();
        m_GoalManager = new GOAPManager(this);

        ResetAgent();

        WorldState.SetWSProperty(E_PropKey.E_ORDER, AgentOrder.E_OrderType.E_NONE);

        WorldState.SetWSProperty(E_PropKey.E_IDLING, true);
        WorldState.SetWSProperty(E_PropKey.E_AT_TARGET_POS, true);
        WorldState.SetWSProperty(E_PropKey.E_ATTACK_TARGET, false);
        WorldState.SetWSProperty(E_PropKey.E_LOOKING_AT_TARGET, false);
        WorldState.SetWSProperty(E_PropKey.E_USE_WORLD_OBJECT, false);
        WorldState.SetWSProperty(E_PropKey.E_PLAY_ANIM, false);

        WorldState.SetWSProperty(E_PropKey.E_IN_DODGE, false);
        WorldState.SetWSProperty(E_PropKey.E_IN_WEAPONS_RANGE, false);
        WorldState.SetWSProperty(E_PropKey.E_WEAPON_IN_HANDS, false);
        WorldState.SetWSProperty(E_PropKey.E_IN_BLOCK, false);
        WorldState.SetWSProperty(E_PropKey.E_ALERTED, false);
        WorldState.SetWSProperty(E_PropKey.E_IN_COMBAT_RANGE, false);
        WorldState.SetWSProperty(E_PropKey.E_AHEAD_OF_ENEMY, false);
        WorldState.SetWSProperty(E_PropKey.E_BEHIND_ENEMY, false);
        WorldState.SetWSProperty(E_PropKey.MoveToRight, false);
        WorldState.SetWSProperty(E_PropKey.MoveToLeft, false);
        WorldState.SetWSProperty(E_PropKey.E_TELEPORT, false);

        WorldState.SetWSProperty(E_PropKey.E_EVENT, E_EventTypes.None);


        //SetupActions();

        //SetupGoals();
    }
Ejemplo n.º 6
0
 public GOAPAgent()
 {
     planner = new GOAPManager(this);
 }