public GlyphSlot(Func <Vector2> position, Func <float> scale, GLYPHTYPE type, PlayerCharacter character) { this.type = type; this.character = character; this.position = position; this.scale = scale; }
public GlyphSlot(Func <Vector2> position, Func <float> scale, GLYPHTYPE type) { this.type = type; this.position = position; this.scale = scale; }