Ejemplo n.º 1
0
        public static GameImage FromTex(TexFileReader reader)
        {
            const short x = 0;
            const short y = 0;

            using (DisposableStack insurance = new DisposableStack(2))
            {
                GLTexture layer    = insurance.Add(reader.ReadImage());
                GLTexture palettes = insurance.Add(GLTextureFactory.FromBitmapPalettes(reader.Palettes));
                GameImage result   = new GameImage(x, y, layer, palettes);
                insurance.Clear();
                return(result);
            }
        }
Ejemplo n.º 2
0
        public static GameImage FromTim(TimFileReader reader)
        {
            using (DisposableStack insurance = new DisposableStack(3))
            {
                TimImage timImage = insurance.Add(reader.ReadImage());
                short    x        = timImage.ImageHeader.X;
                short    y        = timImage.ImageHeader.Y;

                GLTexture layer    = timImage.Layer;
                GLTexture palettes = insurance.Add(GLTextureFactory.FromBitmapPalettes(reader.Palettes == null ? null : reader.Palettes.Palettes));

                GameImage result = new GameImage(x, y, layer, palettes);
                insurance.Clear();
                return(result);
            }
        }