Ejemplo n.º 1
0
    public void SetTickConfigMenuValues()
    {
        ActionManager.Instance.endTime = (tickSensibilityValue.value / 10);
        int aux = (int)tickSensibilityValue.value;

        tickSensibilityText.text = aux.ToString();
        GLPlayerPrefs.SetFloat(Scope, "EmotivTickSensibility", ActionManager.Instance.endTime);
    }
    public void UpdateTresholdValues()
    {
        float value = (float)tresholdSlider.value;
        int   physicalResponseIndex = physicalResponseDropdown.value;

        tresholdNumber.text = value.ToString("0.0");

        GLPlayerPrefs.SetFloat(scope, "BITalino" + physicalResponse[physicalResponseIndex] + "Treshold", value);
    }
    public void UpdateHighestRangeValues()
    {
        float value = (float)highestRangeSlider.value;
        int   physicalResponseIndex = physicalResponseDropdown.value;

        highestRangeNumber.text = value.ToString("0.0");

        GLPlayerPrefs.SetFloat(scope, "BITalino" + physicalResponse[physicalResponseIndex] + "HighestRange", value);
    }
Ejemplo n.º 4
0
    public void UpdateUntriggerValues()
    {
        int   gesture = dbGestureDropdown.value;
        float trigger = (untriggerLevelValue.value / 10);
        int   aux     = (int)untriggerLevelValue.value;

        GLPlayerPrefs.SetFloat(Scope, interfaceName + dbGesturesName[gesture] + "UntriggerLevel", trigger);
        untriggerLevelText.text = aux.ToString();
    }
Ejemplo n.º 5
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    public void UpdateUpperFacialExpressionTriggerValues()
    {
        int   expresion = facialExpresionDropdown.value;
        float trigger   = (facialExpressionTriggerLevel.value / 10);
        int   aux       = (int)facialExpressionTriggerLevel.value;

        GLPlayerPrefs.SetFloat(Scope, "Emotiv" + facialExpresionName[expresion] + "TriggerLevel", trigger);
        facialExpressionTriggerNumber.text = aux.ToString();
    }
Ejemplo n.º 6
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    public void UpdateMentalCommandTriggerValues()
    {
        int   command = mentalCommandDropdown.value;
        float trigger = (mentalCommandTriggerLevel.value / 10);
        int   aux     = (int)mentalCommandTriggerLevel.value;

        GLPlayerPrefs.SetFloat(Scope, interfaceName + mentalCommandName[command] + "CommandTriggerLevel", trigger);
        mentalCommandTriggerNumber.text = aux.ToString();
    }
Ejemplo n.º 7
0
    private void OnDisable()
    {
        UpdateActionsKinect();

        if (ActionManager.Instance.bgiiesMode)
        {
            GLPlayerPrefs.SetInt(Scope, "openHandRightAssignedActionIndexBgiies", openHandRightAssignedActionIndex);
            GLPlayerPrefs.SetInt(Scope, "openHandLeftAssignedActionIndexBgiies", openHandLeftAssignedActionIndex);
            GLPlayerPrefs.SetInt(Scope, "closeHandRightAssignedActionIndexBgiies", closeHandRightAssignedActionIndex);
            GLPlayerPrefs.SetInt(Scope, "closeHandLeftAssignedActionIndexBgiies", closeHandLeftAssignedActionIndex);
            GLPlayerPrefs.SetInt(Scope, "lassoHandRightAssignedActionIndexBgiies", lassoHandRightAssignedActionIndex);
            GLPlayerPrefs.SetInt(Scope, "lassoHandLeftAssignedActionIndexBgiies", lassoHandLeftAssignedActionIndex);

            GLPlayerPrefs.SetInt(Scope, "gesture1AssignedActionIndexBgiies", gesture1AssignedActionIndex);
            GLPlayerPrefs.SetInt(Scope, "gesture2AssignedActionIndexBgiies", gesture2AssignedActionIndex);
            GLPlayerPrefs.SetInt(Scope, "gesture3AssignedActionIndexBgiies", gesture3AssignedActionIndex);
            GLPlayerPrefs.SetInt(Scope, "gesture4AssignedActionIndexBgiies", gesture4AssignedActionIndex);
            GLPlayerPrefs.SetInt(Scope, "gesture5AssignedActionIndexBgiies", gesture5AssignedActionIndex);
            GLPlayerPrefs.SetInt(Scope, "gesture6AssignedActionIndexBgiies", gesture6AssignedActionIndex);
            GLPlayerPrefs.SetInt(Scope, "gesture7AssignedActionIndexBgiies", gesture7AssignedActionIndex);

            GLPlayerPrefs.SetFloat(Scope, "gesture1TriggerLevelBgiies", gesture1TriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture2TriggerLevelBgiies", gesture2TriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture3TriggerLevelBgiies", gesture3TriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture4TriggerLevelBgiies", gesture4TriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture5TriggerLevelBgiies", gesture5TriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture6TriggerLevelBgiies", gesture6TriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture7TriggerLevelBgiies", gesture7TriggerLevel);

            GLPlayerPrefs.SetFloat(Scope, "gesture1UntriggerLevelBgiies", gesture1UntriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture2UntriggerLevelBgiies", gesture2UntriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture3UntriggerLevelBgiies", gesture3UntriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture4UntriggerLevelBgiies", gesture4UntriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture5UntriggerLevelBgiies", gesture5UntriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture6UntriggerLevelBgiies", gesture6UntriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture7UntriggerLevelBgiies", gesture7UntriggerLevel);
        }
        else
        {
            GLPlayerPrefs.SetInt(Scope, "openHandRightAssignedActionIndexVortices", openHandRightAssignedActionIndex);
            GLPlayerPrefs.SetInt(Scope, "openHandLeftAssignedActionIndexVortices", openHandLeftAssignedActionIndex);
            GLPlayerPrefs.SetInt(Scope, "closeHandRightAssignedActionIndexVortices", closeHandRightAssignedActionIndex);
            GLPlayerPrefs.SetInt(Scope, "closeHandLeftAssignedActionIndexVortices", closeHandLeftAssignedActionIndex);
            GLPlayerPrefs.SetInt(Scope, "lassoHandRightAssignedActionIndexVortices", lassoHandRightAssignedActionIndex);
            GLPlayerPrefs.SetInt(Scope, "lassoHandLeftAssignedActionIndexVortices", lassoHandLeftAssignedActionIndex);

            GLPlayerPrefs.SetInt(Scope, "gesture1AssignedActionIndexVortices", gesture1AssignedActionIndex);
            GLPlayerPrefs.SetInt(Scope, "gesture2AssignedActionIndexVortices", gesture2AssignedActionIndex);
            GLPlayerPrefs.SetInt(Scope, "gesture3AssignedActionIndexVortices", gesture3AssignedActionIndex);
            GLPlayerPrefs.SetInt(Scope, "gesture4AssignedActionIndexVortices", gesture4AssignedActionIndex);
            GLPlayerPrefs.SetInt(Scope, "gesture5AssignedActionIndexVortices", gesture5AssignedActionIndex);
            GLPlayerPrefs.SetInt(Scope, "gesture6AssignedActionIndexVortices", gesture6AssignedActionIndex);
            GLPlayerPrefs.SetInt(Scope, "gesture7AssignedActionIndexVortices", gesture7AssignedActionIndex);

            GLPlayerPrefs.SetFloat(Scope, "gesture1TriggerLevelVortices", gesture1TriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture2TriggerLevelVortices", gesture2TriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture3TriggerLevelVortices", gesture3TriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture4TriggerLevelVortices", gesture4TriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture5TriggerLevelVortices", gesture5TriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture6TriggerLevelVortices", gesture6TriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture7TriggerLevelVortices", gesture7TriggerLevel);

            GLPlayerPrefs.SetFloat(Scope, "gesture1UntriggerLevelVortices", gesture1UntriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture2UntriggerLevelVortices", gesture2UntriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture3UntriggerLevelVortices", gesture3UntriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture4UntriggerLevelVortices", gesture4UntriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture5UntriggerLevelVortices", gesture5UntriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture6UntriggerLevelVortices", gesture6UntriggerLevel);
            GLPlayerPrefs.SetFloat(Scope, "gesture7UntriggerLevelVortices", gesture7UntriggerLevel);
        }
    }