public static Task <Texture2D> RawToTexture2DAsync(GraphicsDevice graphicsDevice, BinaryReader r) { var rawData = ReadRaw(r); return(GLCallLocker.InvokeAsync(() => { var tex = new Texture2D(graphicsDevice, rawData.Item1, rawData.Item2); tex.SetData(rawData.Item3); return tex; })); }
public static Task <Texture2D> PngToTexture2DAsync(GraphicsDevice graphicsDevice, Stream stream) { #if XNA if (!(stream is MemoryStream)) { var ms = new MemoryStream((int)stream.Length); stream.CopyTo(ms); ms.Position = 0; stream = ms; } return(GLCallLocker.InvokeAsync(() => Texture2D.FromStream(graphicsDevice, stream))); #else Texture2D.TextureDataFromStreamEXT(stream, out int width, out int height, out byte[] rawdata, -1, -1, false); return(GLCallLocker.InvokeAsync(() => { var tex = new Texture2D(graphicsDevice, width, height); tex.SetData(rawdata); return tex; })); #endif }
public override void Update(GameTime gameTime) { base.Update(gameTime); GLCallLocker.SpeedrunActions(); }