protected override void DrawVertices(GL10 pGL, Camera pCamera) { pGL.GlDrawArrays(GL10Consts.GlLines, 0, LineVertexBuffer.VERTICES_PER_LINE); }
protected override void DrawVertices(GL10 pGL, Camera pCamera) { pGL.GlDrawArrays(GL10Consts.GlLines, 0, LineVertexBuffer.VERTICES_PER_LINE); }