Ejemplo n.º 1
0
    public void SetGoal(GGJAgent agent, Vector3 _goal, float speed)
    {
        flying      = true;
        Mgoal       = _goal;
        mStartSpeed = speed;
        Vector3 dir = (_goal - gameObject.transform.position);

        MDir             = new Vector2(dir.x, dir.y);
        mHalfDistancePos = (Vector2)gameObject.transform.position + (MDir * 0.5f);
        halfdistance     = Vector2.Distance(gameObject.transform.position, mHalfDistancePos);
        MDir             = MDir.normalized;
        this.agent       = agent;
        agent.RegisterFlying(this);
    }
Ejemplo n.º 2
0
    public void Reset()
    {
        NoOfLoadedBodies = 0;
        if (leftSide)
        {
            catapultTransform.rotation = Quaternion.Euler(0, 0, Random.Range(-GGJAcademy.maxAngle, GGJAcademy.maxAngle));
        }
        else
        {
            catapultTransform.rotation = Quaternion.Euler(0, 0, Random.Range(180 - GGJAcademy.maxAngle, 180 + GGJAcademy.maxAngle));
        }

        valueSlider.gameObject.SetActive(true);
        agent = GetComponent <GGJAgent>();
    }