Ejemplo n.º 1
0
        public void Editor_DrawCustomParamsGUI()
        {
#if UNITY_EDITOR
            string label = "Mask Painting";
            string id    = "mask-painter";

            GCommonGUI.Foldout(label, true, id, () =>
            {
                GMaskPainterParams param = GTexturePainterCustomParams.Instance.Mask;
                string[] labels          = new string[]
                {
                    "R (Terrain Mask)",
                    "G (Smooth Normal Mask)",
                    "B",
                    "A"
                };
                int[] values = new int[]
                {
                    1,
                    2,
                    4,
                    8
                };

                param.Channel   = (GTextureChannel)EditorGUILayout.IntPopup("Channel", (int)param.Channel, labels, values);
                param.Visualize = EditorGUILayout.Toggle("Visualize", param.Visualize);
                GTexturePainterCustomParams.Instance.Mask = param;
                EditorUtility.SetDirty(GTexturePainterCustomParams.Instance);

#if GRIFFIN_VEGETATION_STUDIO_PRO
                GCommonGUI.Header("Vegetation Studio Pro");
                if (GUILayout.Button("Refresh Vegetation Systems"))
                {
                    VegetationStudioManager.RefreshVegetationSystem();
                }
#endif
            });
#endif
        }