public GClass256(GClass258 gclass258_1 = null, GClass257 gclass257_1 = null, int int_1 = 0, Vector <GClass661> vector_1 = null, bool bool_1 = false) { Class13.NP5bWyNzLwONS(); base..ctor(); if (gclass258_1 == null) { this.gclass258_0 = new GClass258(0.0, 0.0, 0.0); } else { this.gclass258_0 = gclass258_1; } if (gclass257_1 == null) { this.gclass257_0 = new GClass257(0); } else { this.gclass257_0 = gclass257_1; } this.int_0 = int_1; if (vector_1 == null) { this.vector_0 = new Vector <GClass661>(); } else { this.vector_0 = vector_1; } this.bool_0 = bool_1; }
public void Run(GClass258 e) { ConnectionManager value = ConnectionManager.Instance.Value; value.Game.Hero.Pet.Mode = PetMode.Off; value.Game.Hero.Pet.IsEnabled = false; if (e.Enabled) { value.Game.Hero.Pet.IsRepairNeeded = true; } }