public void method_0(GClass126 gclass126_0) { Map map = ConnectionManager.Instance.Value.Game.Map; Asset asset; if (gclass126_0.gclass130_0.uint_0 != 35U) { if (gclass126_0.gclass130_0.uint_0 != 36U) { if (gclass126_0.gclass130_0.uint_0 == 37U) { asset = new BattlestationModule(gclass126_0.int_5, gclass126_0.int_3); goto IL_89; } asset = new Asset(gclass126_0.int_5, gclass126_0.int_3); goto IL_89; } } asset = (map.Battlestation = new Battlestation(gclass126_0.int_5, gclass126_0.int_3)); IL_89: if (asset != null) { asset.method_0(gclass126_0); map.Assets[gclass126_0.int_6] = asset; ICollidable collidable = asset; if (collidable != null) { map.Collidables[gclass126_0.string_1] = collidable; } map.Grid.method_9(asset); } }
public void method_0(GClass126 gclass126_0) { Map map = ConnectionManager.Instance.Value.Game.Map; Asset asset; if (gclass126_0.gclass130_0.int_0 != 35) { if (gclass126_0.gclass130_0.int_0 != 36) { if ((long)gclass126_0.gclass130_0.int_0 == 37L) { asset = new BattlestationModule(gclass126_0.int_4, gclass126_0.int_5); goto IL_91; } asset = new Asset(gclass126_0.int_4, gclass126_0.int_5); goto IL_91; } } asset = (map.Battlestation = new Battlestation(gclass126_0.int_4, gclass126_0.int_5)); IL_91: if (asset != null) { asset.method_0(gclass126_0); map.Assets[gclass126_0.int_2] = asset; ICollidable collidable = asset; if (collidable != null) { map.Collidables[gclass126_0.string_1] = collidable; } map.Grid.method_10(asset); } }
public void method_0(GClass126 gclass126_0) { this.PosX = gclass126_0.int_4; this.PosY = gclass126_0.int_5; this.Id = gclass126_0.int_2; this.Name = gclass126_0.string_1; this.ClanTag = gclass126_0.string_0; this.FactionId = gclass126_0.qeCqsHxEdF; this.ClanDiplomacy = gclass126_0.gclass139_0.int_0; this.AssetType = (AssetType)gclass126_0.gclass130_0.int_0; }
public void method_0(GClass126 gclass126_0) { this.PosX = gclass126_0.int_5; this.PosY = gclass126_0.int_3; this.Id = gclass126_0.int_6; this.Name = gclass126_0.string_1; this.ClanTag = gclass126_0.string_0; this.FactionId = gclass126_0.int_1; this.ClanDiplomacy = (int)gclass126_0.gclass139_0.uint_0; this.AssetType = (AssetType)gclass126_0.gclass130_0.uint_0; }