Ejemplo n.º 1
0
    public void simulate_move(Node node_from, Node node_target, bool quick_move = false)
    {
        // First select action move
        piece = node_from.Piece;
        Piece tPiece = node_target.Piece;

        piece.set_speed(200f);
        if (Click(node_from) && piece && Has(piece) && Click(piece))
        {
            piece.Pickup();
            piece.Compute();
            piece.HighlightPossibleMoves();
            piece.HighlightPossibleEats();
            GameManager.Instance.GameState.Grab();
        }

        // Move action process
        piece.set_speed(200f);
        if (tPiece == null)
        {
            if (piece.IsPossibleMove(node_target))
            {
                if (Rules.IsCheckMove(this, piece, node_target, true))
                {
                    Debug.Log("Move checked"); // do nothing
                }
                else
                {
                    piece.MoveToXZ(node_target, Drop);
                    GameManager.Instance.GameState.Place();
                }
            }
        }
        else
        {
            if (piece.IsPossibleEat(node_target))
            {
                if (Rules.IsCheckEat(this, piece, node_target, true))
                {
                    Debug.Log("Eat checked"); // do nothing
                }
                else
                {
                    GCPlayer oppPlayer = GameManager.Instance.Opponent(this);
                    oppPlayer.RemovePiece(tPiece);
                    AddEatenPieces(tPiece);
                    // tPiece.ScaleOut(0.2f, 1.5f);
                    piece.MoveToXZ(node_target, Drop);
                    GameManager.Instance.GameState.Place();
                }
            }
        }
        piece.set_speed(5f);
    }
Ejemplo n.º 2
0
    public void OnInputEvent(InputActionType action)
    {
        switch (action)
        {
        case InputActionType.GRAB_PIECE:
            if (GameManager.Instance.temporal_move != null)
            {
                break;
            }
            Node gNode = Finder.RayHitFromScreen <Node>(Input.mousePosition);
            if (gNode == null)
            {
                break;
            }
            piece = gNode.Piece;
            if (piece == null)
            {
                break;
            }
            if (!piece.IsReady)
            {
                break;
            }
            if (Click(gNode) && piece && Has(piece) && Click(piece))
            {
                piece.Pickup();
                piece.Compute();
                piece.HighlightPossibleMoves();
                piece.HighlightPossibleEats();
                GameManager.Instance.temporal_source_position = piece.ChessCoords;
                GameManager.Instance.GameState.Grab();
            }

            //check clickable for tile and piece then pass Player
            //check if player has piece - PIECE
            //check if player has piece if not empty - NODE
            break;

        case InputActionType.CANCEL_PIECE:
            if (piece != null)
            {
                //if (!piece.IsReady) break;
                piece.Drop();
                piece = null;
                GameManager.Instance.GameState.Cancel();
            }
            break;

        case InputActionType.PLACE_PIECE:
            // Event afer select a target position
            Node tNode = Finder.RayHitFromScreen <Node>(Input.mousePosition);
            if (tNode == null)
            {
                break;
            }
            Piece tPiece = tNode.Piece;
            GameManager.Instance.temporal_target_position = tNode.ChessCoords;
            if (tPiece == null)
            {
                if (piece.IsPossibleMove(tNode))
                {
                    if (Rules.IsCheckMove(this, piece, tNode, true))
                    {
                        Debug.Log("Move checked");                                 // do nothing
                    }
                    else
                    {
                        piece.MoveToXZ(tNode, Drop);
                        GameManager.Instance.GameState.Place();
                    }
                }
            }
            else
            {
                if (piece.IsPossibleEat(tNode))
                {
                    if (Rules.IsCheckEat(this, piece, tNode, true))
                    {
                        Debug.Log("Eat checked");                                 // do nothing
                    }
                    else
                    {
                        GCPlayer oppPlayer = GameManager.Instance.Opponent(this);
                        oppPlayer.RemovePiece(tPiece);
                        AddEatenPieces(tPiece);
                        tPiece.ScaleOut(0.2f, 1.5f);
                        piece.MoveToXZ(tNode, Drop);
                        GameManager.Instance.GameState.Place();
                    }
                }
            }
            if (GameManager.Instance.temporal_move == null)
            {
                GameManager.Instance.temporal_move = Tuple.Create <string, string>(
                    GameManager.Instance.temporal_source_position, GameManager.Instance.temporal_target_position);
            }
            break;
        }
    }
Ejemplo n.º 3
0
    public void UpdateAI()
    {
        if (grid == null)
        {
            grid = GameObject.FindObjectOfType <Grid>();
        }

        if (myTurn && !didTurn)
        {
            didTurn = true;

            State boardState = GetBoardState();

            Debug.Log("State visited counter: " + boardState.TimesVisited);

            if (brain == null)
            {
                brain = new StateAgent(boardState);
            }
            else
            {
                brain.SetState(boardState);
            }

            //get action from brain, execute.

            StateAction action = brain.GetChosenActionForCurrentState();

            string[] moves = Regex.Split(action.ActionString, "to");
            string[] from  = Regex.Split(moves[0], "-");
            string[] to    = Regex.Split(moves[1], "-");

            Debug.Log(action.ActionString + ", Quality: " + action.GetDeepEvaluation() + " (" + action.ActionEvaluation + ") --- " + brain.LearnedStates + "///" + brain.EvaluatedActions);

            if (action.GetDeepEvaluation() != action.ActionEvaluation)
            {
                Debug.Log("///////////////////////////////////////////////////////////////");
            }

            foreach (Node n in grid.grid)
            {
                n.UnhighlightEat();
                n.UnhighlightMove();
            }

            Node fromNode = grid.GetNodeAt(int.Parse(from[1]), int.Parse(from[0]));
            Node toNode   = grid.GetNodeAt(int.Parse(to[1]), int.Parse(to[0]));

            fromNode.HighlightMove();
            toNode.HighlightEat();

            piece = fromNode.Piece;
            piece.Pickup();
            GameManager.Instance.GameState.Grab();
            int reward = 0;

            Piece tPiece = toNode.Piece;
            if (tPiece == null)
            {
                if (piece.IsPossibleMove(toNode))
                {
                    if (Rules.IsCheckMove(this, piece, toNode, true))
                    {
                        Debug.Log("Move checked, not allowed"); // do nothing

                        brain.EvaluateLastAction(-10000);
                        GameManager.Instance.GameState.Checkmate();
                        GameManager.Instance.GameOver(GameManager.Instance.PlayerOponent, GameOverType.CHECKMATE);
                    }
                    else
                    {
                        piece.MoveToXZ(toNode, Drop);
                        GameManager.Instance.GameState.Place();
                    }
                }
            }
            else
            {
                if (piece.IsPossibleEat(toNode))
                {
                    if (Rules.IsCheckEat(this, piece, toNode, true))
                    {
                        Debug.Log("Eat checked"); // do nothing

                        brain.EvaluateLastAction(-10000);
                        GameManager.Instance.GameState.Checkmate();
                        GameManager.Instance.GameOver(GameManager.Instance.PlayerOponent, GameOverType.CHECKMATE);
                    }
                    else
                    {
                        GCPlayer oppPlayer = GameManager.Instance.Opponent(this);

                        oppPlayer.brain.EvaluateLastAction(-tPiece.GetPieceValue());
                        reward = tPiece.GetPieceValue();

                        oppPlayer.RemovePiece(tPiece);
                        AddEatenPieces(tPiece);
                        tPiece.ScaleOut(0.2f, 1.5f);
                        piece.MoveToXZ(toNode, Drop);
                        GameManager.Instance.GameState.Place();
                    }
                }
            }

            State newState = GetBoardState();

            brain.PerformStateAction(action, newState);
            brain.EvaluateLastAction(reward);
        }
    }