private void DoImport()
        {
            if (DesTerrain != null)
            {
                GBackup.TryCreateInitialBackup(HISTORY_PREFIX, DesTerrain, GCommon.AllResourceFlags);
            }

            GUnityTerrainDataImporter importer = new GUnityTerrainDataImporter();

            importer.SrcTerrain                    = SrcTerrain;
            importer.SrcData                       = SrcData;
            importer.DesData                       = DesData;
            importer.DesTerrain                    = DesTerrain;
            importer.ImportGeometry                = ImportGeometry;
            importer.UseUnityTerrainSize           = UseUnityTerrainSize;
            importer.ImportSplats                  = ImportSplats;
            importer.ImportSplatsAsAlbedo          = ImportSplatsAsAlbedo;
            importer.CreateNewSplatPrototypesGroup = CreateNewSplatPrototypesGroup;
            importer.ImportTrees                   = ImportTrees;
            importer.CreateNewTreePrototypesGroup  = CreateNewTreePrototypesGroup;
            importer.ImportGrasses                 = ImportGrasses;
            importer.CreateNewGrassPrototypesGroup = CreateNewGrassPrototypesGroup;
            importer.GrassDensity                  = GrassDensity;
            importer.Import();

            if (DesTerrain != null)
            {
                GBackup.TryCreateBackup(HISTORY_PREFIX, DesTerrain, GCommon.AllResourceFlags);
            }
        }
Ejemplo n.º 2
0
        private void Editor_CreateInitialHistoryEntry(GFoliagePainterArgs args)
        {
            if (!Editor_EnableHistory)
            {
                return;
            }
            List <GTerrainResourceFlag> flags = new List <GTerrainResourceFlag>();

            flags.AddRange(ActivePainter.GetResourceFlagForHistory(args));
            GBackup.TryCreateInitialBackup(ActivePainter.HistoryPrefix, GroupId, ActivePainter.GetResourceFlagForHistory(args), false);
        }
Ejemplo n.º 3
0
        private void DoBulkImport()
        {
            string[]         guid     = AssetDatabase.FindAssets("t:Texture2D", new string[] { Directory });
            List <Texture2D> textures = new List <Texture2D>();

            for (int i = 0; i < guid.Length; ++i)
            {
                string    path = AssetDatabase.GUIDToAssetPath(guid[i]);
                Texture2D tex  = AssetDatabase.LoadAssetAtPath <Texture2D>(path);
                textures.Add(tex);
            }

            GCommon.ForEachTerrain(
                BulkImportGroupId,
                (t) =>
            {
                if (t == null || t.TerrainData == null)
                {
                    return;
                }

                GBackup.TryCreateInitialBackup(HISTORY_PREFIX, t, GCommon.AllResourceFlags);

                Texture2D hm   = textures.Find(tex => tex.name.StartsWith("HeightMap") && tex.name.EndsWith(t.TerrainData.Id));
                Texture2D mkm  = textures.Find(tex => tex.name.StartsWith("MaskMap") && tex.name.EndsWith(t.TerrainData.Id));
                Texture2D vm   = textures.Find(tex => tex.name.StartsWith("VisibilityMap") && tex.name.EndsWith(t.TerrainData.Id));
                Texture2D am   = textures.Find(tex => tex.name.StartsWith("AlbedoMap") && tex.name.EndsWith(t.TerrainData.Id));
                Texture2D mm   = textures.Find(tex => tex.name.StartsWith("MetallicMap") && tex.name.EndsWith(t.TerrainData.Id));
                Texture2D[] cm = new Texture2D[t.TerrainData.Shading.SplatControlMapCount];
                for (int i = 0; i < cm.Length; ++i)
                {
                    cm[i] = textures.Find(tex => tex.name.StartsWith("ControlMap" + i.ToString()) && tex.name.EndsWith(t.TerrainData.Id));
                }

                GTextureImporter importer = new GTextureImporter();
                importer.Terrain          = t;
                importer.DesData          = t.TerrainData;
                importer.HeightMap        = hm;
                importer.MaskMap          = mkm;
                importer.VisibilityMap    = vm;
                importer.AlbedoMap        = am;
                importer.MetallicMap      = mm;
                importer.SplatControlMaps = cm;
                importer.Import();

                GBackup.TryCreateBackup(HISTORY_PREFIX, t, GCommon.AllResourceFlags);
            });

            GStylizedTerrain.MatchEdges(BulkImportGroupId);
        }
Ejemplo n.º 4
0
        private void CreateInitialBackup()
        {
            string historyPrefix =
                instance.Channel == GTextureStampChannel.AlbedoMetallicSmoothness ? HISTORY_PREFIX_COLOR :
                instance.Channel == GTextureStampChannel.Splat ? HISTORY_PREFIX_TEXTURE : "Unknown Action";
            List <GTerrainResourceFlag> resourcesFlag = new List <GTerrainResourceFlag>();

            if (instance.Channel == GTextureStampChannel.AlbedoMetallicSmoothness)
            {
                resourcesFlag.Add(GTerrainResourceFlag.AlbedoMap);
                resourcesFlag.Add(GTerrainResourceFlag.MetallicMap);
            }
            else if (instance.Channel == GTextureStampChannel.Splat)
            {
                resourcesFlag.Add(GTerrainResourceFlag.SplatControlMaps);
            }
            GBackup.TryCreateInitialBackup(historyPrefix, instance.GroupId, resourcesFlag);
        }
Ejemplo n.º 5
0
        private void CreateInitialBackup()
        {
            string historyPrefix =
                instance.Channel == GPathPainter.PaintChannel.AlbedoAndMetallic ? HISTORY_PREFIX_ALBEDO_METALLIC :
                instance.Channel == GPathPainter.PaintChannel.Splat ? HISTORY_PREFIX_SPLAT : "Unknown Action";
            List <GTerrainResourceFlag> resourceFlag = new List <GTerrainResourceFlag>();

            if (instance.Channel == GPathPainter.PaintChannel.AlbedoAndMetallic)
            {
                resourceFlag.Add(GTerrainResourceFlag.AlbedoMap);
                resourceFlag.Add(GTerrainResourceFlag.MetallicMap);
            }
            else if (instance.Channel == GPathPainter.PaintChannel.Splat)
            {
                resourceFlag.Add(GTerrainResourceFlag.SplatControlMaps);
            }
            GBackup.TryCreateInitialBackup(historyPrefix, instance.SplineCreator.GroupId, resourceFlag);
        }
Ejemplo n.º 6
0
        private void DoBulkImport()
        {
            string        ext   = BitDepth == GBitDepth.Bit8 ? "raw" : "r16";
            List <string> files = new List <string>(Directory.GetFiles(DataDirectory));

            files.RemoveAll(f => !f.EndsWith(ext));

            GCommon.ForEachTerrain(
                BulkImportGroupId,
                (t) =>
            {
                if (t == null || t.TerrainData == null)
                {
                    return;
                }

                string file = files.Find(
                    s =>
                {
                    string f = Path.GetFileNameWithoutExtension(s);
                    return(f.StartsWith(BitDepth == GBitDepth.Bit8 ? "RAW8" : "RAW16") && f.EndsWith(t.TerrainData.Id));
                });
                if (string.IsNullOrEmpty(file))
                {
                    return;
                }

                GBackup.TryCreateInitialBackup(HISTORY_PREFIX, t, GCommon.HeightMapAndFoliageResourceFlags);

                GRawImporter importer     = new GRawImporter();
                importer.Terrain          = t;
                importer.DesData          = t.TerrainData;
                importer.BitDepth         = BitDepth;
                importer.UseRawResolution = UseRawResolution;
                importer.FilePath         = file;
                importer.Import();

                GBackup.TryCreateBackup(HISTORY_PREFIX, t, GCommon.HeightMapAndFoliageResourceFlags);
            });
            GStylizedTerrain.MatchEdges(BulkImportGroupId);
        }
Ejemplo n.º 7
0
        private void DoImport()
        {
            if (Terrain != null)
            {
                GBackup.TryCreateInitialBackup(HISTORY_PREFIX, Terrain, GCommon.HeightMapAndFoliageResourceFlags);
            }

            GRawImporter importer = new GRawImporter();

            importer.Terrain          = Terrain;
            importer.DesData          = DesData;
            importer.BitDepth         = BitDepth;
            importer.UseRawResolution = UseRawResolution;
            importer.FilePath         = FilePath;
            importer.Import();

            if (Terrain != null)
            {
                GBackup.TryCreateBackup(HISTORY_PREFIX, Terrain, GCommon.HeightMapAndFoliageResourceFlags);
            }
        }
Ejemplo n.º 8
0
        private void Editor_CreateInitialHistoryEntry(GTexturePainterArgs args, List <GStylizedTerrain> overlappedTerrains)
        {
            if (!Editor_EnableHistory)
            {
                return;
            }
            if (overlappedTerrains.Count == 0)
            {
                return;
            }

            List <GTerrainResourceFlag> flags = new List <GTerrainResourceFlag>();

            flags.AddRange(ActivePainter.GetResourceFlagForHistory(args));

            if (InitialRecordedTerrains.Count == 0)
            {
                currentInitialBackupName = GBackup.TryCreateInitialBackup(ActivePainter.HistoryPrefix, overlappedTerrains[0], flags, false);
                if (!string.IsNullOrEmpty(currentInitialBackupName))
                {
                    InitialRecordedTerrains.Add(overlappedTerrains[0]);
                }
            }
            else
            {
                if (!string.IsNullOrEmpty(currentInitialBackupName))
                {
                    for (int i = 0; i < overlappedTerrains.Count; ++i)
                    {
                        if (InitialRecordedTerrains.Contains(overlappedTerrains[i]))
                        {
                            continue;
                        }
                        GBackup.BackupTerrain(overlappedTerrains[i], currentInitialBackupName, flags);
                        InitialRecordedTerrains.Add(overlappedTerrains[i]);
                    }
                }
            }
        }
Ejemplo n.º 9
0
        private void DoImport()
        {
            if (Terrain != null)
            {
                GBackup.TryCreateInitialBackup(HISTORY_PREFIX, Terrain, GCommon.AllResourceFlags);
            }

            GTextureImporter importer = new GTextureImporter();

            importer.Terrain          = Terrain;
            importer.DesData          = DesData;
            importer.HeightMap        = HeightMap;
            importer.VisibilityMap    = VisibilityMap;
            importer.AlbedoMap        = AlbedoMap;
            importer.MetallicMap      = MetallicMap;
            importer.SplatControlMaps = SplatControlMaps;
            importer.Import();

            if (Terrain != null)
            {
                GBackup.TryCreateBackup(HISTORY_PREFIX, Terrain, GCommon.AllResourceFlags);
            }
        }
 private void CreateInitialBackup()
 {
     GBackup.TryCreateInitialBackup(HISTORY_PREFIX, instance.GroupId, GCommon.FoliageInstancesResourceFlags);
 }
        private void DoBulkImport()
        {
            string[]           guid         = AssetDatabase.FindAssets("t:TerrainData", new string[] { Directory });
            List <TerrainData> terrainDatas = new List <TerrainData>();

            for (int i = 0; i < guid.Length; ++i)
            {
                string      path = AssetDatabase.GUIDToAssetPath(guid[i]);
                TerrainData data = AssetDatabase.LoadAssetAtPath <TerrainData>(path);
                terrainDatas.Add(data);
            }

            GCommon.ForEachTerrain(
                BulkImportGroupId,
                (t) =>
            {
                if (t == null || t.TerrainData == null)
                {
                    return;
                }
                TerrainData srcData = terrainDatas.Find(d => d.name.StartsWith("TerrainData") && d.name.EndsWith(t.TerrainData.Id));
                if (srcData == null)
                {
                    return;
                }

                GBackup.TryCreateInitialBackup(HISTORY_PREFIX, t, GCommon.AllResourceFlags);

                GUnityTerrainDataImporter importer = new GUnityTerrainDataImporter();
                importer.SrcTerrain          = null;
                importer.SrcData             = srcData;
                importer.DesData             = t.TerrainData;
                importer.DesTerrain          = t;
                importer.ImportGeometry      = ImportGeometry;
                importer.UseUnityTerrainSize = UseUnityTerrainSize;

                importer.ImportSplats         = ImportSplats;
                importer.ImportSplatsAsAlbedo = ImportSplatsAsAlbedo;
                bool createNewSplatGroup      = CreateNewSplatPrototypesGroup;
                if (t.TerrainData.Shading.Splats == null ||
                    t.TerrainData.Shading.Splats == GGriffinSettings.Instance.TerrainDataDefault.Shading.Splats)
                {
                    createNewSplatGroup = true;
                }
                importer.CreateNewSplatPrototypesGroup = createNewSplatGroup;

                importer.ImportTrees    = ImportTrees;
                bool createNewTreeGroup = CreateNewTreePrototypesGroup;
                if (t.TerrainData.Foliage.Trees == null ||
                    t.TerrainData.Foliage.Trees == GGriffinSettings.Instance.TerrainDataDefault.Foliage.Trees)
                {
                    createNewTreeGroup = true;
                }
                importer.CreateNewTreePrototypesGroup = createNewTreeGroup;

                importer.ImportGrasses   = ImportGrasses;
                bool createNewGrassGroup = CreateNewGrassPrototypesGroup;
                if (t.TerrainData.Foliage.Grasses == null ||
                    t.TerrainData.Foliage.Grasses == GGriffinSettings.Instance.TerrainDataDefault.Foliage.Grasses)
                {
                    createNewGrassGroup = true;
                }
                importer.CreateNewGrassPrototypesGroup = createNewGrassGroup;

                GrassDensity          = GUnityTerrainDataImporter.GetAdjustedGrassDensity(srcData);
                importer.GrassDensity = GrassDensity;
                importer.Import();

                GBackup.TryCreateBackup(HISTORY_PREFIX, t, GCommon.AllResourceFlags);
            });

            GStylizedTerrain.MatchEdges(BulkImportGroupId);
        }
 private void CreateInitialBackup()
 {
     GBackup.TryCreateInitialBackup(HISTORY_PREFIX, instance.SplineCreator.GroupId, GCommon.HeightMapAndFoliageResourceFlags);
 }