private void changeAction(GActions action) { if (this.owner.VLife > 0.0) { double newDirection = (double)((int)Global.GetDirectionByAspect((int)this.target.CurrentPos.X, (int)this.target.CurrentPos.Y, (int)this.owner.CurrentPos.X, (int)this.owner.CurrentPos.Y)); List <object> listObjs = Global.GetAll9Clients(this.owner); GameManager.ClientMgr.NotifyOthersDoAction(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, this.owner, this.owner.MonsterZoneNode.MapCode, this.owner.CopyMapID, this.owner.RoleID, (int)newDirection, (int)action, (int)this.owner.SafeCoordinate.X, (int)this.owner.SafeCoordinate.Y, (int)this.target.CurrentPos.X, (int)this.target.CurrentPos.Y, 114, listObjs); Global.RemoveStoryboard(this.owner.Name); this.monsterMoving.ChangeDirection(this.owner, newDirection); this.owner.Action = action; } }
private void changeAction(GActions action) { if (this.owner.VLife > 0.0) { Point enemyPos = this.owner.EnemyTarget; double newDirection = this.owner.Direction; List <object> listObjs = Global.GetAll9Clients(this.owner); GameManager.ClientMgr.NotifyOthersDoAction(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, this.owner, this.owner.MonsterZoneNode.MapCode, this.owner.CopyMapID, this.owner.RoleID, (int)newDirection, (int)action, (int)this.owner.SafeCoordinate.X, (int)this.owner.SafeCoordinate.Y, (int)enemyPos.X, (int)enemyPos.Y, 114, listObjs); this.owner.DestPoint = new Point(-1.0, -1.0); Global.RemoveStoryboard(this.owner.Name); this.owner.Action = action; } }
/// <summary> /// 切换动作 /// </summary> /// <param name="action"></param> private void changeAction(GActions action) { //如果已经死亡 if (owner.VLife <= 0) { return; } Point enemyPos = owner.EnemyTarget; double newDirection = owner.Direction; //通知其他人自己开始做动作 List <Object> listObjs = Global.GetAll9Clients(owner); GameManager.ClientMgr.NotifyOthersDoAction(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, owner, owner.MonsterZoneNode.MapCode, owner.CopyMapID, owner.RoleID, (int)newDirection, (int)action, (int)owner.SafeCoordinate.X, (int)owner.SafeCoordinate.Y, (int)enemyPos.X, (int)enemyPos.Y, (int)TCPGameServerCmds.CMD_SPR_ACTTION, listObjs); owner.DestPoint = new Point(-1, -1); Global.RemoveStoryboard(owner.Name); owner.Action = action; }
/// <summary> /// 切换动作 /// </summary> /// <param name="action"></param> private void changeAction(GActions action) { //如果已经死亡 if (owner.VLife <= 0) { return; } //计算方向是否还一致 double newDirection = (int)Global.GetDirectionByAspect((int)target.CurrentPos.X, (int)target.CurrentPos.Y, (int)owner.CurrentPos.X, (int)owner.CurrentPos.Y);; //通知其他人自己开始做动作 List <Object> listObjs = Global.GetAll9Clients(owner); GameManager.ClientMgr.NotifyOthersDoAction(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, owner, owner.MonsterZoneNode.MapCode, owner.CopyMapID, owner.RoleID, (int)newDirection, (int)action, (int)owner.SafeCoordinate.X, (int)owner.SafeCoordinate.Y, (int)target.CurrentPos.X, (int)target.CurrentPos.Y, (int)TCPGameServerCmds.CMD_SPR_ACTTION, listObjs); Global.RemoveStoryboard(owner.Name); monsterMoving.ChangeDirection(owner, newDirection); owner.Action = action; }