void calculateFitness()
 {
     for (int i = 0; i < (bunnyParent.transform.childCount); i++)
     {
         traits         = bunnyParent.transform.GetChild(i).GetComponent <GA_Traits>();
         traits.fitness = (traits.speed + traits.sight + traits.collect + traits.spec) / 4;
     }
     for (int i = 0; i < (foxParent.transform.childCount); i++)
     {
         traits         = foxParent.transform.GetChild(i).GetComponent <GA_Traits>();
         traits.fitness = (traits.speed + traits.sight + traits.collect + traits.spec) / 4;
     }
 }
 private void Start()
 {
     map        = Component.FindObjectOfType <Tilemap>();
     population = FindObjectOfType <GA_Population>();
     traits     = gameObject.GetComponent <GA_Traits>();
 }