private void Start() { gameManager = GameObject.FindGameObjectWithTag("GAMEMANAGER").GetComponent <GAMEMANAGER>(); timeSalirPinxos = timePinxos; timeCounter = 0; }
// --------------------------------------------------------------- // DEBUT DE PARTIE -------------------------------------------------------------- void Awake() { if (access == null) { access = this; } else { Destroy(this); } players = new List <PlayerScript>(); motherships = new List <MotherShipScript>(); music = GetComponentInChildren <AudioSource>(); canvas = GameObject.Find("CANVAS_MENUS").GetComponent <Canvas>().transform; gameUI = GameObject.Find("CANVAS_UI"); canvas.gameObject.SetActive(true); isPaused = false; isPlaying = false; if (!musicVolume) { musicVolume = GameObject.Find("MusicSlider").GetComponent <Slider>(); } if (!soundVolume) { soundVolume = GameObject.Find("SoundSlider").GetComponent <Slider>(); } }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <PLAYER_VIDA>(); anim = GetComponent <Animator>(); Time.timeScale = 1; gameManager = GameObject.FindGameObjectWithTag("GAMEMANAGER").GetComponent <GAMEMANAGER>(); }
// Update is called once per frame void Update() { gm = GameObject.Find("GAMEMANAGER").GetComponent <GAMEMANAGER>(); if (gm.RPGFightTime) { this.GetComponent <AudioSource>().clip = RPGFightMusic; this.GetComponent <AudioSource>().Play(); } }
void Awake() { if (GM != null && GM != this) { DestroyImmediate(gameObject); return; } GM = this; DontDestroyOnLoad(gameObject); }
//Esta funcion se encarga de que el Game Object que almacena a este script este presente en todas las escenas y no se repita. void hacerUnico() { if (instancia != null) { Destroy(this.gameObject); } else { instancia = this; DontDestroyOnLoad(this.gameObject); } }
public void Ini() { player = GetComponent <PLAYER>(); Guardar_Posicion(); currentHealth = startingHealth; gameManager = GameObject.FindGameObjectWithTag("GAMEMANAGER").GetComponent <GAMEMANAGER>(); timeCounter = GameObject.FindGameObjectWithTag("TIME").GetComponent <TimeCounter>(); // Update life UI gameManager.PlayerLife(currentHealth); }
private void Awake() { if (m_Instance != null) { Destroy(this); } else { m_Instance = this; } DontDestroyOnLoad(gameObject); }
void Awake() { if (inst == null) { inst = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(gameObject); } SceneManager.sceneLoaded += Carrega; }
//public string nomePassaro; //public bool passaroLancado = false; //public Transform objE, objD; //public int numPorcosCena; //private bool tocaWin = false, tocaLose = false; //public bool lose; //public bool estrela1Fim, estrela2Fim; //public int aux; //public int estrelasNum; //public bool trava = false; //public int pontosGame, bestPontoGame; //public int moedasGame; //public bool pausado = false; void Awake() { //ZPlayerPrefs.Initialize("12345678", "pombobravogame"); if (instance == null) { instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(gameObject); } SceneManager.sceneLoaded += Carrega; }
private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(gameObject); } SceneManager.sceneLoaded += Carrega; txtBallLife = GameObject.Find("BallLifesTxt").GetComponent <Text>(); txtPassesCount = GameObject.Find("PassesCounttxt").GetComponent <Text>(); ballPositionStart = GameObject.Find("posStart").GetComponent <Transform>(); }
void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(gameObject); } if (PlayerPrefs.HasKey("PrimeiraVez") == false) { PlayerPrefs.SetInt("PrimeiraVez", 0); primeiraVez = PlayerPrefs.GetInt("PrimeiraVez"); } SceneManager.sceneLoaded += Carrega; }
// Use this for initialization void Start() { gamePaused = false; gameManager = GameObject.FindGameObjectWithTag("GAMEMANAGER").GetComponent <GAMEMANAGER>(); }