void DamageEffect()
 {
     //anim.CrossFadeInFixedTime("CameraYure", 0f);
     if (cameraShake)
     {
         cameraShake.Shake(G20_CameraShakeType.DOWNWARD, 0.2f, 6f, 0.8f);
     }
     G20_SEManager.GetInstance().Play(G20_SEType.PLAYER_DAMAGE, Vector3.zero, false);
 }
Ejemplo n.º 2
0
    public void CameraShake(int num)
    {
        if (num >= shakeParams.Length)
        {
            return;
        }
        var s = shakeParams[num];

        cameraShake.Shake(s.shakeType, s.strength, s.frequency, s.timeLength);
    }