Ejemplo n.º 1
0
    public PolygonManager(int p, int q, Material mat)
    {
        polygon = new FundamentalPolygon(p, q, mat, null, null, null);
        polygon.toKleinBeltrami(true);
        polygon.foldOut(3);

//		foreach (var item in polygon.polygons) {
//			item.foldOut ();
//		}
    }
Ejemplo n.º 2
0
    public void foldOut(int k)
    {
        if (k > 0)
        {
            polygons = new FundamentalPolygon[p];
            for (int i = 0; i < p; i++)
            {
                if (i != isSide)
                {
                    polygons [i] = new FundamentalPolygon(p, q, mat, gameObject, originalPositions, inversionCircleCenters, i, "" + i);
                    polygons [i].mirrorAt(i, true);
                    polygons [i].toKleinBeltrami(true);
                    polygons [i].foldOut(k - 1);
                }
            }
        }
//		var obj = GameObject.FindGameObjectWithTag ("Finish");
//		polygons [i] = new FundamentalPolygon (p, q, mat, gameObject, originalPositions, inversionCircleCenters, "" + i);
//		if (i == 1) {
//			polygons [i].mirrorAt (1);
//			polygons [i].toKleinBeltrami ();
//			polygons [i].foldOut (2);
//
//
//		}
//		if (i == 0) {
//			polygons [i].mirrorAt (0);
//			polygons [i].toKleinBeltrami ();
//			polygons [i].foldOut (1);
//
//			for (int k = 0; k < p; k++) {
//				var corner1 = GameObject.Instantiate (obj);
//				corner1.transform.position = polygons [i].filter.mesh.vertices [k] * factor + (polygons [i].filter.mesh.vertices [p] - polygons [i].filter.mesh.vertices [k]) * factor * 0.1f;
//				corner1.GetComponent <TextMesh> ().text = "" + k;
//			}
//		}
//		if (i == 2) {
//			polygons [i].mirrorAt (2);
//			polygons [i].toKleinBeltrami ();
//
//			for (int k = 0; k < p; k++) {
//				var corner1 = GameObject.Instantiate (obj);
//				corner1.transform.position = polygons [i].filter.mesh.vertices [k] * factor + (polygons [i].filter.mesh.vertices [p] - polygons [i].filter.mesh.vertices [k]) * factor * 0.1f;
//				corner1.GetComponent <TextMesh> ().text = "" + k;
//			}
//		}
    }