Ejemplo n.º 1
0
 /// <summary>
 /// Reads a UVA/RW UV Animation stream from a .ONE archive. Returns address of a decompressed UVA file.
 /// </summary>
 /// <param name="fileIndex">The index of the file inside the .ONE archive (starting with 2)</param>
 /// <param name="addressToDecompressTo">The address to which the file inside the ONE archive will be decompressed to.</param>
 /// <returns>The address containing the read in BSP (World) stream.</returns>
 public void *LoadWorld(int fileIndex, void *addressToDecompressTo) => Fun_LoadWorld.GetWrapper()(fileIndex, addressToDecompressTo, ref this);