Ejemplo n.º 1
0
		private void _getPathProxy()
		{
			GameObject go = path.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : path.GameObject.Value;
			if (go == null) 
			{
				return;
			}
			
			_pathProxy =  go.GetComponent<FsmNavMeshPath>();
		}	
        private void _getNavMeshPathProxy()
        {
            GameObject go = calculatedPath.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : calculatedPath.GameObject.Value;
            if (go == null)
            {
                return;
            }

            _NavMeshPathProxy =  go.GetComponent<FsmNavMeshPath>();
        }